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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test10
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test
index 4baab1a6..cb895861 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -37,6 +37,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int col;
uniform int row;
uniform float expect;
@@ -60,7 +62,6 @@ clear color 0.5 0.5 0.5 0.5
clear
uniform int col 0
-
uniform int row 0
uniform float expect 1
draw rect 5 5 10 10
@@ -75,8 +76,8 @@ uniform int row 2
uniform float expect 3
draw rect 5 35 10 10
probe rgb 10 40 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform int row 0
uniform float expect 4
draw rect 20 5 10 10
@@ -91,8 +92,8 @@ uniform int row 2
uniform float expect 6
draw rect 20 35 10 10
probe rgb 25 40 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform int row 0
uniform float expect 7
draw rect 35 5 10 10
@@ -107,3 +108,4 @@ uniform int row 2
uniform float expect 9
draw rect 35 35 10 10
probe rgb 40 40 0.0 1.0 0.0
+