diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test index 52536c7d..9dcd39e8 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -24,6 +24,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int col; uniform vec3 expect; uniform mat3 m[3]; @@ -42,17 +44,17 @@ clear uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 uniform int col 0 - uniform vec3 expect 10 11 12 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform vec3 expect 13 14 15 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 -uniform int col 2 +uniform int col 2 uniform vec3 expect 16 17 18 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 + |