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-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test80
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
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index 00000000..df32fb8e
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+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
@@ -0,0 +1,80 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0