diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test new file mode 100644 index 00000000..be579a1a --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test @@ -0,0 +1,46 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-write.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 +uniform mat3x3 src_matrix; +uniform vec3 v; +uniform vec3 expect; +uniform int col; +uniform vec3 value; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + mat3x3 dst_matrix; + + /* Patch the supplied matrix with the supplied value. If the resulting + * matrix is correct, it will transform the input vector to the expected + * value. Verify that the distance between the result and the expected + * vector is less than epsilon. + */ + dst_matrix = src_matrix; + dst_matrix[1] = value; + gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 120 +void main() { gl_FragColor = gl_Color; } + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237 +uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868 +uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504 +uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 |