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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test
new file mode 100644
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--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0