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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test6
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test
index e99e456d..c31e6a4e 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat2-row-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -26,6 +26,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int row;
uniform float expect;
uniform mat2 m[3];
@@ -42,7 +44,6 @@ clear
uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-
uniform int row 0
uniform float expect 7
draw rect 60 5 10 10
@@ -52,3 +53,4 @@ uniform int row 1
uniform float expect 8
draw rect 60 20 10 10
probe rgb 65 25 0.0 1.0 0.0
+