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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test47
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test61
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test79
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test60
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test110
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test150
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test95
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test96
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test68
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test39
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test47
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test61
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test87
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test120
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test68
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test87
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test188
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test273
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test119
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test87
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test120
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test68
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test39
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test69
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test57
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test123
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test177
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test76
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test102
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test296
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test444
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test143
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test102
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test144
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test68
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test39
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test57
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test77
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test44
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test71
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test52
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-rd.shader_test36
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test44
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test43
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test49
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test84
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test112
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test60
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-rd.shader_test36
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test49
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test61
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test43
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test54
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test120
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test169
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test68
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-rd.shader_test36
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test54
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test69
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test43
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test46
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test60
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test78
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test116
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test78
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test38
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test46
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test86
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test93
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test194
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test93
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test38
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test122
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test108
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test302
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test108
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test38
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test45
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test59
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-rd.shader_test37
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test45
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test50
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test85
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test37
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test50
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test121
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-rd.shader_test37
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test48
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test62
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test111
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test40
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test48
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test88
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test88
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test189
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test88
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test40
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test124
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test103
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test297
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test53
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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test40
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test58
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test46
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test60
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd.shader_test38
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test46
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test86
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-rd.shader_test38
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test51
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test122
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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test48
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-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-wr.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-rd.shader_test53
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-rd.shader_test71
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-wr.shader_test81
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-wr.shader_test54
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-all-equal-bool-array.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-assign-varied-struct.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3-ivec.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3.shader_test39
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4-ivec.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4.shader_test37
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4.shader_test57
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3-ivec.shader_test79
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3.shader_test59
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4-ivec.shader_test77
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test57
1268 files changed, 38572 insertions, 56832 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
deleted file mode 100644
index 789fb92a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 223f27bc..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index 647cc023..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
deleted file mode 100644
index 5dd759e1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 62dfd104..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 53d1502a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,110 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index acc3b779..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,150 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 4e826869..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,95 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
deleted file mode 100644
index 10704c91..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 2ea3dbb3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index e4451a06..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,96 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
deleted file mode 100644
index 079fec36..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test
deleted file mode 100644
index 600ec874..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
deleted file mode 100644
index 682426e3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
deleted file mode 100644
index 479a36a3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
deleted file mode 100644
index e7e17cc8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
deleted file mode 100644
index 9421fd4d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 3bda7cb8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index b993a57b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
deleted file mode 100644
index 9933f364..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index cb5b4f7d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 33a26f0d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,188 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index 6d5cb6a9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,273 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
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-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
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-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
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-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
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-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
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-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
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-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
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-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
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-probe rgb 150 10 0.0 1.0 0.0
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-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index 5fe13658..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,119 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
deleted file mode 100644
index b42f5676..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 1f004920..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index d9d5a9ba..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
deleted file mode 100644
index 3f8df00e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test
deleted file mode 100644
index 672a4962..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
deleted file mode 100644
index 710fcdbf..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
deleted file mode 100644
index b42d6561..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
deleted file mode 100644
index d95a370c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
deleted file mode 100644
index 4d2b5589..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 52799654..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,123 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index b2c5fec1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,177 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
deleted file mode 100644
index c5dbafac..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 411370ce..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 839422f3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,296 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
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-uniform int col 3
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-uniform float expect 45
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-probe rgb 195 10 0.0 1.0 0.0
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-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
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-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
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-uniform int row 3
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-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index e3be0477..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,444 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index 7cd95155..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,143 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
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-draw rect 5 5 10 10
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-uniform int col 1
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-draw rect 20 5 10 10
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-uniform int col 2
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-draw rect 35 5 10 10
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-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-draw rect 50 5 10 10
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-uniform int index 1
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
deleted file mode 100644
index 52a62a9f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 681215df..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index 4eb49bc9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,144 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
deleted file mode 100644
index 58c90cc5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test
deleted file mode 100644
index 2994055d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
deleted file mode 100644
index 85f4a154..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
deleted file mode 100644
index aa7ba8dc..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,77 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
deleted file mode 100644
index df4529ae..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test
deleted file mode 100644
index 2520a0d6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
deleted file mode 100644
index ff170a6e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
deleted file mode 100644
index 28a79b02..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,71 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
deleted file mode 100644
index 76003d12..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-rd.shader_test
deleted file mode 100644
index a74c2bf8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test
deleted file mode 100644
index 1ca63143..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
deleted file mode 100644
index f06d180e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test
deleted file mode 100644
index abfc94a2..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test
deleted file mode 100644
index 58ba94a1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
deleted file mode 100644
index 4815ec89..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,84 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
deleted file mode 100644
index a4e33ed8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,112 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
deleted file mode 100644
index 93e9235b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-rd.shader_test
deleted file mode 100644
index a7d108bf..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test
deleted file mode 100644
index a6226080..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
deleted file mode 100644
index 53e27497..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test
deleted file mode 100644
index 557a342a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test
deleted file mode 100644
index 7db671eb..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
deleted file mode 100644
index 9e838a81..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
deleted file mode 100644
index 7f22a2d5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,169 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
deleted file mode 100644
index 2f67f864..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-rd.shader_test
deleted file mode 100644
index b8c807f7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test
deleted file mode 100644
index 3849da4f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
deleted file mode 100644
index 61b76e95..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test
deleted file mode 100644
index 8965d15a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
deleted file mode 100644
index d640d667..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index eff7102c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index e4a33a42..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,78 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index baf1124c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,116 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
deleted file mode 100644
index 54993272..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 79c6d746..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,78 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test
deleted file mode 100644
index 900a3f3b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
deleted file mode 100644
index eabf8735..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
deleted file mode 100644
index b1666643..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 3c8dd098..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,86 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 3083001d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,93 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index f7783a9e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,194 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
deleted file mode 100644
index 227a83eb..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 1d88b465..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,93 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test
deleted file mode 100644
index 971aa6e2..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
deleted file mode 100644
index 20669fa0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
deleted file mode 100644
index 1d361388..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 1cc15868..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,122 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index cb7401fc..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,108 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index f6d5d39f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,302 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
deleted file mode 100644
index 859952fd..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 55c396d9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,108 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test
deleted file mode 100644
index 715cc2a4..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
deleted file mode 100644
index 72d5efcf..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test
deleted file mode 100644
index b804dd82..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
deleted file mode 100644
index 140b00c8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-rd.shader_test
deleted file mode 100644
index d55ef3ac..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test
deleted file mode 100644
index eac0f52e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test
deleted file mode 100644
index 19e36e18..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
deleted file mode 100644
index abe09dae..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,85 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
deleted file mode 100644
index a96acf78..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test
deleted file mode 100644
index 4e8d3e60..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test
deleted file mode 100644
index 3986b557..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
deleted file mode 100644
index 9212cd89..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-rd.shader_test
deleted file mode 100644
index 4b6c013c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test
deleted file mode 100644
index d858ca54..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
deleted file mode 100644
index 8198236a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 6b9c7888..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index af2551a7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 213cb989..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,111 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
deleted file mode 100644
index 412417c3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 9c302026..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test
deleted file mode 100644
index d736018c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
deleted file mode 100644
index 852e1b19..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
deleted file mode 100644
index 929a47e3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 595069d7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index ac3d15ab..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 905eaf90..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,189 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
deleted file mode 100644
index fabf1a56..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index ee8b6d22..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test
deleted file mode 100644
index c60d5d4d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
deleted file mode 100644
index dfda10e9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
deleted file mode 100644
index 65febbab..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index dae0367b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index cbb486ce..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index ab6060b5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,297 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
deleted file mode 100644
index 6080b812..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 14350290..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test
deleted file mode 100644
index 2adf4aba..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
deleted file mode 100644
index b8261c48..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test
deleted file mode 100644
index 4e5db323..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
deleted file mode 100644
index 86f05f15..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd.shader_test
deleted file mode 100644
index dc7f48d5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test
deleted file mode 100644
index 4b37fa01..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test
deleted file mode 100644
index 208ac1e8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
deleted file mode 100644
index 7bc78f9e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,86 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-rd.shader_test
deleted file mode 100644
index 4967d6ca..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test
deleted file mode 100644
index 3f3733bc..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test
deleted file mode 100644
index 8883caec..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
deleted file mode 100644
index 9085f16f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,122 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-rd.shader_test
deleted file mode 100644
index 6de6338a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test
deleted file mode 100644
index 00c872a0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
deleted file mode 100644
index f2ef2b97..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 6696fd34..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index 924807d6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,83 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
deleted file mode 100644
index 4bb04e81..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index aeede582..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 7f2ce85a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,111 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index adaf608f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,154 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 39c6dff2..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,99 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
deleted file mode 100644
index 7ee9bdac..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index dedcbdea..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index e5a5c084..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,100 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
deleted file mode 100644
index 2ade3d1a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test
deleted file mode 100644
index 427693fe..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
deleted file mode 100644
index 449d3245..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m[3];
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
deleted file mode 100644
index e20cf7db..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
deleted file mode 100644
index 3d4e2ff6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix[3];
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
deleted file mode 100644
index 36a79a25..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 1a6df3d0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index 5c5a2f77..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
deleted file mode 100644
index 743d6f40..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index e12ff327..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 79376ab1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,189 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index 63c18e81..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,277 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index 4a2ca89c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,123 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
deleted file mode 100644
index 6c106dde..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 738ee806..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index def99ade..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
deleted file mode 100644
index b7dd57d3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test
deleted file mode 100644
index 2ffe44a0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
deleted file mode 100644
index c479f2eb..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m[3];
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
deleted file mode 100644
index 1d19e560..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
deleted file mode 100644
index f34b68b6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix[3];
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
deleted file mode 100644
index b99a9f4a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index d10168b8..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index 66552664..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,181 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
deleted file mode 100644
index 05b0d194..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,80 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 986d54c9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 993f754c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,297 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index 1bec9c9d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,448 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
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-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index d411fe0d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,147 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
deleted file mode 100644
index ec32a063..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 71d30b0c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index 8785feaf..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,148 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
deleted file mode 100644
index 63d23291..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test
deleted file mode 100644
index 73317b31..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
deleted file mode 100644
index 9a917dad..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m[3];
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
deleted file mode 100644
index 5225449c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
deleted file mode 100644
index 0e8d4fd5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix[3];
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test
deleted file mode 100644
index f2c91e5e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
deleted file mode 100644
index ce798073..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
deleted file mode 100644
index 2514a0d7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,75 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
deleted file mode 100644
index 87430fb5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-rd.shader_test
deleted file mode 100644
index ab121dbe..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test
deleted file mode 100644
index 2e4206c6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
deleted file mode 100644
index 838e68eb..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test
deleted file mode 100644
index f601edc1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test
deleted file mode 100644
index f5ad796c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
deleted file mode 100644
index 069e68b5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,85 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
deleted file mode 100644
index 6236a29e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,116 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
deleted file mode 100644
index 2d627741..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test
deleted file mode 100644
index 7c3b650f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test
deleted file mode 100644
index 30c7a54d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
deleted file mode 100644
index 1fa3d11e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test
deleted file mode 100644
index ed09640e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test
deleted file mode 100644
index 608edfe9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
deleted file mode 100644
index 70985b6d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
deleted file mode 100644
index 4c35716d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,173 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
deleted file mode 100644
index db671c9a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-rd.shader_test
deleted file mode 100644
index c8d2908c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test
deleted file mode 100644
index cacfeca5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
deleted file mode 100644
index e6d9e3f2..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test
deleted file mode 100644
index 3fae51ef..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 110
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
deleted file mode 100644
index 6f4aba50..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 1ab8c668..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 99f70a1e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 192b9510..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,117 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
deleted file mode 100644
index b9e2d87c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 0b59f773..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test
deleted file mode 100644
index fe004293..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
deleted file mode 100644
index 04684dae..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
-uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
deleted file mode 100644
index 8fce20df..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 28fe4970..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 506b9d40..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,94 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 0489e594..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,195 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
deleted file mode 100644
index 3f6aacca..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 595f9c99..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,94 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
deleted file mode 100644
index 6ec1c983..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
deleted file mode 100644
index 4bb8ac40..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
deleted file mode 100644
index afdaba1b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 7576be19..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,123 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index f2100013..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,109 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index ab7f16da..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,303 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
deleted file mode 100644
index c78f738f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 2341e881..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,109 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test
deleted file mode 100644
index 9989782e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
deleted file mode 100644
index 4bf92f36..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test
deleted file mode 100644
index a9dd5c18..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
deleted file mode 100644
index 5b24098f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-rd.shader_test
deleted file mode 100644
index 3fd7a80f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test
deleted file mode 100644
index 8c1ad98f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat2x2 m 1.0 2.0 3.0 4.0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test
deleted file mode 100644
index 8954fd20..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
deleted file mode 100644
index ab3e3573..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,86 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
deleted file mode 100644
index ffb90840..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test
deleted file mode 100644
index de843da9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test
deleted file mode 100644
index cc9a6a7c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
deleted file mode 100644
index 8581ec35..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,122 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-rd.shader_test
deleted file mode 100644
index 33cad921..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test
deleted file mode 100644
index a5f35082..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
deleted file mode 100644
index 188f437d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index f3ea08c1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,78 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index adaf9304..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,93 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
deleted file mode 100644
index 18d5e150..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 1943a822..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 0c963c7f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,127 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index 25400fa3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,164 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 2e8e07af..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,108 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
deleted file mode 100644
index 6ae95e26..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 1eccd812..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index 920148ec..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,110 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
deleted file mode 100644
index 92a80843..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test
deleted file mode 100644
index 3444392f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
deleted file mode 100644
index 59771c3c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
deleted file mode 100644
index ef202b0f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,75 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
deleted file mode 100644
index c543a61f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat2(0.0);
- dst_matrix[1] = mat2(0.0);
- dst_matrix[2] = mat2(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
deleted file mode 100644
index d8f16c07..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index b46a6b71..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index 544a7294..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,134 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
deleted file mode 100644
index eec0614b..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 348185dd..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 3b681d41..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,205 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index 7f0ef4f7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,287 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
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-uniform int row 1
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-uniform float value 0.511303112962423
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-uniform int row 2
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-uniform float value 0.270815003356504
-draw rect 35 35 10 10
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-uniform int index 1
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-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
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-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
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-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
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-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
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-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
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-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
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-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
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-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
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-uniform int row 2
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-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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-uniform float value 0.270815003356504
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-probe rgb 95 40 0.0 1.0 0.0
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-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
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-uniform int col 1
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-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
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-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
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-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index 7665967a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,132 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
deleted file mode 100644
index 0d3841d0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 38608541..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index be8f11e2..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,134 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
deleted file mode 100644
index 99747c26..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test
deleted file mode 100644
index 3ec6d40e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
deleted file mode 100644
index 07a131a6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
deleted file mode 100644
index 81fdac43..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,83 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
deleted file mode 100644
index f156001c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat3(0.0);
- dst_matrix[1] = mat3(0.0);
- dst_matrix[2] = mat3(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
deleted file mode 100644
index 7fa1b6a5..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index fdb2f317..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,140 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index c74b56a0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,191 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
deleted file mode 100644
index 98a69b55..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 7febdad7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,119 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 11bf4fc6..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,313 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index bf1a8377..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,458 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index d7296dc7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,156 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
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-clear
-ortho
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-draw rect 5 5 10 10
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-draw rect 20 5 10 10
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-uniform int col 2
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-draw rect 35 5 10 10
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-uniform int col 3
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-draw rect 50 5 10 10
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-uniform int index 1
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-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-draw rect 75 5 10 10
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-uniform int col 1
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-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
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-uniform int col 2
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-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
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-uniform int col 3
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-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
deleted file mode 100644
index 70d36d69..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index a1501744..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,119 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index 7b9064c0..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,158 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
deleted file mode 100644
index 85d170a3..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test
deleted file mode 100644
index 806f6973..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
deleted file mode 100644
index 74a0a39d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4 m[3];
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
deleted file mode 100644
index c858011c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,91 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
deleted file mode 100644
index 53487ac1..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix[0] = mat4(0.0);
- dst_matrix[1] = mat4(0.0);
- dst_matrix[2] = mat4(0.0);
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix[3];
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test
deleted file mode 100644
index 9b815555..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
deleted file mode 100644
index a58e119e..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
deleted file mode 100644
index e588165d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,84 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
deleted file mode 100644
index 2ba1a267..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-rd.shader_test
deleted file mode 100644
index 31fbc1f7..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test
deleted file mode 100644
index 1552fc78..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
deleted file mode 100644
index 2a209bb9..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,66 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test
deleted file mode 100644
index 71f3f5a4..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test
deleted file mode 100644
index d7020a52..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,67 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
deleted file mode 100644
index 525b1646..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
deleted file mode 100644
index ac262360..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,125 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
deleted file mode 100644
index 658a28ae..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-rd.shader_test
deleted file mode 100644
index 433d4d93..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test
deleted file mode 100644
index fdfff453..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,67 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
deleted file mode 100644
index 723578b4..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test
deleted file mode 100644
index 0b1ad044..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test
deleted file mode 100644
index 08529d1d..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
deleted file mode 100644
index 17080f87..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,138 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
deleted file mode 100644
index e2f3d7fe..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,182 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
deleted file mode 100644
index 4b8a3065..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,80 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-rd.shader_test
deleted file mode 100644
index 8201566c..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test
deleted file mode 100644
index b15ab100..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
deleted file mode 100644
index 0c4083da..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,82 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test
deleted file mode 100644
index 0c1d478a..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-#version 110
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.10/variable-index-read.sh b/tests/spec/glsl-1.10/variable-index-read.sh
deleted file mode 100755
index 80cb078d..00000000
--- a/tests/spec/glsl-1.10/variable-index-read.sh
+++ /dev/null
@@ -1,481 +0,0 @@
-#!/bin/bash
-
-# Generate a set of data for a sized matrix. Elements start with a specified
-# value and increment by 1.0 for each element.
