diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test index 4baab1a6..cb895861 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-varying-mat3-col-row-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -37,6 +37,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int col; uniform int row; uniform float expect; @@ -60,7 +62,6 @@ clear color 0.5 0.5 0.5 0.5 clear uniform int col 0 - uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 @@ -75,8 +76,8 @@ uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 -uniform int col 1 +uniform int col 1 uniform int row 0 uniform float expect 4 draw rect 20 5 10 10 @@ -91,8 +92,8 @@ uniform int row 2 uniform float expect 6 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 -uniform int col 2 +uniform int col 2 uniform int row 0 uniform float expect 7 draw rect 35 5 10 10 @@ -107,3 +108,4 @@ uniform int row 2 uniform float expect 9 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0 + |