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-rw-r--r--tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_uniform_buffer_object/maxuniformblocksize.c237
-rw-r--r--tests/spec/ext_texture_array/CMakeLists.gl.txt1
-rw-r--r--tests/spec/ext_texture_array/CMakeLists.gles3.txt8
-rw-r--r--tests/spec/ext_texture_array/compressed.c307
-rw-r--r--tests/spec/gl-3.0/api/bindfragdata-link-error.c6
-rw-r--r--tests/spec/gles-2.0/CMakeLists.gles2.txt3
-rw-r--r--tests/spec/gles-2.0/minmax.c78
-rw-r--r--tests/spec/glsl-es-1.00/execution/sanity.shader_test42
9 files changed, 679 insertions, 4 deletions
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index b2a5b445..b088ab46 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -30,6 +30,7 @@ add_executable (arb_uniform_buffer_object-layout-std140 layout-std140.c)
add_executable (arb_uniform_buffer_object-layout-std140-base-size-and-alignment layout-std140-base-size-and-alignment.c uniform-types.c)
add_executable (arb_uniform_buffer_object-link-mismatch-blocks link-mismatch-blocks.c)
add_executable (arb_uniform_buffer_object-maxblocks maxblocks.c)
+add_executable (arb_uniform_buffer_object-maxuniformblocksize maxuniformblocksize.c)
add_executable (arb_uniform_buffer_object-minmax minmax.c)
add_executable (arb_uniform_buffer_object-negative-bindbuffer-index negative-bindbuffer-index.c)
add_executable (arb_uniform_buffer_object-negative-bindbuffer-target negative-bindbuffer-target.c)
diff --git a/tests/spec/arb_uniform_buffer_object/maxuniformblocksize.c b/tests/spec/arb_uniform_buffer_object/maxuniformblocksize.c
new file mode 100644
index 00000000..d29b0f75
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/maxuniformblocksize.c
@@ -0,0 +1,237 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file maxblocks.c
+ *
+ * Tests linking and drawing with uniform buffer objects of size
+ * MAX_UNIFORM_BLOCK_SIZE and MAX_UNIFORM_BLOCK_SIZE + 4.
+ *
+ * We test the max size + 4 because implementations are allowed to
+ * link and draw beyond the exposed limits, but at that point there
+ * are no guarantees it will link. Those tests are the "vsexceed" and
+ * "fsexceed" arguments.
+ */
+
+#define _GNU_SOURCE
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_ALPHA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static enum {
+ VS,
+ VS_EXCEED,
+ FS,
+ FS_EXCEED,
+} mode;
+
+static void
+usage(const char *name)
+{
+ fprintf(stderr, "usage: %s <vs | vs_exceed | fs | fs_exceed>\n",
+ name);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ const char *vs_ubo_template =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "\n"
+ "varying vec4 vary;"
+ "\n"
+ "layout(std140) uniform ubo {\n"
+ " vec4 v[%d];\n"
+ "};\n"
+ "uniform int i;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = gl_Vertex;\n"
+ " vary = v[i];\n"
+ "}\n";
+
+ const char *fs_template =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "\n"
+ "varying vec4 vary;"
+ "\n"
+ "void main() {\n"
+ " gl_FragColor = vary;\n"
+ "}\n";
+
+ const char *vs_template =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = gl_Vertex;\n"
+ "}\n";
+
+ const char *fs_ubo_template =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "\n"
+ "layout(std140) uniform ubo {\n"
+ " vec4 v[%d];\n"
+ "};\n"
+ "uniform int i;\n"
+ "\n"
+ "void main() {\n"
+ " gl_FragColor = v[i];\n"
+ "}\n";
+
+ char *vs_source, *fs_source;
+ GLint max_size, vec4s, i_location;
+ GLuint vs, fs, prog, bo;
+ GLenum target;
+ float *data;
+ size_t size;
+ bool pass = true;
+ bool may_link_fail;
+ const float green[4] = { 0, 1, 0, 0 };
+
+ piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_size);
+ printf("Max uniform block size: %d\n", max_size);
+ vec4s = max_size / 4 / 4;
+
+ switch (mode) {
+ case VS:
+ target = GL_VERTEX_SHADER;
+ may_link_fail = false;
+ break;
+ case VS_EXCEED:
+ target = GL_VERTEX_SHADER;