-function matrix_data
-{
- first=$1
- dim=$2
-
- last=$(($first + $dim * $dim - 1))
- seq $first $last | tr '\n' ' ' | sed 's/ /.0, /g;s/, $//;s/ *$//g'
-}
-
-
-function emit_matrix_array_initializer
-{
- matrix_dim=$1
- array_dim=$2
- base_type=$3
- indent=$4
-
- for c in $(seq $array_dim); do
- if [ $c -ne 1 ]; then
- echo ","
- fi
-
- first=$(((c - 1) * matrix_dim * matrix_dim + 1))
- echo -n "${indent} ${base_type}("
- matrix_data $first $matrix_dim
- echo -n ")"
- done
-
-}
-
-
-# Emit global variable declarations for either the vertex shader or the
-# fragment shader.
-function emit_globals
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col=$5
- expect_type=$6
-
- v=${version/./}
- if [ $v -ge 120 ]; then
- base_type="mat${matrix_dim}x${matrix_dim}"
- else
- base_type="mat${matrix_dim}"
- fi
-
- type=$base_type
- dim=""
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- type="${type}[$array_dim]"
- else
- dim="[${array_dim}]"
- fi
- fi
-
- if [ $array_dim -ne 0 -a "x$index_value" = "xindex" ]; then
- echo "uniform int index;"
- fi
-
- if [ "x$col" = "xcol" ]; then
- echo "uniform int col;"
- fi
-
- if [ "x$expect_type" == "xfloat" ]; then
- echo "uniform int row;"
- fi
-
- echo "uniform ${expect_type} expect;"
-
- if [ $v -ge 120 -a "x$mode" = "xuniform" ]; then
- if [ $array_dim -eq 0 ]; then
- echo -n "${mode} ${type} m = ${type}("
- matrix_data 1 $matrix_dim
- echo ");"
- else
- echo "${mode} ${type} m${dim} = ${type}("
- emit_matrix_array_initializer $matrix_dim $array_dim $base_type ""
- echo ");"
- fi
- elif [ "x$mode" != "xtemp" ]; then
- echo "${mode} ${type} m${dim};"
- fi
- echo "varying vec4 color;"
- echo
-}
-
-
-function emit_set_matrix
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
-
- v=${version/./}
- if [ $v -ge 120 ]; then
- base_type="mat${matrix_dim}x${matrix_dim}"
- else
- base_type="mat${matrix_dim}"
- fi
-
- type=$base_type
- dim=""
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- type="${type}[$array_dim]"
- else
- dim="[${array_dim}]"
- fi
- fi
-
- if [ $array_dim -ne 0 ]; then
- if [ "x$mode" = "xtemp" ]; then
- if [ $v -ge 120 ]; then
- echo " ${type} m${dim} = ${type}("
- emit_matrix_array_initializer $matrix_dim $array_dim $base_type " "
- echo ");"
- else
- echo " ${type} m${dim};"
- fi
- fi
-
- if [ $v -lt 120 -o "x$mode" = "xvarying" ]; then
- for i in $(seq 0 $(($array_dim - 1))); do
- first=$((1 + $i * $matrix_dim * $matrix_dim))
- echo -n " m[$i] = mat${matrix_dim}("
- matrix_data $first $matrix_dim
- echo ");"
- done
- fi
- else
- matrix_values=$(matrix_data 1 $matrix_dim)
-
- if [ "x$mode" = "xtemp" ] ; then
- echo " ${type} m = ${type}(${matrix_values});"
- else
- echo " m = ${type}(${matrix_values});"
- fi
- fi
-}
-
-
-function emit_vs
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col=$5
- expect_type=$6
- do_compare=$7
-
- if [ $array_dim -ne 0 ]; then
- idx="[${index_value}]"
- else
- idx=""
- fi
-
- echo "[vertex shader]"
- emit_globals $*
-
- echo "void main()"
- echo "{"
- echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
-
- # Only emit the code to set the matrix if the vertex shader is generating
- # varyings for a fragment shader or the matrix is in local storage and the
- # vertex shader is doing the comparison.
- if [ "x$mode" = "xvarying" -o \( "x$mode" = "xtemp" -a $do_compare -ne 0 \) ]; then
- echo
- emit_set_matrix $matrix_dim $array_dim $mode
- fi
-
- if [ $do_compare -ne 0 ]; then
- # Many people thing that a vertex shader cannot read a varying. Quote
- # some bits from the GLSL spec so that people won't get the wrong idea
- # when reading the test.
- if [ "x$mode" = "xvarying" ]; then
- cat <<EOF
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
-EOF
- fi
-
- if [ "x$expect_type" = "xfloat" ]; then
- echo " color = (m${idx}[$col][row] == expect)"
- else
- echo " color = (m${idx}[$col] == expect)"
- fi
- echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
- fi
- echo -e "}\n"
-}
-
-
-emit_fs()
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col=$5
- expect_type=$6
- do_compare=$7
-
- echo "[fragment shader]"
- emit_globals $*
-
- echo "void main()"
- echo "{"
-
- if [ $do_compare -eq 0 -a "x$mode" = "xvarying" ]; then
- cat <<EOF
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
-EOF
- fi
-
- if [ $do_compare -ne 0 -o "x$mode" = "xvarying" ]; then
- if [ "x$mode" = "xtemp" ]; then
- emit_set_matrix $matrix_dim $array_dim $mode
- echo
- fi
-
- if [ $array_dim -ne 0 ]; then
- idx="[$index_value]"
- else
- idx=""
- fi
-
- if [ "x$expect_type" = "xfloat" ]; then
- row="[row]"
- else
- row=""
- fi
-
- echo " gl_FragColor = (m${idx}[${col}]${row} == expect)"
-
- if [ $do_compare -eq 0 ]; then
- echo " ? color : vec4(1.0, 0.0, 0.0, 1.0);"
- else
- echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
- fi
- else
- echo " gl_FragColor = color;"
- fi
-
- echo "}"
- echo
-}
-
-
-function emit_test_vectors
-{
- matrix_dim=$1
- local array_dim=$2
- mode=$3
- index_value=$4
- col=$5
- expect_type=$6
-
- # Optimizing GLSL linkers may reduce the size of the uniform array if tail
- # elements are not accessed. Shader runner will fail the test if one of
- # the set uniforms doesn't have a location.
- if [ "x$mode" = "xuniform" -a $v -le 110 -a $array_dim -ne 0 -a "x$index_value" != "xindex" ]; then
- array_dim=$((index_value+1))
- fi
-
- cat <<EOF
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-EOF
-
- # NOTE: shader_runner uses the matCxR names even for GLSL 1.10
- v=${version/./}
- type="mat${matrix_dim}x${matrix_dim}"
- if [ "x$mode" = "xuniform" -a $v -le 110 ]; then
- if [ $array_dim -eq 0 ]; then
- echo -n "uniform ${type} m "
- matrix_data 1 $matrix_dim | sed 's/,//g'
- echo
- fi
- fi
-
- if [ $array_dim -eq 0 ]; then
- sizes="1"
- elif [ "x$index_value" = "xindex" ]; then
- sizes=$(seq $array_dim)
- else
- sizes="2"
- fi
-
- if [ "x$col" = "xcol" ]; then
- columns=$(seq $matrix_dim)
- else
- columns=2
- fi
-
- if [ "x$expect_type" = "xfloat" ]; then
- rows=$(seq $matrix_dim)
- else
- rows=1
- fi
-
- for i in $sizes; do
- if [ "x$mode" = "xuniform" -a $v -le 110 ]; then
- if [ $array_dim -ne 0 ]; then
- for c in $(seq 0 $(($array_dim - 1))); do
- first=$((1 + c * matrix_dim * matrix_dim))
- echo -n "uniform ${type} m[$c] "
- matrix_data $first $matrix_dim | sed 's/,//g'
- echo
- done
- fi
- fi
-
- if [ $array_dim -ne 0 -a "x$index_value" = "xindex" ]; then
- echo "uniform int index $((i - 1))"
- fi
-
- x_base=$(((i - 1) * (15 * matrix_dim + 10)))
- for c in $columns; do
- if [ "x$col" = "xcol" ]; then
- echo "uniform int col $((c - 1))"
- fi
-
- for r in $rows; do
- expect=$(((i - 1) * (matrix_dim * matrix_dim) + (c - 1) * matrix_dim + r))
- if [ "x$expect_type" = "xfloat" ]; then
- echo "uniform int row $((r - 1))"
- echo "uniform float expect $expect"
- else
- e=$(seq $expect $((expect + matrix_dim - 1)) | tr '\n' ' ' | sed 's/[[:space:]]*$//g')
- echo "uniform ${expect_type} expect $e"
- fi
-
- x=$((x_base + 15 * c - 10))
- y=$((15 * r - 10))
- echo "draw rect $x $y 10 10"
-
- x=$((x + 5))
- y=$((y + 5))
- echo "probe rgb $x $y 0.0 1.0 0.0"
- echo
- done
- done
- done
-}
-
-# Generate a test that read from an (array of) matrix using a non-constant
-# index in the fragment shader.
-function emit_fs_rd_test
-{
- echo "# Test generated by:"
- echo "# ${cmd}"
- echo
- echo "[require]"
- echo "GLSL >= $version"
- echo
-
- emit_vs $* 0
- emit_fs $* 1
-
- emit_test_vectors $*
-}
-
-
-# Generate a test that read from an (array of) matrix using a non-constant
-# index in the fragment shader.
-function emit_vs_rd_test
-{
- echo "# Test generated by:"
- echo "# ${cmd}"
- echo
- echo "[require]"
- echo "GLSL >= $version"
- echo
-
- emit_vs $* 1
- emit_fs $* 0
-
- emit_test_vectors $*
-}
-
-cmd="$0 $*"
-
-if [ "x$1" = "x" ]; then
- version="1.10"
-else
- case "$1" in
- 1.[12]0) version="$1";;
- *)
- echo "Bogus GLSL version \"$1\" specified."
- exit 1
- ;;
- esac
-fi
-
-for mode in temp uniform varying; do
- # More than 3 is unlikely to work for the varying tests due to using too
- # many varying vectors. mat4[3] uses 12 varying vectors by itself.
- for array_dim in 0 3; do
- for matrix_dim in 2 3 4; do
- if [ $array_dim -ne 0 ]; then
- arr="array-"
- idx_txt="index-"
-
- emit_fs_rd_test $matrix_dim $array_dim $mode 1 col float \
- > fs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode 1 1 float \
- > fs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode 1 col float \
- > vs-${mode}-${arr}mat${matrix_dim}-col-row-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode 1 1 float \
- > vs-${mode}-${arr}mat${matrix_dim}-row-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-col-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-rd.shader_test
- else
- arr=""
- idx_txt=""
- fi
-
- emit_fs_rd_test $matrix_dim $array_dim $mode index col float \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode index 1 float \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
-
- emit_fs_rd_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode index col float \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode index 1 float \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-rd.shader_test
-
- emit_vs_rd_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}rd.shader_test
- done
- done
-done
diff --git a/tests/spec/glsl-1.10/variable-index-write.sh b/tests/spec/glsl-1.10/variable-index-write.sh
deleted file mode 100755
index 96a47918..00000000
--- a/tests/spec/glsl-1.10/variable-index-write.sh
+++ /dev/null
@@ -1,467 +0,0 @@
-#!/bin/bash
-
-# Emit global variable declarations for either the vertex shader or the
-# fragment shader.
-function emit_globals
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col="[$5]"
- value_type=$6
-
- v=${version/./}
- if [ $v -ge 120 ]; then
- base_type="mat${matrix_dim}x${matrix_dim}"
- else
- base_type="mat${matrix_dim}"
- fi
-
- type=$base_type
- dim=""
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- type="${type}[$array_dim]"
- else
- dim="[${array_dim}]"
- fi
- fi
-
- echo "uniform ${base_type} src_matrix;"
- echo "uniform vec${matrix_dim} v;"
- echo "uniform vec${matrix_dim} expect;"
-
- if [ $array_dim -ne 0 ]; then
- echo "uniform int index;"
- fi
-
- if [ "x$value_type" = "xfloat" ]; then
- echo "uniform int row;"
- fi
-
- echo "uniform int col;"
- echo "uniform ${value_type} value;"
-
- if [ "x$mode" = "xvarying" ]; then
- echo "varying ${type} dst_matrix${dim};"
- fi
- echo
-}
-
-
-function emit_set_matrix
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col="[$5]"
- value_type=$6
-
- v=${version/./}
- if [ $v -ge 120 ]; then
- base_type="mat${matrix_dim}x${matrix_dim}"
- else
- base_type="mat${matrix_dim}"
- fi
-
- type=$base_type
- dim=""
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- type="${type}[$array_dim]"
- else
- dim="[${array_dim}]"
- fi
- fi
-
- if [ "x$mode" = "xtemp" ]; then
- echo -n " ${type} dst_matrix${dim}"
- lhs=""
- else
- lhs=" dst_matrix"
- fi
-
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- echo -n "${lhs} = ${type}("
- for i in $(seq $array_dim); do
- if [ $i -ne 1 ]; then
- echo -n ", "
- fi
- echo -n "${base_type}(0.0)"
- done
- echo ");"
- else
- if [ "x$mode" = "xtemp" ]; then
- echo ";"
- fi
-
- for i in $(seq 0 $((array_dim - 1))); do
- echo " dst_matrix[$i] = ${base_type}(0.0);"
- done
- fi
- elif [ "x$mode" = "xtemp" ]; then
- echo ";"
- fi
-
- echo
-}
-
-
-function emit_transform
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col="[$5]"
- value_type=$6
-
- if [ "x$value_type" = "xfloat" ]; then
- row="[row]"
- else
- row=""
- fi
-
- cat <<EOF
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
-EOF
-
- if [ $array_dim -ne 0 ]; then
- cat <<EOF
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
-EOF
- idx="[${index_value}]"
- else
- idx=""
- fi
-
- echo " */"
- echo " dst_matrix${idx} = src_matrix;"
- echo " dst_matrix${idx}${col}${row} = value;"
-}
-
-
-function emit_fs
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col="[$5]"
- value_type=$6
-
- v=${version/./}
- if [ $v -ge 120 ]; then
- base_type="mat${matrix_dim}x${matrix_dim}"
- else
- base_type="mat${matrix_dim}"
- fi
-
- type=$base_type
- dim=""
- if [ $array_dim -ne 0 ]; then
- if [ $v -ge 120 ]; then
- type="${type}[$array_dim]"
- else
- dim="[${array_dim}]"
- fi
- fi
-
- echo "[fragment shader]"
-
- emit_globals $*
-
- echo "void main()"
- echo "{"
-
- # Assume for now that fragment shaders can only write to temporaries.
- # There usually aren't enough MRT outputs for an array of matrices
- # anyway. Just like with vertex shader array inputs (attribute arrays),
- # we'll probably need a non-shader_runner test to exercise that path.
- if [ "x$mode" = "xtemp" ]; then
- emit_set_matrix $*
- emit_transform $*
- fi
-
- echo " gl_FragColor = (distance(dst_matrix${idx} * v, expect) < 1e-6)"
- echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
- echo "}"
- echo
-}
-
-
-function emit_test_vectors
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
- index_value=$4
- col=$5
- value_type=$6
-
- cat <<EOF
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-EOF
-
- # NOTE: shader_runner uses the matCxR names even for GLSL 1.10
- type="mat${matrix_dim}x${matrix_dim}"
-
- # Random input vector, a random matrix, and the result of multiplying that
- # vector by that matrix. Naturally, the matrices are listed in OpenGL
- # column-major order
- case "${matrix_dim}x${matrix_dim}" in
- "2x2")
- vec="0.803161418975390 0.852987140792140"
- exp="0.708718134966688 1.452243795483797"
- mat="0.241498998195656 0.861223395812970
- 0.603473877011433 0.891622340451180"
- ;;
- "3x3")
- vec="0.681652305322399 0.210426138878113 0.185916924650237"
- exp="0.610649606928364 0.711906885823636 0.312244778977868"
- mat="0.493944462129466 0.722190133917966 0.239853948232558
- 0.550143078409278 0.591962645398579 0.467616286531193
- 0.850846377186973 0.511303112962423 0.270815003356504"
- ;;
- "4x4")
- vec="0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839"
- exp="1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820"
- mat="0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
- 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
- 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
- 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782"
- ;;
- esac
-
- # Trim out the extra whitespace from the matrix data. The extra space
- # (above) makes it easier to read, but it makes it harder to generate
- # sensible test scripts.
