diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test index 6af6f1f1..b0f36e44 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -26,6 +26,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int col; uniform vec4 expect; uniform mat4 m[3]; @@ -43,22 +45,22 @@ clear uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 uniform int col 0 - uniform vec4 expect 17 18 19 20 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform vec4 expect 21 22 23 24 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 -uniform int col 2 +uniform int col 2 uniform vec4 expect 25 26 27 28 draw rect 105 5 10 10 probe rgb 110 10 0.0 1.0 0.0 -uniform int col 3 +uniform int col 3 uniform vec4 expect 29 30 31 32 draw rect 120 5 10 10 probe rgb 125 10 0.0 1.0 0.0 + |