+ may_link_fail = true;
+ vec4s++;
+ break;
+ case FS:
+ target = GL_FRAGMENT_SHADER;
+ may_link_fail = false;
+ break;
+ case FS_EXCEED:
+ target = GL_FRAGMENT_SHADER;
+ may_link_fail = true;
+ vec4s++;
+ break;
+ }
+
+ switch (target) {
+ case GL_VERTEX_SHADER:
+ asprintf(&vs_source, vs_ubo_template, vec4s);
+ asprintf(&fs_source, fs_template);
+ printf("Testing VS with uniform block vec4 v[%d]\n", vec4s);
+ break;
+ case GL_FRAGMENT_SHADER:
+ asprintf(&vs_source, vs_template);
+ asprintf(&fs_source, fs_ubo_template, vec4s);
+ printf("Testing FS with uniform block vec4 v[%d]\n", vec4s);
+ break;
+ default:
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+ if (!vs) {
+ fprintf(stderr, "Failed to compile VS:\n%s", vs_source);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+ if (!fs) {
+ fprintf(stderr, "Failed to compile FS:\n%s", fs_source);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ glAttachShader(prog, vs);
+ glAttachShader(prog, fs);
+ glLinkProgram(prog);
+
+ if (may_link_fail) {
+ if (!piglit_link_check_status_quiet(prog)) {
+ printf("Failed to link with uniform block vec4 "
+ "v[%d]\n", vec4s);
+ piglit_report_result(PIGLIT_PASS);
+ }
+ } else {
+ if (!piglit_link_check_status_quiet(prog)) {
+ fprintf(stderr,
+ "Failed to link with uniform block vec4 "
+ "v[%d]\n", vec4s);
+ return PIGLIT_FAIL;
+ }
+ }
+
+ size = vec4s * 4 * sizeof(float);
+ glGenBuffers(1, &bo);
+ glBindBuffer(GL_UNIFORM_BUFFER, bo);
+ glBufferData(GL_UNIFORM_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
+ data = glMapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE);
+ memset(data, 0, size);
+
+ data[(vec4s - 1) * 4 + 0] = 0.0;
+ data[(vec4s - 1) * 4 + 1] = 1.0;
+ data[(vec4s - 1) * 4 + 2] = 0.0;
+ data[(vec4s - 1) * 4 + 3] = 0.0;
+
+ glUseProgram(prog);
+ i_location = glGetUniformLocation(prog, "i");
+ glUniform1i(i_location, vec4s - 1);
+
+ glUniformBlockBinding(prog, 0, 0);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, bo);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+
+ glDeleteProgram(prog);
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ if (argc < 2)
+ usage(argv[0]);
+
+ if (strcmp(argv[1], "vs") == 0)
+ mode = VS;
+ else if (strcmp(argv[1], "vsexceed") == 0)
+ mode = VS_EXCEED;
+ else if (strcmp(argv[1], "fs") == 0)
+ mode = FS;
+ else if (strcmp(argv[1], "fsexceed") == 0)
+ mode = FS_EXCEED;
+ else
+ usage(argv[0]);
+}
diff --git a/tests/spec/ext_texture_array/CMakeLists.gl.txt b/tests/spec/ext_texture_array/CMakeLists.gl.txt
index 0bf4a7db..5b109622 100644
--- a/tests/spec/ext_texture_array/CMakeLists.gl.txt
+++ b/tests/spec/ext_texture_array/CMakeLists.gl.txt
@@ -10,3 +10,4 @@ link_libraries (
)
piglit_add_executable (ext_texture_array-maxlayers maxlayers.c)
+piglit_add_executable (ext_texture_array-compressed compressed.c)
diff --git a/tests/spec/ext_texture_array/CMakeLists.gles3.txt b/tests/spec/ext_texture_array/CMakeLists.gles3.txt
new file mode 100644
index 00000000..2e4da1bc
--- /dev/null
+++ b/tests/spec/ext_texture_array/CMakeLists.gles3.txt
@@ -0,0 +1,8 @@
+link_libraries(
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gles2_LIBRARY}
+ )
+
+piglit_add_executable (ext_texture_array-compressed_${piglit_target_api} compressed.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/ext_texture_array/compressed.c b/tests/spec/ext_texture_array/compressed.c
new file mode 100644
index 00000000..7739f1e8
--- /dev/null
+++ b/tests/spec/ext_texture_array/compressed.c
@@ -0,0 +1,307 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file compressed.c
+ *
+ * Confirm that the functions glCompressedTexImage3D and
+ * glCompressedTexSubImage3D work properly for 2D array textures.
+ *
+ * This test performs the following operations:
+ *
+ * - Create a 2D array texture with a width of 8 texture blocks, a
+ * height of 8 texture blocks, and a depth of 4.