- mat=$(echo $mat | tr '\n' ' ' | sed 's/[[:space:]]\+/ /g;s/[[:space:]]*$//g')
-
- if [ $array_dim -eq 0 ]; then
- sizes="1"
- elif [ "x$index_value" = "xindex" ]; then
- sizes=$(seq $array_dim)
- else
- sizes="2"
- fi
-
- if [ "x$value_type" = "xfloat" ]; then
- rows=$(seq $matrix_dim)
- bad="666.0"
- else
- rows=1
- case $matrix_dim in
- 2) bad="666.0 777.0";;
- 3) bad="666.0 777.0 888.0";;
- 4) bad="666.0 777.0 888.0 999.0";;
- esac
- fi
-
- if [ "x$col" = "xcol" ]; then
- columns=$(seq $matrix_dim)
- else
- columns="2"
- fi
-
- for i in $sizes; do
- if [ $array_dim -ne 0 -a "x$index_value" = "xindex" ]; then
- echo "uniform int index $((i-1))"
- fi
-
- x_base=$(((i - 1) * (15 * matrix_dim + 10)))
- for c in $columns; do
- if [ "x$col" = "xcol" ]; then
- echo "uniform int col $((c-1))"
- fi
-
- for r in $rows; do
- if [ "x$value_type" = "xfloat" ]; then
- echo "uniform int row $((r-1))"
- fi
-
- d=$((matrix_dim * (c-1) + (r-1) + 1))
- if [ "x$value_type" = "xfloat" ]; then
- v=$(echo $mat | cut -d' ' -f$d)
- else
- v=$(echo $mat | cut -d' ' -f$d-$((d+matrix_dim-1)))
- fi
-
- echo "uniform vec${matrix_dim} v ${vec}"
- echo "uniform vec${matrix_dim} expect ${exp}"
- echo "uniform ${type} src_matrix ${mat/$v/$bad}"
- echo "uniform ${value_type} value $v"
-
- x=$((x_base + 15 * c - 10))
- y=$((15 * r - 10))
- echo "draw rect $x $y 10 10"
-
- x=$(($x + 5))
- y=$(($y + 5))
- echo "probe rgb $x $y 0.0 1.0 0.0"
- echo
- done
- done
- done
-}
-
-
-function emit_fs_wr_test
-{
- echo "# Test generated by:"
- echo "# ${cmd}"
- echo
- echo "[require]"
- echo "GLSL >= ${version}"
- echo
-
- echo "[vertex shader]"
- echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }"
- echo
-
- emit_fs $*
- emit_test_vectors $*
-}
-
-
-function emit_vs_wr_test
-{
- matrix_dim=$1
- array_dim=$2
- mode=$3
-
- echo "# Test generated by:"
- echo "# ${cmd}"
- echo
- echo "[require]"
- echo "GLSL >= ${version}"
- echo
-
- echo "[vertex shader]"
- emit_globals $*
-
- echo "void main()"
- echo "{"
- echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
- echo
-
- emit_set_matrix $*
- emit_transform $*
-
- if [ "x$mode" != "xvarying" ] ; then
- echo " gl_FrontColor = (distance(dst_matrix${idx} * v, expect) < 1e-6)"
- echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
- fi
-
- echo "}"
- echo
-
- if [ "x$mode" != "xvarying" ];then
- echo "[fragment shader]"
- echo "void main() { gl_FragColor = gl_Color; }"
- echo
- else
- emit_fs $*
- fi
-
- emit_test_vectors $*
-}
-
-
-cmd="$0 $*"
-
-if [ "x$1" = "x" ]; then
- version="1.10"
-else
- case "$1" in
- 1.[12]0) version="$1";;
- *)
- echo "Bogus GLSL version \"$1\" specified."
- exit 1
- ;;
- esac
-fi
-
-for mode in temp varying; do
- # More than 3 is unlikely to work for the varying tests due to using too
- # many varying vectors. mat4[3] uses 12 varying vectors by itself.
- for array_dim in 0 3; do
- if [ $array_dim -ne 0 ]; then
- arr="array-"
- idx_txt="index-"
- else
- arr=""
- idx_txt=""
- fi
-
- for matrix_dim in 2 3 4; do
- # Fragment shaders cannot write varyings
- if [ "x$mode" != "xvarying" ]; then
- emit_fs_wr_test $matrix_dim $array_dim $mode index col float \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode index 1 float \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}wr.shader_test
-
- if [ $array_dim -ne 0 ]; then
- emit_fs_wr_test $matrix_dim $array_dim $mode 1 col float \
- > fs-${mode}-${arr}mat${matrix_dim}-col-row-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode 1 1 float \
- > fs-${mode}-${arr}mat${matrix_dim}-row-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-col-wr.shader_test
-
- emit_fs_wr_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
- > fs-${mode}-${arr}mat${matrix_dim}-wr.shader_test
- fi
- fi
-
- emit_vs_wr_test $matrix_dim $array_dim $mode index col float \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode index 1 float \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}wr.shader_test
-
- if [ $array_dim -ne 0 ]; then
- emit_vs_wr_test $matrix_dim $array_dim $mode 1 col float \
- > vs-${mode}-${arr}mat${matrix_dim}-col-row-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode 1 1 float \
- > vs-${mode}-${arr}mat${matrix_dim}-row-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-col-wr.shader_test
-
- emit_vs_wr_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
- > vs-${mode}-${arr}mat${matrix_dim}-wr.shader_test
- fi
- done
- done
-done
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
deleted file mode 100644
index 0f39fad9..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 279a8fde..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index 90aba4e8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
deleted file mode 100644
index bd605c7a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index bbe315cd..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 6195594f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,110 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index 1ceaab4a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,147 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 0fdac68d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,92 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
deleted file mode 100644
index fd9fe909..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index c72fe661..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index bfdc159b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,93 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
deleted file mode 100644
index 78732f09..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test
deleted file mode 100644
index aa1b3d9f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
deleted file mode 100644
index cd244ebf..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
deleted file mode 100644
index 88d65497..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
deleted file mode 100644
index 5f8f9aa3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
deleted file mode 100644
index 382cd688..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index d33a6f8d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index 92263d2d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,117 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
deleted file mode 100644
index 0d13ffb5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 0fe205ca..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 8829d3f8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,188 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index e317d3d6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,270 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index bc522bd5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,116 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
deleted file mode 100644
index 41881cd1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index f4f1aa31..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index e36217b8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,117 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
deleted file mode 100644
index 11c37604..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test
deleted file mode 100644
index f5d43799..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
deleted file mode 100644
index e7ca492a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
deleted file mode 100644
index e0ac971b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,66 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
deleted file mode 100644
index 997ec432..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
deleted file mode 100644
index 950ef190..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index c8cda8b4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,123 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index f5e21372..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,174 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
deleted file mode 100644
index 2a7ae831..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 3c812670..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index f380dd88..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,296 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index 2c6200aa..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,441 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
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-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-uniform int row 3
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-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-uniform int col 1
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-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-uniform int row 2
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-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-draw rect 35 5 10 10
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-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
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-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-draw rect 35 35 10 10
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-draw rect 50 5 10 10
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-uniform int row 1
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-draw rect 75 35 10 10
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diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index ddf2d24d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,140 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
deleted file mode 100644
index 288204d7..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index f7af13db..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index fbb95a9d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,141 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
deleted file mode 100644
index db0f8e73..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test
deleted file mode 100644
index 7ac10449..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,39 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
deleted file mode 100644
index c688a8c5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
deleted file mode 100644
index 565322be..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
deleted file mode 100644
index 7787aa0a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test
deleted file mode 100644
index 2e135e8d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
deleted file mode 100644
index e5b35008..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
deleted file mode 100644
index 4194db5a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,71 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
deleted file mode 100644
index 30ff249d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-rd.shader_test
deleted file mode 100644
index 94d0b55b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test
deleted file mode 100644
index c891d61c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
deleted file mode 100644
index d03e65e0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-wr.shader_test
deleted file mode 100644
index 727ec221..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat2-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test
deleted file mode 100644
index 352b9836..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
deleted file mode 100644
index fb1f0286..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,84 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
deleted file mode 100644
index a6d59826..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,112 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
deleted file mode 100644
index 172f9024..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-rd.shader_test
deleted file mode 100644
index fb89c7a4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test
deleted file mode 100644
index d205c331..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
deleted file mode 100644
index 28d5c129..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-wr.shader_test
deleted file mode 100644
index 9f138882..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat3-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test
deleted file mode 100644
index ca511812..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
deleted file mode 100644
index 934150a2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
deleted file mode 100644
index 686e838c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,169 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
deleted file mode 100644
index 2214fa5f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,68 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-rd.shader_test
deleted file mode 100644
index 69a2ea57..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test
deleted file mode 100644
index 78281585..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
deleted file mode 100644
index 3c68de10..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test
deleted file mode 100644
index 11cb707f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
deleted file mode 100644
index 943b312c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 06468cdd..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 8f11e54b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,75 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 96d8b46e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,113 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
deleted file mode 100644
index d84e4b4a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index c8ea690b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,75 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test
deleted file mode 100644
index a0e6b3d2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,42 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
deleted file mode 100644
index ea334661..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
deleted file mode 100644
index ac46c726..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 3b98b00d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,90 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index abe4252c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,90 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 7b22586f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,191 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
deleted file mode 100644
index 4cd2d26d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index a7e27657..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,90 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test
deleted file mode 100644
index eff12569..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,42 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
deleted file mode 100644
index b231faa2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
deleted file mode 100644
index 2039e258..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 2aa60f12..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,126 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index e95785ac..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,105 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 09eba56c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,299 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
deleted file mode 100644
index 6716a5fd..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index a83df7c1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,105 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test
deleted file mode 100644
index c3eb3735..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,42 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
deleted file mode 100644
index c41545bf..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test
deleted file mode 100644
index f02f3ec3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
deleted file mode 100644
index 79051eed..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-rd.shader_test
deleted file mode 100644
index 2924935f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test
deleted file mode 100644
index 8912c48f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,44 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test
deleted file mode 100644
index f8141b82..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
deleted file mode 100644
index cc1418e5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,84 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
deleted file mode 100644
index 93cc20ac..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test
deleted file mode 100644
index 8eecf988..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,49 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test
deleted file mode 100644
index b3b98f95..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
deleted file mode 100644
index 7434c0a3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-rd.shader_test
deleted file mode 100644
index e8fcbd16..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-rd.shader_test
+++ /dev/null
@@ -1,36 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test
deleted file mode 100644
index 2d63b8f3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
deleted file mode 100644
index dc1ee89d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index a6b8ae6b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 9f5b0f00..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index a1a43070..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,111 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
deleted file mode 100644
index 8f7e819e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 11649370..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test
deleted file mode 100644
index 9b0579f8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
deleted file mode 100644
index 145889ed..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
deleted file mode 100644
index 679f9af2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 33afe843..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index ef1f10a6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 77a96e27..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,189 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
deleted file mode 100644
index 88fe5ce1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 4aa49af1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test
deleted file mode 100644
index 2d47123e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
deleted file mode 100644
index c73255bb..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
deleted file mode 100644
index 8ecda152..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 687cf6ee..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index edec6167..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index ae9d5877..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,297 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
deleted file mode 100644
index 7714242b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 5045dc32..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test
deleted file mode 100644
index cd8ae33b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
deleted file mode 100644
index 42b43444..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test
deleted file mode 100644
index 88ff4596..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
deleted file mode 100644
index 15324f0a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,60 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-rd.shader_test
deleted file mode 100644
index eb6fbeef..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test
deleted file mode 100644
index 3cb90460..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,46 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test
deleted file mode 100644
index b565eaeb..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
deleted file mode 100644
index 0bfcf3ed..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,86 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-rd.shader_test
deleted file mode 100644
index f7c71bca..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test
deleted file mode 100644
index 4cccf436..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test
deleted file mode 100644
index 09f96149..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
deleted file mode 100644
index 5ad24a2b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,122 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-rd.shader_test
deleted file mode 100644
index 57fcf005..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-rd.shader_test
+++ /dev/null
@@ -1,38 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test
deleted file mode 100644
index 319f2b9c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
deleted file mode 100644
index 98aa6f84..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 953d59f1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index ca6e905e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,80 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
deleted file mode 100644
index d997b916..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 9d02ac43..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 8cef49c6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,111 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index b4e36d7d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,151 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 6798626b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,96 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
deleted file mode 100644
index d8819f33..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 353a5394..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index cded995d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,97 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
deleted file mode 100644
index d26aae34..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test
deleted file mode 100644
index de95b745..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
deleted file mode 100644
index 16b96dd4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,48 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
deleted file mode 100644
index 923e538f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
deleted file mode 100644
index 7688deba..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
deleted file mode 100644
index 97009cd6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 4a40ee41..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index fe77f7e5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
deleted file mode 100644
index 1f74a466..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 95267942..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index dee34fc1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,189 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index 5bbc7bdd..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,274 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index 1215412f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,120 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
deleted file mode 100644
index 63380f9c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index 5aa096c3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,88 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index b808fd05..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
deleted file mode 100644
index d1896351..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test
deleted file mode 100644
index a7af0383..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
deleted file mode 100644
index 5a198a98..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
deleted file mode 100644
index 80cf5c7f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,70 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
deleted file mode 100644
index 3ac61ed5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
deleted file mode 100644
index 2f5eb1b0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 724fca20..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,124 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index 04985b6a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,178 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
deleted file mode 100644
index 8b8c32c6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,77 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 60a8813e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 1185a207..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,297 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index 0f8cc45e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,445 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
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-uniform int col 0
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-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-uniform int row 3
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-uniform int row 1
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-uniform int row 2
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diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index c4e3b3c2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,144 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-draw rect 5 5 10 10
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-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
deleted file mode 100644
index 4b93c4d0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,53 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 40a1c216..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,103 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index 8322c9ac..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,145 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
deleted file mode 100644
index 1b9d5d24..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
- gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test
deleted file mode 100644
index 502d5dc5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,40 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
deleted file mode 100644
index 07038ef7..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,58 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
deleted file mode 100644
index 5d461ff1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,78 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
deleted file mode 100644
index 61c109de..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,52 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test
deleted file mode 100644
index 78238f2d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
deleted file mode 100644
index c5008fff..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
deleted file mode 100644
index 8c130350..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,75 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
deleted file mode 100644
index 7c8215b8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-rd.shader_test
deleted file mode 100644
index 45a4a87c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test
deleted file mode 100644
index 6d3a2eee..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
deleted file mode 100644
index ba47207b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,57 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test
deleted file mode 100644
index 705e0c4d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test
deleted file mode 100644
index 032a523f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
deleted file mode 100644
index d7c38227..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,85 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
deleted file mode 100644
index 6e35f4e1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,116 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
deleted file mode 100644
index 7383b5a4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-rd.shader_test
deleted file mode 100644
index 3fceb28c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test
deleted file mode 100644
index d296911e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
deleted file mode 100644
index b8572582..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-wr.shader_test
deleted file mode 100644
index d5249de0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test
deleted file mode 100644
index cfe9858b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
deleted file mode 100644
index 77053738..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
deleted file mode 100644
index 18d5e3d9..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,173 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
deleted file mode 100644
index e97be85c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-rd.shader_test
deleted file mode 100644
index 3859cff3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test
deleted file mode 100644
index 3cbca9d4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
deleted file mode 100644
index 16005f8a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-wr.shader_test
deleted file mode 100644
index 1a12b77d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
deleted file mode 100644
index 5179b221..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 15fa69b6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 40444816..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index 7b648229..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,114 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
deleted file mode 100644
index 64c0c6f3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 5f26e078..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test
deleted file mode 100644
index 36abf245..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
deleted file mode 100644
index ba3fb32d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,51 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
deleted file mode 100644
index d579506d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index f85987fc..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,91 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index 612ad20f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,91 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 9a768b85..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,192 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
deleted file mode 100644
index 02b01668..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index ddd8dafe..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,91 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
deleted file mode 100644
index bdba71f5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
deleted file mode 100644
index 468875a2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3[3] m = mat3x3[3](
- mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
- mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
- mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
deleted file mode 100644
index 34107fe5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 9979e064..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,127 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index f83c38a6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,106 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 830c3f5b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,300 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
deleted file mode 100644
index 13d1cbfb..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 73689b15..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,106 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test
deleted file mode 100644
index ccdec23a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
deleted file mode 100644
index 0b0cbf3d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,61 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test
deleted file mode 100644
index 2aae5551..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
deleted file mode 100644
index bca0fe95..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,59 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-rd.shader_test
deleted file mode 100644
index 57643287..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test
deleted file mode 100644
index 30bd0870..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,45 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test
deleted file mode 100644
index de94a1db..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
deleted file mode 100644
index 123dbf25..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,85 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
deleted file mode 100644
index 7c65df34..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test
deleted file mode 100644
index 287b0a87..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,50 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test
deleted file mode 100644
index 5961db59..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
deleted file mode 100644
index 43d536f9..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,121 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-rd.shader_test
deleted file mode 100644
index 9a06d65b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test
deleted file mode 100644
index 5eaa3355..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
deleted file mode 100644
index e8638b29..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 55992b73..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,78 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
deleted file mode 100644
index 193bc538..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,91 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
deleted file mode 100644
index 18a92be3..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,71 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
deleted file mode 100644
index 01748a31..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 expect 9 10
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
deleted file mode 100644
index fc2f094d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,127 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 9
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
deleted file mode 100644
index dd1d64df..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,162 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 85 20 10 10
-probe rgb 90 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
