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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test72
1 files changed, 72 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..06e6ad81
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0