+ *
+ * - If the test is operating in "teximage" mode, use a single call to
+ * glCompressedTexImage3D to upload a single array texture where
+ * each compressed block has a different grayscale value.
+ *
+ * - If the test is operating in "texsubimage" mode, use multiple
+ * calls to glCompressedTexSubImage3D to upload the texture in
+ * pieces.
+ *
+ * - Draw each layer of the texture to a separate region on the
+ * screen.
+ *
+ * - Verify that each portion of the drawn image matches the expected
+ * grayscale intensity.
+ *
+ * On GLES3, this test is performed using either ETC2 textures. On
+ * desktop GL, it is performed using S3TC textures.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-util-compressed-grays.h"
+
+#ifdef PIGLIT_USE_OPENGL
+#define GRAYSCALE_BLOCKS piglit_s3tc_grayscale_blocks
+#define COMPRESSED_FORMAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+#define BLOCK_WIDTH 4
+#define BLOCK_HEIGHT 4
+#define BLOCK_BYTES 8
+#else // PIGLIT_USE_OPENGL_ES3
+#define GRAYSCALE_BLOCKS piglit_etc1_grayscale_blocks
+#define COMPRESSED_FORMAT GL_COMPRESSED_RGB8_ETC2
+#define BLOCK_WIDTH 4
+#define BLOCK_HEIGHT 4
+#define BLOCK_BYTES 8
+#endif
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+#ifdef PIGLIT_USE_OPENGL
+ config.supports_gl_compat_version = 10;
+#else // PIGLIT_USE_OPENGL_ES3
+ config.supports_gl_es_version = 30;
+#endif
+
+ if (config.window_width < 4 * 8 * BLOCK_WIDTH)
+ config.window_width = 4 * 8 * BLOCK_WIDTH;
+ if (config.window_height < 8 * BLOCK_HEIGHT)
+ config.window_height = 8 * BLOCK_HEIGHT;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_text[] =
+#ifdef PIGLIT_USE_OPENGL
+ "#version 120\n"
+ "#define piglit_Vertex gl_Vertex\n"
+ "#define piglit_MultiTexCoord0 gl_MultiTexCoord0\n"
+ "#define piglit_in attribute\n"
+ "#define piglit_out varying\n"
+#else // PIGLIT_USE_OPENGL_ES3
+ "#version 300 es\n"
+ "#define piglit_in in\n"
+ "#define piglit_out out\n"
+ "piglit_in vec4 piglit_Vertex;\n"
+ "piglit_in vec4 piglit_MultiTexCoord0;\n"
+#endif
+ "piglit_out vec3 texcoord;\n"
+ "uniform mat4 proj;\n"
+ "uniform int layer;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = proj * piglit_Vertex;\n"
+ " texcoord = vec3(piglit_MultiTexCoord0.xy, float(layer));\n"
+ "}\n";
+
+static const char fs_text[] =
+#ifdef PIGLIT_USE_OPENGL
+ "#version 120\n"
+ "#extension GL_EXT_texture_array : require\n"
+ "#define piglit_FragColor gl_FragColor\n"
+ "#define piglit_in varying\n"
+ "#define piglit_texture2DArray texture2DArray\n"
+#else // PIGLIT_USE_OPENGL_ES3
+ "#version 300 es\n"
+ "#define piglit_in in\n"
+ "#define piglit_texture2DArray texture\n"
+ "out vec4 piglit_FragColor;\n"
+#endif
+ "piglit_in vec3 texcoord;\n"
+ "uniform sampler2DArray samp;\n"
+ "void main()\n"
+ "{\n"
+ " piglit_FragColor = piglit_texture2DArray(samp, texcoord);\n"
+ "}\n";
+
+static bool test_texsubimage;
+static GLuint tex;
+static GLuint prog;
+static GLint proj_loc;
+static GLint layer_loc;
+static unsigned expected_gray_levels[8][8][4]; /* x, y, z */
+
+
+static void
+print_usage_and_exit(const char *prog_name)
+{
+ printf("Usage: %s <test_mode>\n"
+ " where <test_mode> is one of the following:\n"
+ " teximage: test glCompressedTexImage3D\n"
+ " texsubimage: test glCompressedTexSubImage3D\n",
+ prog_name);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+
+static void
+compute_expected_gray_levels(unsigned width, unsigned height, unsigned depth,
+ unsigned xoffset, unsigned yoffset,
+ unsigned zoffset, unsigned gray_level)
+{
+ unsigned x, y, z;
+ for (z = 0; z < depth; z++) {
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ expected_gray_levels
+ [x + xoffset]
+ [y + yoffset]
+ [z + zoffset]
+ = gray_level++;
+ }
+ }
+ }
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ /* Parse args */
+ if (argc != 2)
