diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test new file mode 100644 index 00000000..06e6ad81 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test @@ -0,0 +1,72 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +uniform int index; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + mat2x2[3] m = mat2x2[3]( + mat2x2(1.0, 2.0, 3.0, 4.0), + mat2x2(5.0, 6.0, 7.0, 8.0), + mat2x2(9.0, 10.0, 11.0, 12.0)); + color = (m[index][1][row] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +uniform int index; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int index 0 +uniform int row 0 +uniform float expect 3 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 4 +draw rect 20 20 10 10 +probe rgb 25 25 0.0 1.0 0.0 + +uniform int index 1 +uniform int row 0 +uniform float expect 7 +draw rect 60 5 10 10 +probe rgb 65 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 8 +draw rect 60 20 10 10 +probe rgb 65 25 0.0 1.0 0.0 + +uniform int index 2 +uniform int row 0 +uniform float expect 11 +draw rect 100 5 10 10 +probe rgb 105 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 12 +draw rect 100 20 10 10 +probe rgb 105 25 0.0 1.0 0.0 |