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-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test52
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
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index 00000000..5bd5208a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0