+ print_usage_and_exit(argv[0]);
+ if (strcmp(argv[1], "teximage") == 0)
+ test_texsubimage = false;
+ else if (strcmp(argv[1], "texsubimage") == 0)
+ test_texsubimage = true;
+ else
+ print_usage_and_exit(argv[0]);
+
+ /* Make sure required GL features are present */
+#ifdef PIGLIT_USE_OPENGL
+ piglit_require_gl_version(21);
+ piglit_require_extension("GL_ARB_texture_compression");
+ piglit_require_extension("GL_EXT_texture_compression_s3tc");
+#endif
+
+ /* We're using texture unit 0 for this entire test */
+ glActiveTexture(GL_TEXTURE0);
+
+ /* Create the texture */
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ /* Upload the image */
+ if (!test_texsubimage) {
+ glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0,
+ COMPRESSED_FORMAT,
+ 8 * BLOCK_WIDTH,
+ 8 * BLOCK_HEIGHT,
+ 4,
+ 0 /* border */,
+ 256 * BLOCK_BYTES,
+ GRAYSCALE_BLOCKS);
+ compute_expected_gray_levels(8, 8, 4, 0, 0, 0, 0);
+ } else {
+ unsigned xoffset, yoffset, zoffset;
+ unsigned gray_level = 0;
+ glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0,
+ COMPRESSED_FORMAT,
+ 8 * BLOCK_WIDTH,
+ 8 * BLOCK_HEIGHT,
+ 4,
+ 0 /* border */,
+ 8 * 8 * 4 * BLOCK_BYTES,
+ NULL);
+ for (xoffset = 0; xoffset < 8; xoffset += 4) {
+ for (yoffset = 0; yoffset < 8; yoffset += 4) {
+ for (zoffset = 0; zoffset < 4; zoffset += 2) {
+ glCompressedTexSubImage3D(
+ GL_TEXTURE_2D_ARRAY, 0,
+ xoffset * BLOCK_WIDTH,
+ yoffset * BLOCK_HEIGHT,
+ zoffset,
+ 4 * BLOCK_WIDTH,
+ 4 * BLOCK_HEIGHT,
+ 2,
+ COMPRESSED_FORMAT,
+ 4 * 4 * 2 * BLOCK_BYTES,
+ GRAYSCALE_BLOCKS[gray_level]);
+ compute_expected_gray_levels(
+ 4, 4, 2,
+ xoffset, yoffset, zoffset,
+ gray_level);
+ gray_level += 4 * 4 * 2;
+ }
+ }
+ }
+ }
+
+ /* Create the shaders */
+ prog = glCreateProgram();
+ glAttachShader(prog, piglit_compile_shader_text(GL_VERTEX_SHADER,
+ vs_text));
+ glAttachShader(prog, piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+ fs_text));
+ glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_Vertex");
+ glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_MultiTexCoord0");
+ glLinkProgram(prog);
+ if (!piglit_link_check_status(prog))
+ piglit_report_result(PIGLIT_FAIL);
+ proj_loc = glGetUniformLocation(prog, "proj");
+ layer_loc = glGetUniformLocation(prog, "layer");
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+
+bool
+check_result(unsigned x, unsigned y, unsigned z)
+{
+ float f = expected_gray_levels[x][y][z] / 255.0;
+ float expected[] = { f, f, f, 1.0 };
+ return piglit_probe_rect_rgba((z * 8 + x) * BLOCK_WIDTH,
+ y * BLOCK_HEIGHT,
+ BLOCK_WIDTH,
+ BLOCK_HEIGHT,
+ expected);
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ unsigned x, y, z;
+ bool pass = true;
+
+ /* Draw each texture level */
+ glClear(GL_COLOR_BUFFER_BIT);
+ glUseProgram(prog);
+ piglit_ortho_uniform(proj_loc, piglit_width, piglit_height);
+ for (z = 0; z < 4; z++) {
+ glUniform1i(layer_loc, z);
+ piglit_draw_rect_tex(z * 8 * BLOCK_WIDTH, 0,
+ 8 * BLOCK_WIDTH, 8 * BLOCK_HEIGHT,
+ 0, 0, 1, 1);
+ }
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ /* Check results */
+ for (z = 0; z < 4; z++) {
+ for (y = 0; y < 8; y++) {
+ for (x = 0; x < 8; x++) {
+ pass = check_result(x, y, z) && pass;
+ }
+ }
+ }
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/gl-3.0/api/bindfragdata-link-error.c b/tests/spec/gl-3.0/api/bindfragdata-link-error.c
index b074bd7a..52ee78e9 100644
--- a/tests/spec/gl-3.0/api/bindfragdata-link-error.c
+++ b/tests/spec/gl-3.0/api/bindfragdata-link-error.c
@@ -130,7 +130,7 @@ void piglit_init(int argc, char **argv)
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
- if (piglit_link_check_status(prog)) {
+ if (piglit_link_check_status_quiet(prog)) {
fprintf(stderr,
"Linking was successful when it should have failed.\n");
piglit_report_result(PIGLIT_FAIL);
@@ -161,7 +161,7 @@ void piglit_init(int argc, char **argv)
