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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test10
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test
index 52536c7d..9dcd39e8 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -24,6 +24,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int col;
uniform vec3 expect;
uniform mat3 m[3];
@@ -42,17 +44,17 @@ clear
uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform int col 0
-
uniform vec3 expect 10 11 12
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec3 expect 13 14 15
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform vec3 expect 16 17 18
draw rect 90 5 10 10
probe rgb 95 10 0.0 1.0 0.0
+