diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test index 7bde0f99..e17051e0 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -25,6 +25,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int index; uniform int col; uniform vec2 expect; @@ -46,40 +48,40 @@ uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 0 uniform int col 0 - uniform vec2 expect 1 2 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform vec2 expect 3 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 + uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 1 uniform int col 0 - uniform vec2 expect 5 6 draw rect 45 5 10 10 probe rgb 50 10 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform vec2 expect 7 8 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 + uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 2 uniform int col 0 - uniform vec2 expect 9 10 draw rect 85 5 10 10 probe rgb 90 10 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform vec2 expect 11 12 draw rect 100 5 10 10 probe rgb 105 10 0.0 1.0 0.0 + |