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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test12
1 files changed, 7 insertions, 5 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test
index 6af6f1f1..b0f36e44 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-col-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -26,6 +26,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int col;
uniform vec4 expect;
uniform mat4 m[3];
@@ -43,22 +45,22 @@ clear
uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
uniform int col 0
-
uniform vec4 expect 17 18 19 20
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform vec4 expect 21 22 23 24
draw rect 90 5 10 10
probe rgb 95 10 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform vec4 expect 25 26 27 28
draw rect 105 5 10 10
probe rgb 110 10 0.0 1.0 0.0
-uniform int col 3
+uniform int col 3
uniform vec4 expect 29 30 31 32
draw rect 120 5 10 10
probe rgb 125 10 0.0 1.0 0.0
+