deleted file mode 100644
index 551969e2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
+++ /dev/null
@@ -1,106 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
deleted file mode 100644
index 1df7d491..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 expect 11 12
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
deleted file mode 100644
index 2b2daf10..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 11
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 12
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
deleted file mode 100644
index ad455266..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
+++ /dev/null
@@ -1,108 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 100 20 10 10
-probe rgb 105 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
deleted file mode 100644
index c473cce5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test
deleted file mode 100644
index cee403c2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
deleted file mode 100644
index 3f6d98e2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
deleted file mode 100644
index bb24ad83..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,73 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
deleted file mode 100644
index a677c652..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-varying mat2x2[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
deleted file mode 100644
index cff035aa..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
deleted file mode 100644
index 9d08ba2c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
deleted file mode 100644
index 2bfca6c1..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,132 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
deleted file mode 100644
index 773a3b60..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
deleted file mode 100644
index b78a8d47..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 expect 19 20 21
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 25 26 27
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
deleted file mode 100644
index 4e68e1c0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,205 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 10
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 11
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 12
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 16
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 17
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 18
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 19
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 20
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 21
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
deleted file mode 100644
index f69edbc2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,285 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 60 35 10 10
-probe rgb 65 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 115 20 10 10
-probe rgb 120 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 115 35 10 10
-probe rgb 120 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
deleted file mode 100644
index 946e200f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
+++ /dev/null
@@ -1,130 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 115 5 10 10
-probe rgb 120 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
deleted file mode 100644
index 9d683e73..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 expect 22 23 24
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
deleted file mode 100644
index c6126c9c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
+++ /dev/null
@@ -1,104 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 22
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 23
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 24
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
deleted file mode 100644
index 5ab56c2b..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
+++ /dev/null
@@ -1,132 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 130 20 10 10
-probe rgb 135 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 130 35 10 10
-probe rgb 135 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
deleted file mode 100644
index 34ef6730..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 130 5 10 10
-probe rgb 135 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test
deleted file mode 100644
index 10f9dd58..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
deleted file mode 100644
index b5b9102d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 13
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
deleted file mode 100644
index f933a470..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,81 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
deleted file mode 100644
index 9bb92993..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int col;
-uniform vec3 value;
-varying mat3x3[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
deleted file mode 100644
index 6d8962be..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
deleted file mode 100644
index 3d0c5e1a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,140 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
deleted file mode 100644
index a44de2a4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,189 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
deleted file mode 100644
index 4cf80524..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,87 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][col] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index 33274db2..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,119 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 3ac7574d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,313 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
deleted file mode 100644
index 9b7846a0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
+++ /dev/null
@@ -1,456 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
deleted file mode 100644
index e1d54a54..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
+++ /dev/null
@@ -1,154 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][col] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
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-clear
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-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
deleted file mode 100644
index c815b729..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
+++ /dev/null
@@ -1,69 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
deleted file mode 100644
index 174787b9..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
+++ /dev/null
@@ -1,119 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
deleted file mode 100644
index 05dce43d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
+++ /dev/null
@@ -1,156 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
deleted file mode 100644
index a014afb8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
+++ /dev/null
@@ -1,79 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[index] = src_matrix;
- dst_matrix[index][1] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test
deleted file mode 100644
index eb7e5cc4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-rd.shader_test
+++ /dev/null
@@ -1,56 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
deleted file mode 100644
index b581d63e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
deleted file mode 100644
index ae3a2f24..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,89 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
deleted file mode 100644
index 4d437a4c..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int index;
-uniform int col;
-uniform vec4 value;
-varying mat4x4[3] dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test
deleted file mode 100644
index 23e6fde8..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 1 2
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
deleted file mode 100644
index 879efb7a..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,76 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
deleted file mode 100644
index 6f47dc30..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
+++ /dev/null
@@ -1,84 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
-uniform float value 0.241498998195656
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
-uniform float value 0.861223395812970
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
deleted file mode 100644
index 8ab25a38..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
+++ /dev/null
@@ -1,64 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-rd.shader_test
deleted file mode 100644
index 539ca059..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec2 expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 expect 3 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test
deleted file mode 100644
index 9b9f54ad..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test
+++ /dev/null
@@ -1,62 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat2x2(1.0, 2.0, 3.0, 4.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat2x2 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 3
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 4
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
deleted file mode 100644
index 44a7b3b4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
+++ /dev/null
@@ -1,66 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
-uniform float value 0.603473877011433
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
-uniform float value 0.891622340451180
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-wr.shader_test
deleted file mode 100644
index 7b331f0f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-varying mat2x2 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test
deleted file mode 100644
index 3f3db3d0..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,67 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 1 2 3
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 7 8 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
deleted file mode 100644
index a518f128..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
+++ /dev/null
@@ -1,102 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 7
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 9
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
deleted file mode 100644
index 1a173b59..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
+++ /dev/null
@@ -1,125 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.493944462129466
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.722190133917966
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.239853948232558
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
-uniform float value 0.850846377186973
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
-uniform float value 0.511303112962423
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
-uniform float value 0.270815003356504
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
deleted file mode 100644
index 404fa2f7..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
-uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-rd.shader_test
deleted file mode 100644
index c54928f5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test
deleted file mode 100644
index 21b6d448..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test
+++ /dev/null
@@ -1,67 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat3x3 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 4
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 5
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 6
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
deleted file mode 100644
index 132c32fe..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,74 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-wr.shader_test
deleted file mode 100644
index 3cfd3b84..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int col;
-uniform vec3 value;
-varying mat3x3 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test
deleted file mode 100644
index b0f67b7e..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
deleted file mode 100644
index 898d8e38..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,138 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
deleted file mode 100644
index 667bec47..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
+++ /dev/null
@@ -1,182 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.922040144261674
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.158053783109488
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.357016429866574
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.836368810383957
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.350720358904176
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.912192627475775
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.688544081259531
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.913891056231967
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.442058176039301
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
-uniform float value 0.829835836794679
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
-uniform float value 0.365674411003021
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
-uniform float value 0.879197364462782
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
deleted file mode 100644
index 91791c19..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
+++ /dev/null
@@ -1,80 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[col] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
-uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-rd.shader_test
deleted file mode 100644
index 3e7a147f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec4 expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test
deleted file mode 100644
index 5f3a88d5..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test
+++ /dev/null
@@ -1,72 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int row;
-uniform float expect;
-varying mat4x4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
deleted file mode 100644
index a05da7c4..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
+++ /dev/null
@@ -1,82 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1][row] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int row;
-uniform int col;
-uniform float value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.560251913703792
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.171634921595771
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.602494709909111
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform float value 0.693273570571311
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-wr.shader_test
deleted file mode 100644
index 4ebd2eeb..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-wr.shader_test
+++ /dev/null
@@ -1,55 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
-}
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-varying mat4x4 dst_matrix;
-
-void main()
-{
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bool.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bool.vert
new file mode 100644
index 00000000..fb8d655e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bool.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(bool(0), bool(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec2.vert
new file mode 100644
index 00000000..3ec5fadc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec2.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(bvec2(0), bvec2(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec3.vert
new file mode 100644
index 00000000..25c7e677
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec3.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(bvec3(0), bvec3(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec4.vert
new file mode 100644
index 00000000..2aa4cfe0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-bvec4.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(bvec4(0), bvec4(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-float.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-float.vert
new file mode 100644
index 00000000..f7632cee
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-float.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(float(0), float(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-int.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-int.vert
new file mode 100644
index 00000000..e2bb80ac
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-int.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(int(0), int(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-invalid-parameters.sh b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-invalid-parameters.sh
new file mode 100755
index 00000000..e9ffae9a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-invalid-parameters.sh
@@ -0,0 +1,24 @@
+#!/bin/bash
+
+function emit_vs
+{
+ t=$1
+
+ cat > outerProduct-$t.vert <<EOF
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(${t}(0), ${t}(0));
+}
+EOF
+}
+
+for i in int float bool bvec2 bvec3 bvec4 mat2 mat2x2 mat2x3 mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4
+do
+ emit_vs $i
+done
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2.vert
new file mode 100644
index 00000000..09d06bb7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat2(0), mat2(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x2.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x2.vert
new file mode 100644
index 00000000..94921f70
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x2.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat2x2(0), mat2x2(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x3.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x3.vert
new file mode 100644
index 00000000..f55e8876
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x3.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat2x3(0), mat2x3(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x4.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x4.vert
new file mode 100644
index 00000000..9620135a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat2x4.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat2x4(0), mat2x4(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3.vert
new file mode 100644
index 00000000..8eb8f991
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat3(0), mat3(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x2.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x2.vert
new file mode 100644
index 00000000..a2c23355
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x2.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat3x2(0), mat3x2(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x3.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x3.vert
new file mode 100644
index 00000000..fbfd900f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x3.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat3x3(0), mat3x3(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x4.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x4.vert
new file mode 100644
index 00000000..a31db9e8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat3x4.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat3x4(0), mat3x4(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4.vert
new file mode 100644
index 00000000..4fa6c07a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat4(0), mat4(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x2.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x2.vert
new file mode 100644
index 00000000..2ca45390
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x2.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat4x2(0), mat4x2(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x3.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x3.vert
new file mode 100644
index 00000000..e45e5f90
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x3.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat4x3(0), mat4x3(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x4.vert b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x4.vert
new file mode 100644
index 00000000..e63a8a5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/built-in-functions/outerProduct-mat4x4.vert
@@ -0,0 +1,10 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+void main () {
+ gl_Position = vec4(0);
+ outerProduct(mat4x4(0), mat4x4(0));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.frag b/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.frag
new file mode 100644
index 00000000..e72eb045
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.frag
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * check_link: true
+ * [end config]
+ *
+ * This test verifies that the fragment shader special variable
+ * gl_ClipDistance (defined in GLSL 1.30) is not available when the
+ * GLSL version is 1.20.
+ */
+
+varying float gl_ClipDistance[2];
+
+void main()
+{
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.vert b/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.vert
new file mode 100644
index 00000000..108f9122
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/clipping/clip-distance-unavailable.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * check_link: true
+ * [end config]
+ *
+ * This test verifies that the vertex shader special variable
+ * gl_ClipDistance (defined in GLSL 1.30) is not available when the
+ * GLSL version is 1.20.
+ */
+
+varying float gl_ClipDistance[2];
+
+void main()
+{
+ gl_Position = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-01.vert b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-01.vert
new file mode 100644
index 00000000..7ebd324a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-01.vert
@@ -0,0 +1,17 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.4 of the GLSL 1.20 spec:
+// Attribute variables are read-only as far as the vertex shader is
+// concerned.
+
+
+attribute float x;
+
+float f() {
+ x = 0.0;
+ return x;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-02.vert b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-02.vert
new file mode 100644
index 00000000..1182d7ce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-02.vert
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.4 of the GLSL 1.20 spec:
+// Attribute variables are read-only as far as the vertex shader is
+// concerned.
+
+attribute float x;
+
+void f(out float y) {
+ y = 0.0;
+}
+
+void g() {
+ f(x);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-point-coord.frag b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-point-coord.frag
new file mode 100644
index 00000000..b909f94b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-point-coord.frag
@@ -0,0 +1,18 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.6 of the GLSL 1.20 spec:
+// A fragment shader can not write to a varying variable.
+//
+// From section 7.6 of the GLSL 1.20 spec:
+// The following varying variables are available to read from in a fragment shader.
+// ...
+// varying vec2 gl_PointCoord;
+
+
+void g() {
+ gl_PointCoord = vec2(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag
new file mode 100644
index 00000000..c2f320ce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag
@@ -0,0 +1,14 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.6 of the GLSL 1.20 spec:
+// A fragment shader can not write to a varying variable.
+
+varying float x;
+
+void g() {
+ x = 0.0;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-02.frag b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-02.frag
new file mode 100644
index 00000000..1907ba04
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-02.frag
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.6 of the GLSL 1.20 spec:
+// A fragment shader can not write to a varying variable.
+
+
+varying float x;
+
+void f(out float y) {
+ y = 0.0;
+}
+
+void g() {
+ f(x);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert
new file mode 100644
index 00000000..0ed5a818
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a + b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert
new file mode 100644
index 00000000..06a298e0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ float b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert
new file mode 100644
index 00000000..be1d8beb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ int b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert
new file mode 100644
index 00000000..cda2e5d9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ ivec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert
new file mode 100644
index 00000000..97ad3887
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ vec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert
new file mode 100644
index 00000000..f192fbf3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ ivec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert
new file mode 100644
index 00000000..26ea54ae
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ vec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert
new file mode 100644
index 00000000..c3e2a29e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ ivec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert
new file mode 100644
index 00000000..35e891be
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ vec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert
new file mode 100644
index 00000000..028c8458
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ bool b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert
new file mode 100644
index 00000000..7a00b1a6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ int b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert
new file mode 100644
index 00000000..5bbe87eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ bool b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert
new file mode 100644
index 00000000..dfc4846e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ float b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert
new file mode 100644
index 00000000..5483a5c6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ bvec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert
new file mode 100644
index 00000000..93aaf4fc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ vec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert
new file mode 100644
index 00000000..a2816323
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ bvec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert
new file mode 100644
index 00000000..7dfbcf94
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ vec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert
new file mode 100644
index 00000000..d5320891
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ bvec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert
new file mode 100644
index 00000000..e05cefbf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ vec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert
new file mode 100644
index 00000000..4123c104
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ bvec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert
new file mode 100644
index 00000000..b8e00e14
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ ivec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert
new file mode 100644
index 00000000..f4743515
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ bvec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert
new file mode 100644
index 00000000..34763c18
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ ivec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert
new file mode 100644
index 00000000..9f2248ac
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ bvec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert
new file mode 100644
index 00000000..5fb50015
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ ivec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert
new file mode 100644
index 00000000..b0f96886
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "However, implicitly sized arrays cannot be assigned to. Note, this is
+ * a rare case that initializers and assignments appear to have different
+ * semantics."
+ */
+
+
+uniform float a[5];
+
+void main()
+{
+ float b[];
+ b = a;
+
+ gl_Position = vec4(0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert
new file mode 100644
index 00000000..ea43f565
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert
@@ -0,0 +1,30 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+void main()
+{
+ vec4 a[2];
+ vec4 b[2];
+ vec4 c[2];
+
+ a = vec4[2](vec4(0.0), vec4(2.0));
+ b = vec4[ ](vec4(0.5), vec4(2.0));
+ c = a;
+
+ gl_Position = a[0] + b[0] + c[1];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert
new file mode 100644
index 00000000..9e5adcd8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Attribute variables cannot be declared as arrays or structures."
+ */
+
+
+attribute vec4 a[2]
+uniform int i;
+
+void main()
+{
+ gl_Position = a[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert
new file mode 100644
index 00000000..cb059a8d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+/* Assume the array is sized in a different compilation unit.
+ */
+vec4 [] an_array;
+
+void main()
+{
+ gl_Position = an_array[2];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert
new file mode 100644
index 00000000..57adef39
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is also illegal to index an array with a negative constant
+ * expression."
+ */
+
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = an_array[-1];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert
new file mode 100644
index 00000000..edd6dd02
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is illegal to declare an array with a size, and then later (in the
+ * same shader) index the same array with an integral constant expression
+ * greater than or equal to the declared size."
+ */
+
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = an_array[6];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
new file mode 100644
index 00000000..b9897b04
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ float b[2] = float[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert
new file mode 100644
index 00000000..6756e5df
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ int b[2] = int[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert
new file mode 100644
index 00000000..e6acb50a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ ivec2 b[2] = ivec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert
new file mode 100644
index 00000000..8c7547af
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ vec2 b[2] = vec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert
new file mode 100644
index 00000000..c35b80ca
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ ivec3 b[2] = ivec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert
new file mode 100644
index 00000000..f30cda7f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ vec3 b[2] = vec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert
new file mode 100644
index 00000000..dca751bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ ivec4 b[2] = ivec4[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert
new file mode 100644
index 00000000..d518d646
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ vec4 b[2] = vec4[](a[0], a[1]);
+
+ gl_Position = b[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert
new file mode 100644
index 00000000..908b60ea
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ bool b[2] = bool[](a[0], a[0]);
+
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert
new file mode 100644
index 00000000..b1930b28
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ int b[2] = int[](a[0], a[0]);
+
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert
new file mode 100644
index 00000000..1431ea07
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ bool b[2] = bool[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert
new file mode 100644
index 00000000..be076126
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ float b[2] = float[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert
new file mode 100644
index 00000000..cdb1b7be
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ bvec2 b[2] = bvec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert
new file mode 100644
index 00000000..027577f3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ vec2 b[2] = vec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert
new file mode 100644
index 00000000..20fc85b6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ bvec3 b[2] = bvec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert
new file mode 100644
index 00000000..0653d3c2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ vec3 b[2] = vec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert
new file mode 100644
index 00000000..81a012ef
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ bvec4 b[2] = bvec4[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert
new file mode 100644
index 00000000..a61446e2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ vec4 b[2] = vec4[](a[0], a[1]);
+
+ gl_Position = b[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert
new file mode 100644
index 00000000..374b80bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ bvec2 b[2] = bvec2[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert
new file mode 100644
index 00000000..9d102d7a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ ivec2 b[2] = ivec2[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert
new file mode 100644
index 00000000..991471d6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ bvec3 b[2] = bvec3[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert
new file mode 100644
index 00000000..2a62ea71
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ ivec3 b[2] = ivec3[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert
new file mode 100644
index 00000000..90efda56
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ bvec4 b[2] = bvec4[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert
new file mode 100644
index 00000000..513f9022
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ ivec4 b[2] = ivec4[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert
new file mode 100644
index 00000000..fd78eed7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 33 (page 39 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There must be exactly the same number of arguments as the size of the
+ * array being constructed."
