diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test index 01a1d844..e93296fa 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat3-col-row-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -25,6 +25,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int col; uniform int row; uniform float expect; @@ -44,7 +46,6 @@ clear uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 uniform int col 0 - uniform int row 0 uniform float expect 10 draw rect 60 5 10 10 @@ -59,8 +60,8 @@ uniform int row 2 uniform float expect 12 draw rect 60 35 10 10 probe rgb 65 40 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform int row 0 uniform float expect 13 draw rect 75 5 10 10 @@ -75,8 +76,8 @@ uniform int row 2 uniform float expect 15 draw rect 75 35 10 10 probe rgb 80 40 0.0 1.0 0.0 -uniform int col 2 +uniform int col 2 uniform int row 0 uniform float expect 16 draw rect 90 5 10 10 @@ -91,3 +92,4 @@ uniform int row 2 uniform float expect 18 draw rect 90 35 10 10 probe rgb 95 40 0.0 1.0 0.0 + |