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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test10
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test
index 01a1d844..e93296fa 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -25,6 +25,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int col;
uniform int row;
uniform float expect;
@@ -44,7 +46,6 @@ clear
uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform int col 0
-
uniform int row 0
uniform float expect 10
draw rect 60 5 10 10
@@ -59,8 +60,8 @@ uniform int row 2
uniform float expect 12
draw rect 60 35 10 10
probe rgb 65 40 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform int row 0
uniform float expect 13
draw rect 75 5 10 10
@@ -75,8 +76,8 @@ uniform int row 2
uniform float expect 15
draw rect 75 35 10 10
probe rgb 80 40 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform int row 0
uniform float expect 16
draw rect 90 5 10 10
@@ -91,3 +92,4 @@ uniform int row 2
uniform float expect 18
draw rect 90 35 10 10
probe rgb 95 40 0.0 1.0 0.0
+