+ */
+
+
+vec4 a[] = vec4[2](vec4(0.0), vec4(1.0), vec4(2.0));
+
+void main() { gl_Position = a[0]; }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert
new file mode 100644
index 00000000..ec0ff82a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays can have initializers formed from array constructors:"
+ */
+
+
+vec4 a[2] = vec4[2](vec4(0.0), vec4(2.0));
+vec4 b[2] = vec4[ ](vec4(0.5), vec4(2.0));
+vec4 c[ ] = vec4[ ](vec4(1.0), vec4(2.0));
+
+void main() { gl_Position = a[0] + b[0] + c[0]; }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert
new file mode 100644
index 00000000..14144c46
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a / b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert
new file mode 100644
index 00000000..39b32e62
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[];
+
+ // Implicitly size c to match a and b.
+ c[0] = b[0];
+ c[1] = b[1];
+
+ gl_Position = vec4(a == c);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert
new file mode 100644
index 00000000..d1076632
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[4];
+uniform mat4 b;
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert
new file mode 100644
index 00000000..214dcfa5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec3 b[2]; // Note the differing base type
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert
new file mode 100644
index 00000000..025de07c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[3]; // Note the differing size
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert
new file mode 100644
index 00000000..a9808810
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform float a[4];
+uniform vec4 b;
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert
new file mode 100644
index 00000000..a6ee2822
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert
new file mode 100644
index 00000000..e9a065e2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+float a_function(vec4[6]);
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = vec4(0);
+ an_array[1] = vec4(1);
+ an_array[2] = vec4(2);
+ an_array[3] = vec4(3);
+ an_array[4] = vec4(4);
+ an_array[5] = vec4(5);
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert
new file mode 100644
index 00000000..b8135ca7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays declared as formal parameters in a function declaration
+ * must specify a size."
+ */
+
+
+vec4 a_function(vec4 [] p);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert
new file mode 100644
index 00000000..9acba275
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "This type can be used anywhere any other type can be used, including
+ * as the return value from a function
+ *
+ * float[5] foo() { }
+ *
+ * as a constructor of an array
+ *
+ * float[5](3.4, 4.2, 5.0, 5.2, 1.1)
+ *
+ * as an unnamed parameter
+ *
+ * void foo(float[5])"
+ */
+
+
+vec4[] a_function(vec4 [6] p);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert
new file mode 100644
index 00000000..cc58f9fb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "This type can be used anywhere any other type can be used, including
+ * as the return value from a function
+ *
+ * float[5] foo() { }
+ *
+ * as a constructor of an array
+ *
+ * float[5](3.4, 4.2, 5.0, 5.2, 1.1)
+ *
+ * as an unnamed parameter
+ *
+ * void foo(float[5])"
+ */
+
+
+vec4[2] a_function(vec4 [6]);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert
new file mode 100644
index 00000000..464208cc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a >= b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert
new file mode 100644
index 00000000..fbc3019d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a > b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
new file mode 100644
index 00000000..b5bafa75
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The length method cannot be called on an array that has not been
+ * explicitly sized."
+ */
+
+
+void main()
+{
+ float b[];
+
+ b[2] = 1.0; // Implicitly size array to have at least 3 elements
+
+ gl_Position = vec4(b.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert
new file mode 100644
index 00000000..2096ae5c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert
@@ -0,0 +1,14 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = vec4(a.length(5));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert
new file mode 100644
index 00000000..3399b199
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays know the number of elements they contain. This can be obtained
+ * by using the length method:
+ *
+ * a.length(); // returns 5 for the above declarations
+ *
+ * The length method cannot be called on an array that has not been
+ * explicitly sized."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = vec4(a.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert
new file mode 100644
index 00000000..803d539f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a <= b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert
new file mode 100644
index 00000000..2f54c746
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a < b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert
new file mode 100644
index 00000000..f14211a9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a && b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert
new file mode 100644
index 00000000..85800965
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(!a);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert
new file mode 100644
index 00000000..fd22520a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a || b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert
new file mode 100644
index 00000000..64ebe544
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a ^^ b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert
new file mode 100644
index 00000000..7e113883
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+uniform vec4 [1] an_array[1];
+
+void main()
+{
+ gl_Position = an_array[0][0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert
new file mode 100644
index 00000000..984d29c9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+uniform vec4 an_array[1][1];
+
+void main()
+{
+ gl_Position = an_array[0][0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert
new file mode 100644
index 00000000..1c33f777
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a * b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert
new file mode 100644
index 00000000..567b3d35
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(-a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert
new file mode 100644
index 00000000..4f522e36
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[];
+
+ // Implicitly size c to match a and b.
+ c[0] = b[0];
+ c[1] = b[2];
+
+ gl_Position = vec4(a != c);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert
new file mode 100644
index 00000000..88bda2ae
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[4];
+uniform mat4 b;
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert
new file mode 100644
index 00000000..fb771112
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec3 b[2]; // Note the differing base type
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert
new file mode 100644
index 00000000..b709902e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[3]; // Note the differing size
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert
new file mode 100644
index 00000000..e7a3f07f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform float a[4];
+uniform vec4 b;
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert
new file mode 100644
index 00000000..2e57da5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert
new file mode 100644
index 00000000..4b16a87a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert
@@ -0,0 +1,44 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+uniform float array01[1];
+uniform int array02[1];
+uniform bool array03[1];
+uniform vec2 array04[1];
+uniform vec3 array05[1];
+uniform vec4 array06[1];
+uniform ivec2 array07[1];
+uniform ivec3 array08[1];
+uniform ivec4 array09[1];
+uniform bvec2 array10[1];
+uniform bvec3 array11[1];
+uniform bvec4 array12[1];
+uniform mat2 array13[1];
+uniform mat2x2 array14[1];
+uniform mat2x3 array15[1];
+uniform mat2x4 array16[1];
+uniform mat3 array17[1];
+uniform mat3x2 array18[1];
+uniform mat3x3 array19[1];
+uniform mat3x4 array20[1];
+uniform mat4 array21[1];
+uniform mat4x2 array22[1];
+uniform mat4x3 array23[1];
+uniform mat4x4 array24[1];
+uniform sampler1D array25[1];
+uniform sampler2D array26[1];
+uniform sampler3D array27[1];
+uniform samplerCube array28[1];
+uniform sampler1DShadow array29[1];
+uniform sampler2DShadow array30[1];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag
new file mode 100644
index 00000000..b911f730
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2]);
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert
new file mode 100644
index 00000000..b32216cd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2]);
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag
new file mode 100644
index 00000000..cc07075b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2])
+{
+ gl_Position = vert;
+}
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert
new file mode 100644
index 00000000..6c12fda1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2])
+{
+ gl_Position = vert;
+}
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag
new file mode 100644
index 00000000..6eb9aebc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+struct S {
+ vec4 [2] x[2];
+};
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert
new file mode 100644
index 00000000..9b884f50
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+struct S {
+ vec4 [2] x[2];
+};
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert
new file mode 100644
index 00000000..1bf190d2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 18 (page 24 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Member declarators can contain arrays. Such arrays must have a size
+ * specified, and the size must be an integral constant expression that's
+ * greater than zero (see Section 4.3.3 "Constant Expressions")."
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+struct s {
+ float x[3];
+ int y;
+};
+
+void main()
+{
+ s a[2];
+ gl_Position = vec4(a.length() + a.x.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert
new file mode 100644
index 00000000..077f18cd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+struct s {
+ float x;
+ int y;
+};
+
+void main()
+{
+ s a[2];
+ gl_Position = vec4(a.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert
new file mode 100644
index 00000000..b1ff7e4e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(+a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert
new file mode 100644
index 00000000..37b9ac6f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (a--)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert
new file mode 100644
index 00000000..16d096ad
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (a++)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert
new file mode 100644
index 00000000..c9e221f4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (--a)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert
new file mode 100644
index 00000000..dba841e1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (++a)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert
new file mode 100644
index 00000000..1bc0ebff
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(vec4[6]);
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = vec4(0);
+ an_array[1] = vec4(1);
+ an_array[2] = vec4(2);
+ an_array[3] = vec4(3);
+ an_array[4] = vec4(4);
+ an_array[5] = vec4(5);
+
+ vec4 [6] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert
new file mode 100644
index 00000000..d0b86dcd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[3]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ float [] an_array = float[](2.0, 1.0, 0.0);
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
new file mode 100644
index 00000000..970a250c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[2]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ float [2] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert
new file mode 100644
index 00000000..2998e4d2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[3]);
+float a_function(vec4[3]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ vec4 [3] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert
new file mode 100644
index 00000000..dc3fe359
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 38 (page 44 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three expressions
+ * (exp1 ? exp2 : exp3)....The second and third expressions can be any
+ * type, as long their types match....This resulting matching type is
+ * the type of the entire expression."
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+uniform int i;
+uniform bool pick_from_a_or_b;
+
+void main()
+{
+ gl_Position = (pick_from_a_or_b ? a : b)[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert
new file mode 100644
index 00000000..bf6a96d5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = (a, b)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert
new file mode 100644
index 00000000..f691fd8d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 21 (page 27 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "An implicitly sized array can be re-declared in the same scope
+ * as an array of the same base type."
+ */
+
+
+attribute vec4 v;
+
+void main()
+{
+ float a[];
+
+ a[3] = 1.2; // Implicitly size "a" to have 4 elements.
+
+ {
+ float a[4]; // this declaration shadows the previous
+ }
+
+ a.length(); // illegal - "a' is not explicitly sized
+
+ gl_Position = v;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert
new file mode 100644
index 00000000..223ae49c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [true] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert
new file mode 100644
index 00000000..bff5c946
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec2(true, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert
new file mode 100644
index 00000000..b17b2975
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec3(true, true, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert
new file mode 100644
index 00000000..00d28447
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec4(true, true, false, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert
new file mode 100644
index 00000000..8a9324a6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+const float size = 3.14159;
+uniform vec4 [int(size)] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert
new file mode 100644
index 00000000..2fca80b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert
@@ -0,0 +1,162 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+const vec4 v4_1 = vec4(1);
+const vec4 v4_0 = v4_1 - v4_1;
+const vec3 v3_1 = vec3(1);
+const vec3 v3_0 = v3_1 - v3_1;
+const vec2 v2_1 = vec2(1);
+const vec2 v2_0 = v2_1 - v2_1;
+
+const ivec4 iv4_1 = ivec4(1);
+const ivec4 iv4_0 = iv4_1 - iv4_1;
+const ivec3 iv3_1 = ivec3(1);
+const ivec3 iv3_0 = iv3_1 - iv3_1;
+const ivec2 iv2_1 = ivec2(1);
+const ivec2 iv2_0 = iv2_1 - iv2_1;
+
+const bvec4 bv4_1 = bvec4(true);
+const bvec4 bv4_0 = not(bv4_1);
+const bvec3 bv3_1 = bvec3(true);
+const bvec3 bv3_0 = not(bv3_1);
+const bvec2 bv2_1 = bvec2(true);
+const bvec2 bv2_0 = not(bv2_1);
+
+// All forms of lessThan.
+float [all( lessThan( v4_1, v4_0) ) ? -1 : 1] array01;
+float [all(not(lessThan( v4_1, v4_0))) ? 1 : -1] array02;
+float [any( lessThan( v4_1, v4_0) ) ? -1 : 1] array03;
+float [any(not(lessThan( v4_1, v4_0))) ? 1 : -1] array04;
+float [all( lessThan(iv4_1, iv4_0) ) ? -1 : 1] array05;
+float [all(not(lessThan(iv4_1, iv4_0))) ? 1 : -1] array06;
+float [any( lessThan(iv4_1, iv4_0) ) ? -1 : 1] array07;
+float [any(not(lessThan(iv4_1, iv4_0))) ? 1 : -1] array08;
+
+// All forms of lessThanEqual.
+float [all( lessThanEqual( v4_1, v4_0) ) ? -1 : 1] array11;
+float [all(not(lessThanEqual( v4_1, v4_0))) ? 1 : -1] array12;
+float [any( lessThanEqual( v4_1, v4_0) ) ? -1 : 1] array13;
+float [any(not(lessThanEqual( v4_1, v4_0))) ? 1 : -1] array14;
+float [all( lessThanEqual(iv4_1, iv4_0) ) ? -1 : 1] array15;
+float [all(not(lessThanEqual(iv4_1, iv4_0))) ? 1 : -1] array16;
+float [any( lessThanEqual(iv4_1, iv4_0) ) ? -1 : 1] array17;
+float [any(not(lessThanEqual(iv4_1, iv4_0))) ? 1 : -1] array18;
+
+// All forms of greaterThan.
+float [all( greaterThan( v4_1, v4_0) ) ? 1 : -1] array21;
+float [all(not(greaterThan( v4_1, v4_0))) ? -1 : 1] array22;
+float [any( greaterThan( v4_1, v4_0) ) ? 1 : -1] array23;
+float [any(not(greaterThan( v4_1, v4_0))) ? -1 : 1] array24;
+float [all( greaterThan(iv4_1, iv4_0) ) ? 1 : -1] array25;
+float [all(not(greaterThan(iv4_1, iv4_0))) ? -1 : 1] array26;
+float [any( greaterThan(iv4_1, iv4_0) ) ? 1 : -1] array27;
+float [any(not(greaterThan(iv4_1, iv4_0))) ? -1 : 1] array28;
+
+// All forms of greaterThanEqual.
+float [all( greaterThanEqual( v4_1, v4_0) ) ? 1 : -1] array31;
+float [all(not(greaterThanEqual( v4_1, v4_0))) ? -1 : 1] array32;
+float [any( greaterThanEqual( v4_1, v4_0) ) ? 1 : -1] array33;
+float [any(not(greaterThanEqual( v4_1, v4_0))) ? -1 : 1] array34;
+float [all( greaterThanEqual(iv4_1, iv4_0) ) ? 1 : -1] array35;
+float [all(not(greaterThanEqual(iv4_1, iv4_0))) ? -1 : 1] array36;
+float [any( greaterThanEqual(iv4_1, iv4_0) ) ? 1 : -1] array37;
+float [any(not(greaterThanEqual(iv4_1, iv4_0))) ? -1 : 1] array38;
+
+// All forms of equal.
+float [all( equal( v4_1, v4_0) ) ? -1 : 1] array41;
+float [all(not(equal( v4_1, v4_0))) ? 1 : -1] array42;
+float [any( equal( v4_1, v4_0) ) ? -1 : 1] array43;
+float [any(not(equal( v4_1, v4_0))) ? 1 : -1] array44;
+float [all( equal(iv4_1, iv4_0) ) ? -1 : 1] array45;
+float [all(not(equal(iv4_1, iv4_0))) ? 1 : -1] array46;
+float [any( equal(iv4_1, iv4_0) ) ? -1 : 1] array47;
+float [any(not(equal(iv4_1, iv4_0))) ? 1 : -1] array48;
+float [all( equal(bv4_1, bv4_0) ) ? -1 : 1] array49;
+float [all(not(equal(bv4_1, bv4_0))) ? 1 : -1] array4a;
+float [any( equal(bv4_1, bv4_0) ) ? -1 : 1] array4b;
+float [any(not(equal(bv4_1, bv4_0))) ? 1 : -1] array4c;
+
+// All forms of notEqual.
