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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test12
1 files changed, 7 insertions, 5 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test
index 9984c6e3..ba72275e 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-temp-array-mat4-col-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -30,6 +30,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int col;
uniform vec4 expect;
varying vec4 color;
@@ -44,22 +46,22 @@ clear color 0.5 0.5 0.5 0.5
clear
uniform int col 0
-
uniform vec4 expect 17 18 19 20
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec4 expect 21 22 23 24
draw rect 90 5 10 10
probe rgb 95 10 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform vec4 expect 25 26 27 28
draw rect 105 5 10 10
probe rgb 110 10 0.0 1.0 0.0
-uniform int col 3
+uniform int col 3
uniform vec4 expect 29 30 31 32
draw rect 120 5 10 10
probe rgb 125 10 0.0 1.0 0.0
+