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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test16
1 files changed, 9 insertions, 7 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test
index 7bde0f99..e17051e0 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-col-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -25,6 +25,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int index;
uniform int col;
uniform vec2 expect;
@@ -46,40 +48,40 @@ uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 0
uniform int col 0
-
uniform vec2 expect 1 2
draw rect 5 5 10 10
probe rgb 10 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec2 expect 3 4
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0
+
uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 1
uniform int col 0
-
uniform vec2 expect 5 6
draw rect 45 5 10 10
probe rgb 50 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec2 expect 7 8
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0
+
uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 2
uniform int col 0
-
uniform vec2 expect 9 10
draw rect 85 5 10 10
probe rgb 90 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec2 expect 11 12
draw rect 100 5 10 10
probe rgb 105 10 0.0 1.0 0.0
+