+float [all( notEqual( v4_1, v4_0) ) ? 1 : -1] array51;
+float [all(not(notEqual( v4_1, v4_0))) ? -1 : 1] array52;
+float [any( notEqual( v4_1, v4_0) ) ? 1 : -1] array53;
+float [any(not(notEqual( v4_1, v4_0))) ? -1 : 1] array54;
+float [all( notEqual(iv4_1, iv4_0) ) ? 1 : -1] array55;
+float [all(not(notEqual(iv4_1, iv4_0))) ? -1 : 1] array56;
+float [any( notEqual(iv4_1, iv4_0) ) ? 1 : -1] array57;
+float [any(not(notEqual(iv4_1, iv4_0))) ? -1 : 1] array58;
+float [all( notEqual(bv4_1, bv4_0) ) ? 1 : -1] array59;
+float [all(not(notEqual(bv4_1, bv4_0))) ? -1 : 1] array5a;
+float [any( notEqual(bv4_1, bv4_0) ) ? 1 : -1] array5b;
+float [any(not(notEqual(bv4_1, bv4_0))) ? -1 : 1] array5c;
+
+void main()
+{
+ gl_Position = vec4(array01.length()
+ + array02.length()
+ + array03.length()
+ + array04.length()
+ + array05.length()
+ + array06.length()
+ + array07.length()
+ + array08.length()
+ + array11.length()
+ + array12.length()
+ + array13.length()
+ + array14.length()
+ + array15.length()
+ + array16.length()
+ + array17.length()
+ + array18.length()
+ + array21.length()
+ + array22.length()
+ + array23.length()
+ + array24.length()
+ + array25.length()
+ + array26.length()
+ + array27.length()
+ + array28.length()
+ + array31.length()
+ + array32.length()
+ + array33.length()
+ + array34.length()
+ + array35.length()
+ + array36.length()
+ + array37.length()
+ + array38.length()
+ + array41.length()
+ + array42.length()
+ + array43.length()
+ + array44.length()
+ + array45.length()
+ + array46.length()
+ + array47.length()
+ + array48.length()
+ + array49.length()
+ + array4a.length()
+ + array4b.length()
+ + array4c.length()
+ + array51.length()
+ + array52.length()
+ + array53.length()
+ + array54.length()
+ + array55.length()
+ + array56.length()
+ + array57.length()
+ + array58.length()
+ + array59.length()
+ + array5a.length()
+ + array5b.length()
+ + array5c.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert
new file mode 100644
index 00000000..94a121f2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [2.3] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert
new file mode 100644
index 00000000..592c353d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [int(2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert
new file mode 100644
index 00000000..d88e47d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec2(2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert
new file mode 100644
index 00000000..5bdaaf71
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec3(2.3,2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert
new file mode 100644
index 00000000..1a1a6ea9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec4(2.3,2.3,2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert
new file mode 100644
index 00000000..f78465d8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [3] a;
+uniform vec4 [a.length()] b;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert
new file mode 100644
index 00000000..bd17dacb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [-1] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert
new file mode 100644
index 00000000..99b7e1ba
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+int foo() { return 3; }
+
+uniform vec4 [foo()] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert
new file mode 100644
index 00000000..baa377eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform int size;
+uniform vec4 [size] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert
new file mode 100644
index 00000000..4ecc2c33
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 38 (page 44 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three expressions
+ * (exp1 ? exp2 : exp3)....The second and third expressions can be any
+ * type, as long their types match....This resulting matching type is
+ * the type of the entire expression."
+ */
+
+
+const vec4[] a = vec4[](vec4(0), vec4(1));
+const vec4[] b = vec4[](vec4(1), vec4(0));
+uniform vec4 c[((true) ? a : b).length()];
+
+void main()
+{
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
new file mode 100644
index 00000000..0f0b5789
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
@@ -0,0 +1,33 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * The body of the GLSL spec is slient on this issue, but the grammar says:
+ *
+ * expression:
+ * assignment_expression
+ * expression COMMA assignment_expression
+ *
+ * constant_expression:
+ * conditional_expression
+ *
+ * ...
+ *
+ * init_declarator_list:
+ * single_declaration
+ * init_declarator_list COMMA IDENTIFIER
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER EQUAL initializer
+ *
+ * This also matches C and C++.
+ */
+
+
+uniform float a[(5,3)];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert
new file mode 100644
index 00000000..387161fb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert
@@ -0,0 +1,33 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * The body of the GLSL spec is slient on this issue, but the grammar says:
+ *
+ * expression:
+ * assignment_expression
+ * expression COMMA assignment_expression
+ *
+ * constant_expression:
+ * conditional_expression
+ *
+ * ...
+ *
+ * init_declarator_list:
+ * single_declaration
+ * init_declarator_list COMMA IDENTIFIER
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER EQUAL initializer
+ *
+ * This also matches C and C++.
+ */
+
+
+uniform float a[5,3];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert
new file mode 100644
index 00000000..3712d4ee
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec2(2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert
new file mode 100644
index 00000000..7817ea00
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec3(2,2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert
new file mode 100644
index 00000000..39edae0c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec4(2,2,2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert
new file mode 100644
index 00000000..426e3a63
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+void main()
+{
+ int x;
+ vec4[(x = 3)] a;
+ gl_Position = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert
new file mode 100644
index 00000000..547d4c14
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [0] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert
new file mode 100644
index 00000000..776325a1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a - b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert
new file mode 100644
index 00000000..e4527b16
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+/* Assume the array is sized in a different compilation unit.
+ */
+vec4 [] an_array;
+
+uniform int i;
+
+void main()
+{
+ gl_Position = an_array[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert
new file mode 100644
index 00000000..2269c49e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+attribute vec4 a;
+attribute vec4 b;
+
+uniform int i;
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = a;
+ an_array[1] = vec4(0);
+ an_array[2] = b;
+
+ gl_Position = an_array[i];
+}
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/clipping.out b/tests/spec/glsl-es-1.00/execution/1.20/clipping/clipping.out
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/clipping.out
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/fixed-clip-enables.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/fixed-clip-enables.shader_test
new file mode 100644
index 00000000..93995a5c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/fixed-clip-enables.shader_test
@@ -0,0 +1,141 @@
+# This test reproduces bug 41603
+# (https://bugs.freedesktop.org/show_bug.cgi?id=41603).
+#
+# This test sets up 6 clipping planes using fixed vertex
+# functionality, which clip a rectangle to a hexagon shape. Then it
+# tests various combinations of enables for the 6 clipping planes, and
+# verifies that they all create the correct shape.
+#
+# To verify that each enable works, the combinations of enables were
+# chosen such that:
+# - Every plane is enabled at least once and disbled at least once.
+# - Every plane is enabled and disabled in a different pattern.
+#
+# Note: Some implementations have bugs related to improper coordinate
+# transformations of clip planes (which are already adequately tested
+# by the clip-plane-transformation test), so to avoid those bugs
+# contaminating the results of this test, we don't do any coordinate
+# transformation in this test.
+
+[require]
+GLSL >= 1.20
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+clip plane 0 0 1 0 0.5
+clip plane 1 -1 1 0 0.8
+clip plane 2 -1 -1 0 0.8
+clip plane 3 0 -1 0 0.5
+clip plane 4 1 -1 0 0.8
+clip plane 5 1 1 0 0.8
+clear color 0.0 0.0 0.0 0.0
+
+# Test with planes 0, 2, and 4 enabled.
+enable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 0, 1, 4, and 5 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5
+
+# Test with planes 0, 1, 2, and 3 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+disable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 4 and 5 enabled.
+disable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (1.0, 1.0, 1.0, 1.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-accept.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-accept.shader_test
new file mode 100644
index 00000000..6c2b56cf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-accept.shader_test
@@ -0,0 +1,42 @@
+# From the GL 2.1 spec, section 2.17 (Clipping):
+#
+# All points with eye coordinates (x_e y_e z_e w_e)^T that satisfy
+#
+# (x_e)
+# (p_1' p_2' p_3' p_4')(y_e) >= 0
+# (z_e)
+# (w_e)
+#
+# lie in the half-space defined by the plane; points that do not
+# satisfy this condition do not lie in the half-space.
+#
+# This test checks that gl_ClipVertex works properly for the trivial
+# case where gl_ClipVertex is a constant value satisfying the above
+# inequality.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ gl_ClipVertex = vec4(1.0, 0.0, 0.0, 0.0);
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1.0);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+clip plane 0 1.0 0.0 0.0 0.0 # accept points where gl_ClipVertex.x >= 0
+enable GL_CLIP_PLANE0
+draw rect -1 -1 2 2
+probe all rgba 1.0 1.0 1.0 1.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-reject.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-reject.shader_test
new file mode 100644
index 00000000..0bb08ea0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-const-reject.shader_test
@@ -0,0 +1,42 @@
+# From the GL 2.1 spec, section 2.17 (Clipping):
+#
+# All points with eye coordinates (x_e y_e z_e w_e)^T that satisfy
+#
+# (x_e)
+# (p_1' p_2' p_3' p_4')(y_e) >= 0
+# (z_e)
+# (w_e)
+#
+# lie in the half-space defined by the plane; points that do not
+# satisfy this condition do not lie in the half-space.
+#
+# This test checks that gl_ClipVertex works properly for the trivial
+# case where gl_ClipVertex is a constant value not satisfying the
+# above inequality.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ gl_ClipVertex = vec4(-1.0, 0.0, 0.0, 0.0);
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1.0);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+clip plane 0 1.0 0.0 0.0 0.0 # accept points where gl_ClipVertex.x >= 0
+enable GL_CLIP_PLANE0
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-different-from-position.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-different-from-position.shader_test
new file mode 100644
index 00000000..c7dae897
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-different-from-position.shader_test
@@ -0,0 +1,62 @@
+# [description]
+# Use all 6 clip planes to clip a rectangle to a hexagon shape.
+#
+# In this test, gl_Position and gl_ClipVertex are different to verify
+# that gl_Position determines screen position and gl_ClipVertex
+# determines clipping.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ // Transform gl_ClipVertex in an arbitrary way so that
+ // we can verify it is being used for clipping instead of
+ // gl_Position.
+ gl_ClipVertex = gl_Vertex * vec4(10.0, 10.0, 1.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho 0 1 0 1
+clip plane 0 0 1 0 -2.5
+clip plane 1 -1 1 0 4
+clip plane 2 -1 -1 0 14
+clip plane 3 0 -1 0 7.5
+clip plane 4 1 -1 0 4
+clip plane 5 1 1 0 -6
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0)
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-enables.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-enables.shader_test
new file mode 100644
index 00000000..b93d16f3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-enables.shader_test
@@ -0,0 +1,147 @@
+# This test sets up 6 clipping planes using gl_ClipVertex, which clip
+# a rectangle to a hexagon shape. Then it tests various combinations
+# of enables for the 6 clipping planes, and verifies that they all
+# create the correct shape.
+#
+# To verify that each enable works, the combinations of enables were
+# chosen such that:
+# - Every plane is enabled at least once and disbled at least once.
+# - Every plane is enabled and disabled in a different pattern.
+#
+# Note: Some implementations have bugs related to improper coordinate
+# transformations of clip planes (which are already adequately tested
+# by the clip-plane-transformation test), so to avoid those bugs
+# contaminating the results of this test, we don't do any coordinate
+# transformation in this test.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+
+ gl_ClipVertex = gl_Position;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+clip plane 0 0 1 0 0.5
+clip plane 1 -1 1 0 0.8
+clip plane 2 -1 -1 0 0.8
+clip plane 3 0 -1 0 0.5
+clip plane 4 1 -1 0 0.8
+clip plane 5 1 1 0 0.8
+clear color 0.0 0.0 0.0 0.0
+
+# Test with planes 0, 2, and 4 enabled.
+enable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 0, 1, 4, and 5 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5
+
+# Test with planes 0, 1, 2, and 3 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+disable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 4 and 5 enabled.
+disable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect -1 -1 2 2
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (1.0, 1.0, 1.0, 1.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-equal-to-position.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-equal-to-position.shader_test
new file mode 100644
index 00000000..50b4856f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-equal-to-position.shader_test
@@ -0,0 +1,57 @@
+# [description]
+# Use all 6 clip planes to clip a rectangle to a hexagon shape.
+#
+# In this test, gl_Position and gl_ClipVertex are the same.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ gl_ClipVertex = gl_Position;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho 0 1 0 1
+clip plane 0 0 1 0 0.5
+clip plane 1 -1 1 0 0.8
+clip plane 2 -1 -1 0 0.8
+clip plane 3 0 -1 0 0.5
+clip plane 4 1 -1 0 0.8
+clip plane 5 1 1 0 0.8
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0)
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-homogeneity.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-homogeneity.shader_test
new file mode 100644
index 00000000..615ecf9e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/clipping/vs-clip-vertex-homogeneity.shader_test
@@ -0,0 +1,69 @@
+# This test verifies that the homogeneous coordinate of gl_ClipVertex
+# is properly respected, by doubling all the coordinates of
+# gl_ClipVertex (including the homogeneous coordinate) and verifying
+# that the clipped shape is still correct.
+#
+# In addition, this test:
+# - uses all 6 clip planes to clip a rectangle to a hexagon shape.
+# - sets gl_Position and gl_ClipVertex to different values, to verify
+# that gl_Position determines screen position and gl_ClipVertex
+# determines clipping.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ // Transform gl_ClipVertex in an arbitrary way so that
+ // we can verify it is being used for clipping instead of
+ // gl_Position. The x and y coordinates are multiplied by 5,
+ // and the homogeneous coordinate is multiplied by 0.5, so the
+ // net result should be that x and y are scaled by a factor of
+ // 10.
+ gl_ClipVertex = gl_Vertex * vec4(5.0, 5.0, 1.0, 0.5);
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho 0 1 0 1
+clip plane 0 0 1 0 -2.5
+clip plane 1 -1 1 0 4
+clip plane 2 -1 -1 0 14
+clip plane 3 0 -1 0 7.5
+clip plane 4 1 -1 0 4
+clip plane 5 1 1 0 -6
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0)
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-assign-varied-struct.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-assign-varied-struct.shader_test
new file mode 100644
index 00000000..f3ad3e84
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-assign-varied-struct.shader_test
@@ -0,0 +1,36 @@
+# Test initialization of an array of structures where the elements of
+# the structure do not all have the same vector size.
