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-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test57
1 files changed, 57 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test
new file mode 100644
index 00000000..fe146fac
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec4 c;
+uniform vec4 r;
+uniform mat4x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0