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
- if (piglit_link_check_status(prog)) {
+ if (piglit_link_check_status_quiet(prog)) {
fprintf(stderr,
"Linking was successful when it should have failed.\n");
piglit_report_result(PIGLIT_FAIL);
@@ -180,7 +180,7 @@ void piglit_init(int argc, char **argv)
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
- if (piglit_link_check_status(prog)) {
+ if (piglit_link_check_status_quiet(prog)) {
fprintf(stderr,
"Linking was successful when it should have failed.\n");
piglit_report_result(PIGLIT_FAIL);
diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt
index 4d06a02a..cf91a71b 100644
--- a/tests/spec/gles-2.0/CMakeLists.gles2.txt
+++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt
@@ -2,6 +2,7 @@ link_libraries(
piglitutil_${piglit_target_api}
)
-piglit_add_executable(gles2-invalid-es3-queries invalid-es3-queries.c)
+piglit_add_executable(invalid-es3-queries_gles2 invalid-es3-queries.c)
+piglit_add_executable(minmax_gles2 minmax.c)
# vim: ft=cmake:
diff --git a/tests/spec/gles-2.0/minmax.c b/tests/spec/gles-2.0/minmax.c
new file mode 100644
index 00000000..72b8bf25
--- /dev/null
+++ b/tests/spec/gles-2.0/minmax.c
@@ -0,0 +1,78 @@
+/* Copyright © 2013 Linaro
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "minmax-test.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_es_version = 20;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ /* Taken from es_full_spec_2.0.25, Chapture 6.2
+ * If the value's type is listed as Z in a spec table, then consider
+ * its type to be a signed int (that is, GLint). If the
+ * value's type is listed as Z^+, then consider its type to be
+ * unsigned (that is, GLuint).
+ */
+
+ piglit_print_minmax_header();
+
+ /* Table 6.18 */
+ piglit_test_min_uint(GL_SUBPIXEL_BITS, 4);
+ piglit_test_min_uint(GL_MAX_TEXTURE_SIZE, 64);
+ piglit_test_min_uint(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
+ piglit_test_min_viewport_dimensions();
+ piglit_test_range_float(GL_ALIASED_POINT_SIZE_RANGE, 1, 1);
+ piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1);
+ piglit_test_min_uint(GL_SAMPLE_BUFFERS, 0);
+ piglit_test_min_uint(GL_SAMPLES, 0);
+ piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0);
+
+ /* Table 6.19 */
+ piglit_test_min_int(GL_NUM_SHADER_BINARY_FORMATS, 0);
+
+ /* Table 6.20 */
+ piglit_test_min_uint(GL_MAX_VERTEX_ATTRIBS, 8);
+ piglit_test_min_uint(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
+ piglit_test_min_uint(GL_MAX_VARYING_VECTORS, 8);
+ piglit_test_min_uint(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
+ piglit_test_min_uint(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
+ piglit_test_min_uint(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
+ piglit_test_min_uint(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
+ piglit_test_min_uint(GL_MAX_RENDERBUFFER_SIZE, 1);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+
+ piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
diff --git a/tests/spec/glsl-es-1.00/execution/sanity.shader_test b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
new file mode 100644
index 00000000..a1dc07a0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
@@ -0,0 +1,42 @@
+# Fill the window with red, then green, then blue.
+
+[require]
+GL >= 2.0 es
+
+[vertex shader]
+#version 100
+
+attribute vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#version 100
+
+uniform vec4 u_color;
+
+void main() {
+ gl_FragColor = u_color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform vec4 u_color 1.0 0.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 1.0 0.0 0.0 1.0
+
+uniform vec4 u_color 0.0 1.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform vec4 u_color 0.0 0.0 1.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 0.0 1.0 1.0