+
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+
+void main(void)
+{
+ float x = 3.0;
+ struct s { float f; vec3 v; };
+ s a[1]=s[](s(x,vec3(x)));
+ if (a[0].f==3.0)
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); // green
+ else
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // red
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2-ivec.shader_test
new file mode 100644
index 00000000..c6925f40
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec2 r = ivec2(4, 5);
+uniform mat2 expected = mat2(8, 12, 10, 15);
+
+void main() {
+ mat2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2.shader_test
new file mode 100644
index 00000000..a8e91542
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec2 c = vec2(2, 3);
+const vec2 r = vec2(4, 5);
+uniform mat2 expected = mat2(8, 12, 10, 15);
+
+void main() {
+ mat2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2-ivec.shader_test
new file mode 100644
index 00000000..dc392010
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec2 r = ivec2(4, 5);
+uniform mat2x2 expected = mat2x2(8, 12, 10, 15);
+
+void main() {
+ mat2x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2.shader_test
new file mode 100644
index 00000000..370c3c8b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x2.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec2 c = vec2(2, 3);
+const vec2 r = vec2(4, 5);
+uniform mat2x2 expected = mat2x2(8, 12, 10, 15);
+
+void main() {
+ mat2x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3-ivec.shader_test
new file mode 100644
index 00000000..9cb881f7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec2 r = ivec2(5, 6);
+uniform mat2x3 expected = mat2x3(10, 15, 20, 12, 18, 24);
+
+void main() {
+ mat2x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3.shader_test
new file mode 100644
index 00000000..925cc8d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x3.shader_test
@@ -0,0 +1,35 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec2 r = vec2(5, 6);
+uniform mat2x3 expected = mat2x3(10, 15, 20, 12, 18, 24);
+
+void main() {
+ mat2x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4-ivec.shader_test
new file mode 100644
index 00000000..a67c2051
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec2 r = ivec2(6, 7);
+uniform mat2x4 expected = mat2x4(12, 18, 24, 30, 14, 21, 28, 35);
+
+void main() {
+ mat2x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4.shader_test
new file mode 100644
index 00000000..214a1128
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat2x4.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec2 r = vec2(6, 7);
+uniform mat2x4 expected = mat2x4(12, 18, 24, 30, 14, 21, 28, 35);
+
+void main() {
+ mat2x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3-ivec.shader_test
new file mode 100644
index 00000000..d2e11a6e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec3 r = ivec3(5, 6, 7);
+uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+
+void main() {
+ mat3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3.shader_test
new file mode 100644
index 00000000..d5011152
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec3 r = vec3(5, 6, 7);
+uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+
+void main() {
+ mat3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2-ivec.shader_test
new file mode 100644
index 00000000..99292140
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec3 r = ivec3(4, 5, 6);
+uniform mat3x2 expected = mat3x2(8, 12, 10, 15, 12, 18);
+
+void main() {
+ mat3x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2.shader_test
new file mode 100644
index 00000000..3e1ea9eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x2.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec2 c = vec2(2, 3);
+const vec3 r = vec3(4, 5, 6);
+uniform mat3x2 expected = mat3x2(8, 12, 10, 15, 12, 18);
+
+void main() {
+ mat3x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3-ivec.shader_test
new file mode 100644
index 00000000..8ad24d4c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec3 r = ivec3(5, 6, 7);
+uniform mat3x3 expected = mat3x3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+
+void main() {
+ mat3x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3.shader_test
new file mode 100644
index 00000000..5371ac93
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x3.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec3 r = vec3(5, 6, 7);
+uniform mat3x3 expected = mat3x3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+
+void main() {
+ mat3x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4-ivec.shader_test
new file mode 100644
index 00000000..ef994660
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec3 r = ivec3(6, 7, 8);
+uniform mat3x4 expected = mat3x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40);
+
+void main() {
+ mat3x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4.shader_test
new file mode 100644
index 00000000..dd0d4185
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat3x4.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec3 r = vec3(6, 7, 8);
+uniform mat3x4 expected = mat3x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40);
+
+void main() {
+ mat3x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4-ivec.shader_test
new file mode 100644
index 00000000..441ae99a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec4 r = ivec4(6, 7, 8, 9);
+uniform mat4 expected = mat4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+
+void main() {
+ mat4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4.shader_test
new file mode 100644
index 00000000..ac73bf6a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec4 r = vec4(6, 7, 8, 9);
+uniform mat4 expected = mat4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+
+void main() {
+ mat4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2-ivec.shader_test
new file mode 100644
index 00000000..0d13ff5a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec4 r = ivec4(4, 5, 6, 7);
+uniform mat4x2 expected = mat4x2(8, 12, 10, 15, 12, 18, 14, 21);
+
+void main() {
+ mat4x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2.shader_test
new file mode 100644
index 00000000..fe76b5dc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x2.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec2 c = vec2(2, 3);
+const vec4 r = vec4(4, 5, 6, 7);
+uniform mat4x2 expected = mat4x2(8, 12, 10, 15, 12, 18, 14, 21);
+
+void main() {
+ mat4x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3-ivec.shader_test
new file mode 100644
index 00000000..f46e29a4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3-ivec.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec4 r = ivec4(5, 6, 7, 8);
+uniform mat4x3 expected = mat4x3(10, 15, 20, 12, 18, 24, 14, 21, 28, 16, 24, 32);
+
+void main() {
+ mat4x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3.shader_test
new file mode 100644
index 00000000..168957bf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x3.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec4 r = vec4(5, 6, 7, 8);
+uniform mat4x3 expected = mat4x3(10, 15, 20, 12, 18, 24, 14, 21, 28, 16, 24, 32);
+
+void main() {
+ mat4x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4-ivec.shader_test
new file mode 100644
index 00000000..5fa7d9a3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4-ivec.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec4 r = ivec4(6, 7, 8, 9);
+uniform mat4x4 expected = mat4x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+
+void main() {
+ mat4x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4.shader_test
new file mode 100644
index 00000000..acabddc5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-const-mat4x4.shader_test
@@ -0,0 +1,34 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec4 r = vec4(6, 7, 8, 9);
+uniform mat4x4 expected = mat4x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+
+void main() {
+ mat4x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2-ivec.shader_test
new file mode 100644
index 00000000..c1a8eb0c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec2 r;
+uniform mat2 expected;
+
+void main() {
+ mat2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2.shader_test
new file mode 100644
index 00000000..393d36b4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec2 c;
+uniform vec2 r;
+uniform mat2 expected;
+
+void main() {
+ mat2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2-ivec.shader_test
new file mode 100644
index 00000000..8b2a669e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec2 r;
+uniform mat2x2 expected;
+
+void main() {
+ mat2x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2.shader_test
new file mode 100644
index 00000000..e170e5fd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x2.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec2 c;
+uniform vec2 r;
+uniform mat2x2 expected;
+
+void main() {
+ mat2x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3-ivec.shader_test
new file mode 100644
index 00000000..f384c372
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec2 r;
+uniform mat2x3 expected;
+
+void main() {
+ mat2x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec2 r 5 6
+uniform mat2x3 expected 10 15 20 12 18 24
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec2 r 6 7
+uniform mat2x3 expected 18 24 30 21 28 35
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec2 r 7 8
+uniform mat2x3 expected 28 35 42 32 40 48
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec2 r 8 9
+uniform mat2x3 expected 40 48 56 45 54 63
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3.shader_test
new file mode 100644
index 00000000..a9c343bc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x3.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec3 c;
+uniform vec2 r;
+uniform mat2x3 expected;
+
+void main() {
+ mat2x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec2 r 5 6
+uniform mat2x3 expected 10 15 20 12 18 24
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec2 r 6 7
+uniform mat2x3 expected 18 24 30 21 28 35
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec2 r 7 8
+uniform mat2x3 expected 28 35 42 32 40 48
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec2 r 8 9
+uniform mat2x3 expected 40 48 56 45 54 63
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4-ivec.shader_test
new file mode 100644
index 00000000..7e1c74e1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec2 r;
+uniform mat2x4 expected;
+
+void main() {
+ mat2x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec2 r 6 7
+uniform mat2x4 expected 12 18 24 30 14 21 28 35
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec2 r 7 8
+uniform mat2x4 expected 21 28 35 42 24 32 40 48
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec2 r 8 9
+uniform mat2x4 expected 32 40 48 56 36 45 54 63
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec2 r 9 10
+uniform mat2x4 expected 45 54 63 72 50 60 70 80
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4.shader_test
new file mode 100644
index 00000000..0724371c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat2x4.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec4 c;
+uniform vec2 r;
+uniform mat2x4 expected;
+
+void main() {
+ mat2x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec2 r 6 7
+uniform mat2x4 expected 12 18 24 30 14 21 28 35
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec2 r 7 8
+uniform mat2x4 expected 21 28 35 42 24 32 40 48
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec2 r 8 9
+uniform mat2x4 expected 32 40 48 56 36 45 54 63
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec2 r 9 10
+uniform mat2x4 expected 45 54 63 72 50 60 70 80
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3-ivec.shader_test
new file mode 100644
index 00000000..88a0f665
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec3 r;
+uniform mat3 expected;
+
+void main() {
+ mat3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3.shader_test
new file mode 100644
index 00000000..250b5761
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec3 c;
+uniform vec3 r;
+uniform mat3 expected;
+
+void main() {
+ mat3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2-ivec.shader_test
new file mode 100644
index 00000000..531cc81a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec3 r;
+uniform mat3x2 expected;
+
+void main() {
+ mat3x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec3 r 4 5 6
+uniform mat3x2 expected 8 12 10 15 12 18
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x2 expected 15 20 18 24 21 28
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x2 expected 24 30 28 35 32 40
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x2 expected 35 42 40 48 45 54
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2.shader_test
new file mode 100644
index 00000000..56c0e9b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x2.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec2 c;
+uniform vec3 r;
+uniform mat3x2 expected;
+
+void main() {
+ mat3x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec3 r 4 5 6
+uniform mat3x2 expected 8 12 10 15 12 18
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec3 r 5 6 7
+uniform mat3x2 expected 15 20 18 24 21 28
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec3 r 6 7 8
+uniform mat3x2 expected 24 30 28 35 32 40
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec3 r 7 8 9
+uniform mat3x2 expected 35 42 40 48 45 54
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3-ivec.shader_test
new file mode 100644
index 00000000..940ecae7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec3 r;
+uniform mat3x3 expected;
+
+void main() {
+ mat3x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3.shader_test
new file mode 100644
index 00000000..8a9b2084
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x3.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec3 c;
+uniform vec3 r;
+uniform mat3x3 expected;
+
+void main() {
+ mat3x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4-ivec.shader_test
new file mode 100644
index 00000000..3e629dca
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec3 r;
+uniform mat3x4 expected;
+
+void main() {
+ mat3x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x4 expected 12 18 24 30 14 21 28 35 16 24 32 40
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x4 expected 21 28 35 42 24 32 40 48 27 36 45 54
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x4 expected 32 40 48 56 36 45 54 63 40 50 60 70
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec3 r 9 10 11
+uniform mat3x4 expected 45 54 63 72 50 60 70 80 55 66 77 88
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4.shader_test
new file mode 100644
index 00000000..a94040df
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat3x4.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec4 c;
+uniform vec3 r;
+uniform mat3x4 expected;
+
+void main() {
+ mat3x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x4 expected 12 18 24 30 14 21 28 35 16 24 32 40
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x4 expected 21 28 35 42 24 32 40 48 27 36 45 54
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x4 expected 32 40 48 56 36 45 54 63 40 50 60 70
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec3 r 9 10 11
+uniform mat3x4 expected 45 54 63 72 50 60 70 80 55 66 77 88
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4-ivec.shader_test
new file mode 100644
index 00000000..4fcc7dfc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec4 r;
+uniform mat4 expected;
+
+void main() {
+ mat4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4.shader_test
new file mode 100644
index 00000000..1b5c7192
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec4 c;
+uniform vec4 r;
+uniform mat4 expected;
+
+void main() {
+ mat4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2-ivec.shader_test
new file mode 100644
index 00000000..b2208adc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec4 r;
+uniform mat4x2 expected;
+
+void main() {
+ mat4x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec4 r 4 5 6 7
+uniform mat4x2 expected 8 12 10 15 12 18 14 21
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec4 r 5 6 7 8
+uniform mat4x2 expected 15 20 18 24 21 28 24 32
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x2 expected 24 30 28 35 32 40 36 45
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x2 expected 35 42 40 48 45 54 50 60
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2.shader_test
new file mode 100644
index 00000000..a7c36334
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x2.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec2 c;
+uniform vec4 r;
+uniform mat4x2 expected;
+
+void main() {
+ mat4x2 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec4 r 4 5 6 7
+uniform mat4x2 expected 8 12 10 15 12 18 14 21
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec4 r 5 6 7 8
+uniform mat4x2 expected 15 20 18 24 21 28 24 32
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x2 expected 24 30 28 35 32 40 36 45
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x2 expected 35 42 40 48 45 54 50 60
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test
new file mode 100644
index 00000000..c479724a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test
@@ -0,0 +1,76 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec4 r;
+uniform mat4x3 expected;
+
+void main() {
+ mat4x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec4 r 5 6 7 8
+uniform mat4x3 expected 10 15 20 12 18 24 14 21 28 16 24 32
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x3 expected 18 24 30 21 28 35 24 32 40 27 36 45
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x3 expected 28 35 42 32 40 48 36 45 54 40 50 60
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x3 expected 40 48 56 45 54 63 50 60 70 55 66 77
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3.shader_test
new file mode 100644
index 00000000..683d64d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec3 c;
+uniform vec4 r;
+uniform mat4x3 expected;
+
+void main() {
+ mat4x3 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec4 r 5 6 7 8
+uniform mat4x3 expected 10 15 20 12 18 24 14 21 28 16 24 32
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x3 expected 18 24 30 21 28 35 24 32 40 27 36 45
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x3 expected 28 35 42 32 40 48 36 45 54 40 50 60
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x3 expected 40 48 56 45 54 63 50 60 70 55 66 77
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4-ivec.shader_test
new file mode 100644
index 00000000..57ef99b0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4-ivec.shader_test
@@ -0,0 +1,74 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec4 r;
+uniform mat4x4 expected;
+
+void main() {
+ mat4x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4.shader_test
new file mode 100644
index 00000000..01e79c7d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x4.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+
+uniform vec4 c;
+uniform vec4 r;
+uniform mat4x4 expected;
+
+void main() {
+ mat4x4 result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxClipPlanes.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxClipPlanes.shader_test
new file mode 100644
index 00000000..16672930
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxClipPlanes.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxClipPlanes >= 6)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxCombinedTextureImageUnits.shader_test
new file mode 100644
index 00000000..a489be05
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxCombinedTextureImageUnits >= 2)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxDrawBuffers.shader_test
new file mode 100644
index 00000000..e450a1c4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxDrawBuffers.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxDrawBuffers >= 1)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxFragmentUniformComponents.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxFragmentUniformComponents.shader_test
new file mode 100644
index 00000000..3aefbf51
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxFragmentUniformComponents.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxFragmentUniformComponents >= 64)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxLights.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxLights.shader_test
new file mode 100644
index 00000000..3c0fea5b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxLights.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxLights >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureCoords.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureCoords.shader_test
new file mode 100644
index 00000000..4951ffd0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureCoords.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxTextureCoords >= 2)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureImageUnits.shader_test
new file mode 100644
index 00000000..e32faae1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureImageUnits.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxTextureImageUnits >= 2)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureUnits.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureUnits.shader_test
new file mode 100644
index 00000000..52bb5f60
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxTextureUnits.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxTextureUnits >= 2)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVaryingFloats.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVaryingFloats.shader_test
new file mode 100644
index 00000000..2116faa0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVaryingFloats.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxVaryingFloats >= 32)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexAttribs.shader_test
new file mode 100644
index 00000000..531fe71b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexAttribs.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxVertexAttribs >= 16)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexTextureImageUnits.shader_test
new file mode 100644
index 00000000..38fa6475
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexTextureImageUnits.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxVertexTextureImageUnits >= 0)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexUniformComponents.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexUniformComponents.shader_test
new file mode 100644
index 00000000..ae3b7298
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/gl_MaxVertexUniformComponents.shader_test
@@ -0,0 +1,28 @@
+# [description]
+# Tests for GLSL 1.20 minimum maximums for the builtin constants.
+#
+# See the GLSL 1.20.8 specification, section 7.4, page 49 (page 55 of the PDF).
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void main(void)
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+void main(void)
+{
+ if (gl_MaxVertexUniformComponents >= 512)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/maximums/maximums.out b/tests/spec/glsl-es-1.00/execution/1.20/maximums/maximums.out
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/maximums/maximums.out
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/outerProduct-const.sh b/tests/spec/glsl-es-1.00/execution/1.20/outerProduct-const.sh
new file mode 100644
index 00000000..18ba5d03
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/outerProduct-const.sh
@@ -0,0 +1,221 @@
+#!/bin/bash
+
+function emit_conversion_info
+{
+cat <<EOF
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+EOF
+}
+
+function emit_outerProduct_const_data
+{
+ c=$1
+ r=$2
+ vtype=$3
+ mtype=$4
+
+ cbase=$5
+ cvec=""
+ for i in $(seq $c); do
+ v=$(($i + $cbase))
+ if [ "x$cvec" == "x" ]; then
+ cvec="${v}"
+ else
+ cvec="${cvec}, ${v}"
+ fi
+ done
+
+ rbase=$(($cbase + $c))
+ rvec=""
+ for i in $(seq $r); do
+ v=$(($i + $rbase))
+ if [ "x$rvec" == "x" ]; then
+ rvec="${v}"
+ else
+ rvec="${rvec}, ${v}"
+ fi
+ done
+
+ expected=""
+ for i in $(seq $r); do
+ for j in $(seq $c); do
+ m=$((($i + $rbase) * ($j + $cbase)))
+ if [ "x$expected" == "x" ]; then
+ expected="${m}"
+ else
+ expected="${expected}, ${m}"
+ fi
+ done
+ done
+
+ echo
+ echo "const ${vtype}${c} c = ${vtype}${c}(${cvec});"
+ echo "const ${vtype}${r} r = ${vtype}${r}(${rvec});"
+ echo "uniform ${mtype} expected = ${mtype}(${expected});"
+
+}
+
+function emit_vs_test
+{
+ c=$1
+ r=$2
+ vtype=$3
+ mat=$4
+
+ if [ "$vtype" = "ivec" ]; then
+ name="vs-outerProduct-const-${mat}-ivec.shader_test"
+ else
+ name="vs-outerProduct-const-${mat}.shader_test"
+ fi
+
+ if [ $c -ne $r ]; then
+ GL_require="# glUniformMatrix${r}x${c}fv only exists in OpenGL 2.1 or later.
+
+"
+ else
+ GL_require=""
+ fi
+
+ cat > $name <<EOF
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+$GL_require
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+EOF
+
+ if [ "$vtype" = "ivec" ]; then
+ emit_conversion_info >> $name
+ fi
+
+ echo "" >> $name
+ emit_outerProduct_const_data $c $r $vtype $mat 1 >> $name
+
+ cat >> $name <<EOF
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ ${mat} result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+EOF
+}
+
+function emit_fs_test
+{
+ c=$1
+ r=$2
+ vtype=$3
+ mat=$4
+
+ if [ "$vtype" = "ivec" ]; then
+ name="fs-outerProduct-const-${mat}-ivec.shader_test"
+ else
+ name="fs-outerProduct-const-${mat}.shader_test"
+ fi
+
+ if [ $c -ne $r ]; then
+ GL_require="# glUniformMatrix${r}x${c}fv only exists in OpenGL 2.1 or later.
+
+"
+ else
+ GL_require=""
+ fi
+
+ cat > $name <<EOF
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+$GL_require
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+EOF
+
+ if [ "$vtype" = "ivec" ]; then
+ emit_conversion_info >> $name
+ fi
+
+ echo "" >> $name
+ emit_outerProduct_const_data $c $r $vtype $mat 1 >> $name
+
+ cat >> $name <<EOF
+
+void main() {
+ ${mat} result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+EOF
+}
+
+for c in 2 3 4; do
+ for r in 2 3 4; do
+ emit_vs_test $c $r vec "mat${r}x${c}"
+ emit_vs_test $c $r ivec "mat${r}x${c}"
+ emit_fs_test $c $r vec "mat${r}x${c}"
+ emit_fs_test $c $r ivec "mat${r}x${c}"
+ if [ $c -eq $r ]; then
+ emit_vs_test $c $r vec "mat${r}"
+ emit_vs_test $c $r ivec "mat${r}"
+ emit_fs_test $c $r vec "mat${r}"
+ emit_fs_test $c $r ivec "mat${r}"
+ fi
+ done
+done
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/outerProduct.sh b/tests/spec/glsl-es-1.00/execution/1.20/outerProduct.sh
new file mode 100644
index 00000000..98d5d98c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/outerProduct.sh
@@ -0,0 +1,217 @@
+#!/bin/bash
+
+function emit_conversion_info
+{
+cat <<EOF
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+EOF
+}
+
+function emit_outerProduct_data
+{
+ c=$1
+ r=$2
+ vtype=$3
+
+ cbase=$4
+ cvec=""
+ for i in $(seq $c); do
+ v=$(($i + $cbase))
+ cvec="${cvec} ${v}"
+ done
+
+ rbase=$(($cbase + $c))
+ rvec=""
+ for i in $(seq $r); do
+ v=$(($i + $rbase))
+ rvec="${rvec} ${v}"
+ done
+
+ mat=""
+ for i in $(seq $r); do
+ for j in $(seq $c); do
+ m=$((($i + $rbase) * ($j + $cbase)))
+ mat="${mat} ${m}"
+ done
+ done
+
+ echo
+ echo "uniform ${vtype}${c} c ${cvec}"
+ echo "uniform ${vtype}${r} r ${rvec}"
+ echo "uniform mat${r}x${c} expected ${mat}"
+
+ x=$((20 * $4 - 10))
+ echo "draw rect $x 10 10 10"
+ echo "probe rgb $(($x + 5)) 15 0.0 1.0 0.0"
+}
+
+function emit_vs_test
+{
+ c=$1
+ r=$2
+ vtype=$3
+ mat=$4
+
+ if [ "$vtype" = "ivec" ]; then
+ name="vs-outerProduct-${mat}-ivec.shader_test"
+ else
+ name="vs-outerProduct-${mat}.shader_test"
+ fi
+
+ if [ $c -ne $r ]; then
+ GL_require="# glUniformMatrix${r}x${c}fv only exists in OpenGL 2.1 or later.
+
+"
+ else
+ GL_require=""
+ fi
+
+ cat > $name <<EOF
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+$GL_require
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+EOF
+
+ if [ "$vtype" = "ivec" ]; then
+ emit_conversion_info >> $name
+ fi
+
+ cat >> $name <<EOF
+
+uniform ${vtype}${c} c;
+uniform ${vtype}${r} r;
+uniform ${mat} expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ ${mat} result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+EOF
+
+ emit_outerProduct_data $c $r $vtype 1 >> $name
+ emit_outerProduct_data $c $r $vtype 2 >> $name
+ emit_outerProduct_data $c $r $vtype 3 >> $name
+ emit_outerProduct_data $c $r $vtype 4 >> $name
+}
+
+function emit_fs_test
+{
+ c=$1
+ r=$2
+ vtype=$3
+ mat=$4
+
+ if [ "$vtype" = "ivec" ]; then
+ name="fs-outerProduct-${mat}-ivec.shader_test"
+ else
+ name="fs-outerProduct-${mat}.shader_test"
+ fi
+
+ if [ $c -ne $r ]; then
+ GL_require="# glUniformMatrix${r}x${c}fv only exists in OpenGL 2.1 or later.
+
+"
+ else
+ GL_require=""
+ fi
+
+ cat > $name <<EOF
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+$GL_require
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main() { gl_Position = vertex;
+ gl_Position *= proj; }
+
+[fragment shader]
+EOF
+
+ if [ "$vtype" = "ivec" ]; then
+ emit_conversion_info >> $name
+ fi
+
+ cat >> $name <<EOF
+
+uniform ${vtype}${c} c;
+uniform ${vtype}${r} r;
+uniform ${mat} expected;
+
+void main() {
+ ${mat} result = outerProduct(c, r);
+ gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+EOF
+
+ emit_outerProduct_data $c $r $vtype 1 >> $name
+ emit_outerProduct_data $c $r $vtype 2 >> $name
+ emit_outerProduct_data $c $r $vtype 3 >> $name
+ emit_outerProduct_data $c $r $vtype 4 >> $name
+}
+
+for c in 2 3 4; do
+ for r in 2 3 4; do
+ emit_vs_test $c $r vec "mat${r}x${c}"
+ emit_vs_test $c $r ivec "mat${r}x${c}"
+ emit_fs_test $c $r vec "mat${r}x${c}"
+ emit_fs_test $c $r ivec "mat${r}x${c}"
+ if [ $c -eq $r ]; then
+ emit_vs_test $c $r vec "mat${r}"
+ emit_vs_test $c $r ivec "mat${r}"
+ emit_fs_test $c $r vec "mat${r}"
+ emit_fs_test $c $r ivec "mat${r}"
+ fi
+ done
+done
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/qualifiers.out b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/qualifiers.out
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/qualifiers.out
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-int-float-to-float-float-float-return.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-int-float-to-float-float-float-return.shader_test
new file mode 100644
index 00000000..15743c53
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-int-float-to-float-float-float-return.shader_test
@@ -0,0 +1,46 @@
+# Test that implicit type conversion of out parameters works properly.
+#
+# From the GLSL 1.30 spec (which clarifies, but does not change, the
+# rules for implicit type conversion in GLSL 1.20), section 6.1
+# (Function Definitions):
+#
+# Mismatched types on output parameters (out or inout) must have a
+# conversion from the formal parameter type to the calling argument
+# type.
+#
+# This test uses a complex function signature with three out
+# parameters of various types, and a return value, to make sure the
+# outputs aren't mixed up.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+float f(out int x, out int y, out float z)
+{
+ x = 4;
+ y = 5;
+ z = 0.75;
+ return 0.5;
+}
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ float value1;
+ float value2;
+ float value3;
+ float value4 = f(value1, value2, value3);
+ gl_FrontColor = vec4(1.0/value1, 1.0/value2, value3, value4);
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.25 0.2 0.75 0.5
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float-return.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float-return.shader_test
new file mode 100644
index 00000000..cf7f2b9f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float-return.shader_test
@@ -0,0 +1,41 @@
+# Test that implicit type conversion of out parameters works properly.
+#
+# From the GLSL 1.30 spec (which clarifies, but does not change, the
+# rules for implicit type conversion in GLSL 1.20), section 6.1
+# (Function Definitions):
+#
+# Mismatched types on output parameters (out or inout) must have a
+# conversion from the formal parameter type to the calling argument
+# type.
+#
+# This test uses a simple function returning float and taking a single
+# out parameter.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+float f(out int x)
+{
+ x = 4;
+ return 0.5;
+}
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ float value1;
+ float value2 = f(value1);
+ gl_FrontColor = vec4(1.0/value1, value2, 0.0, 0.0);
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.25 0.5 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float.shader_test
new file mode 100644
index 00000000..2c3a2ce7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/qualifiers/vs-out-conversion-int-to-float.shader_test
@@ -0,0 +1,40 @@
+# Test that implicit type conversion of out parameters works properly.
+#
+# From the GLSL 1.30 spec (which clarifies, but does not change, the
+# rules for implicit type conversion in GLSL 1.20), section 6.1
+# (Function Definitions):
+#
+# Mismatched types on output parameters (out or inout) must have a
+# conversion from the formal parameter type to the calling argument
+# type.
+#
+# This test uses a simple function returning void and taking a single
+# out parameter.
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+void f(out int x)
+{
+ x = 4;
+}
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ float value;
+ f(value);
+ gl_FrontColor = vec4(1.0/value);
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.25 0.25 0.25 0.25
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure-array.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure-array.shader_test
new file mode 100644
index 00000000..36f56444
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure-array.shader_test
@@ -0,0 +1,48 @@
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+
+struct S {
+ int i;
+ float f;
+ vec4 v[2];
+};
+
+uniform S s[2] = S[2](S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
+ vec4(9, 8, 7, 6))),
+ S(7, 22.2, vec4[2](vec4(5, 6, 7, 8),
+ vec4(3, 2, 1, 0))));
+
+void main()
+{
+ vec4 color;
+
+ if (s[0].i == 9
+ && s[0].f == 33.3
+ && s[0].v[0] == vec4(1, 2, 3, 4)
+ && s[0].v[1] == vec4(9, 8, 7, 6)
+ && s[1].i == 7
+ && s[1].f == 22.2
+ && s[1].v[0] == vec4(5, 6, 7, 8)
+ && s[1].v[1] == vec4(3, 2, 1, 0)) {
+ color = vec4(0, 1, 0, 1);
+ } else {
+ color = vec4(1, 0, 0, 1);
+ }
+
+ gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure.shader_test
new file mode 100644
index 00000000..3b0c9509
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/fs-structure.shader_test
@@ -0,0 +1,44 @@
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+varying vec4 color;
+
+struct S {
+ int i;
+ float f;
+ vec4 v[2];
+};
+
+uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
+ vec4(9, 8, 7, 6)));
+
+void main()
+{
+ vec4 color;
+
+ if (s.i == 9
+ && s.f == 33.3
+ && s.v[0] == vec4(1, 2, 3, 4)
+ && s.v[1] == vec4(9, 8, 7, 6)) {
+ color = vec4(0, 1, 0, 1);
+ } else {
+ color = vec4(1, 0, 0, 1);
+ }
+
+
+ gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/uniform-initializer.out b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/uniform-initializer.out
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/uniform-initializer.out
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure-array.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure-array.shader_test
new file mode 100644
index 00000000..7b8bd508
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure-array.shader_test
@@ -0,0 +1,48 @@
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+
+struct S {
+ int i;
+ float f;
+ vec4 v[2];
+};
+
+uniform S s[2] = S[2](S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
+ vec4(9, 8, 7, 6))),
+ S(7, 22.2, vec4[2](vec4(5, 6, 7, 8),
+ vec4(3, 2, 1, 0))));
+varying vec4 color;
+
+void main()
+{
+ if (s[0].i == 9
+ && s[0].f == 33.3
+ && s[0].v[0] == vec4(1, 2, 3, 4)
+ && s[0].v[1] == vec4(9, 8, 7, 6)
+ && s[1].i == 7
+ && s[1].f == 22.2
+ && s[1].v[0] == vec4(5, 6, 7, 8)
+ && s[1].v[1] == vec4(3, 2, 1, 0)) {
+ color = vec4(0, 1, 0, 1);
+ } else {
+ color = vec4(1, 0, 0, 1);
+ }
+
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure.shader_test
new file mode 100644
index 00000000..f2fa32d1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/uniform-initializer/vs-structure.shader_test
@@ -0,0 +1,42 @@
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+
+struct S {
+ int i;
+ float f;
+ vec4 v[2];
+};
+
+uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
+ vec4(9, 8, 7, 6)));
+varying vec4 color;
+
+void main()
+{
+ if (s.i == 9
+ && s.f == 33.3
+ && s.v[0] == vec4(1, 2, 3, 4)
+ && s.v[1] == vec4(9, 8, 7, 6)) {
+ color = vec4(0, 1, 0, 1);
+ } else {
+ color = vec4(1, 0, 0, 1);
+ }
+
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..63d9533e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-rd.shader_test
@@ -0,0 +1,46 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..4966e069
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,60 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..5bc8ebf0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..32eeaf98
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..61df7269
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..568bbeb1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,109 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..eca3415e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,146 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..df1d6437
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,91 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..aba81276
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-rd.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..9f617442
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..d4fff20a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,92 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..2ec45d99
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-rd.shader_test
new file mode 100644
index 00000000..572ea225
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-rd.shader_test
@@ -0,0 +1,38 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..5219fd81
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-rd.shader_test
@@ -0,0 +1,46 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..a9efc766
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-wr.shader_test
new file mode 100644
index 00000000..bdb4c0b6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat2-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..a07de223
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-rd.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..d8481c34
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,86 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..104b77c3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,116 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..af914683
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..26f4803d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,86 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..f4dc1658
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,187 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..764e46bb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,269 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
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+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform float value 0.850846377186973
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+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
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+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
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+uniform int index 1
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform float value 0.493944462129466
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+probe rgb 65 10 0.0 1.0 0.0
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+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
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+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
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+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..a072a36a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,115 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..c3667bad
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-rd.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..c2c386cf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,86 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..ab0b7b35
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,116 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..2f1445f9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-rd.shader_test
new file mode 100644
index 00000000..a32691d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-rd.shader_test
@@ -0,0 +1,38 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..a9a33b72
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-rd.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..a79bbb6c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-wr.shader_test
new file mode 100644
index 00000000..8b6ec754
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat3-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..e6383c4b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-rd.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..849a94da
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,122 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..20c6c276
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,173 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..af2621e5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..11bfc83c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,101 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..5ae1f738
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,295 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
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+uniform int row 3
+uniform float expect 4
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+probe rgb 25 10 0.0 1.0 0.0
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+uniform int row 1
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+probe rgb 25 25 0.0 1.0 0.0
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+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
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+uniform int col 2
+uniform int row 0
+uniform float expect 9
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+probe rgb 40 10 0.0 1.0 0.0
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+uniform int row 1
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+probe rgb 40 25 0.0 1.0 0.0
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+uniform int row 2
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+probe rgb 40 40 0.0 1.0 0.0
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+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
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+uniform int col 3
+uniform int row 0
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+probe rgb 55 10 0.0 1.0 0.0
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+uniform int row 1
+uniform float expect 14
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+probe rgb 55 25 0.0 1.0 0.0
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+uniform int row 2
+uniform float expect 15
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+probe rgb 55 40 0.0 1.0 0.0
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+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
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+probe rgb 80 10 0.0 1.0 0.0
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+uniform int row 1
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+uniform int row 3
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+uniform int row 2
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+probe rgb 195 10 0.0 1.0 0.0
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+uniform int row 1
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+probe rgb 195 25 0.0 1.0 0.0
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+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..0550579b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,440 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
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+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
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+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
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+uniform int row 2
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+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
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+uniform int row 3
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+probe rgb 10 55 0.0 1.0 0.0
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+uniform int col 1
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+uniform int row 1
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+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
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+uniform int row 2
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform int row 3
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform int row 2
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..5568cd3d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,139 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..1b9e6bb3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-rd.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..39217b5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,101 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..ec7930e9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,140 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..ec818d3d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-rd.shader_test
new file mode 100644
index 00000000..2c6b3a42
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-rd.shader_test
@@ -0,0 +1,38 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..6dc8226f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-rd.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..d64a3c19
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-wr.shader_test
new file mode 100644
index 00000000..d9435d8d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-array-mat4-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-rd.shader_test
new file mode 100644
index 00000000..cb42f4fd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-rd.shader_test
@@ -0,0 +1,43 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..90342909
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..b9826f9c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-wr.shader_test
new file mode 100644
index 00000000..07bfacdd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-col-wr.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-rd.shader_test
new file mode 100644
index 00000000..972a2815
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-rd.shader_test
new file mode 100644
index 00000000..a625dfc0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-rd.shader_test
@@ -0,0 +1,43 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-wr.shader_test
new file mode 100644
index 00000000..ea43a75d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-row-wr.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-wr.shader_test
new file mode 100644
index 00000000..16ccfffa
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat2-wr.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-rd.shader_test
new file mode 100644
index 00000000..0e9c7885
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-rd.shader_test
@@ -0,0 +1,48 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..f05662cc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-rd.shader_test
@@ -0,0 +1,83 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..0c6f1ad5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
@@ -0,0 +1,111 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-wr.shader_test
new file mode 100644
index 00000000..f5010632
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-col-wr.shader_test
@@ -0,0 +1,59 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-rd.shader_test
new file mode 100644
index 00000000..e67303c7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-rd.shader_test
new file mode 100644
index 00000000..260e53e2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-rd.shader_test
@@ -0,0 +1,48 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-wr.shader_test
new file mode 100644
index 00000000..7d2a5a8c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-row-wr.shader_test
@@ -0,0 +1,60 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-wr.shader_test
new file mode 100644
index 00000000..80fe56a6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat3-wr.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-rd.shader_test
new file mode 100644
index 00000000..a8678072
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..f7fb2f63
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-rd.shader_test
@@ -0,0 +1,119 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..2a6ffad3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
@@ -0,0 +1,168 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-wr.shader_test
new file mode 100644
index 00000000..29a067c0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-col-wr.shader_test
@@ -0,0 +1,67 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-rd.shader_test
new file mode 100644
index 00000000..042dc594
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-rd.shader_test
new file mode 100644
index 00000000..c8e661a3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-wr.shader_test
new file mode 100644
index 00000000..0499571d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-row-wr.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-wr.shader_test
new file mode 100644
index 00000000..65e77671
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-temp-mat4-wr.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..7fb447eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..8fa799d9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..506783c7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,74 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..54f32bf0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,112 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..497de096
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..4f2eae0d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,74 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-rd.shader_test
new file mode 100644
index 00000000..b7346554
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-rd.shader_test
@@ -0,0 +1,41 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..b393cf1c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat2-row-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..e8f28939
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..6b9a7c0b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,89 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..c45e4b1b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,89 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..9022e743
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,190 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..c7eb6bfe
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..cfa0b462
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,89 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-rd.shader_test
new file mode 100644
index 00000000..34b0f668
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-rd.shader_test
@@ -0,0 +1,41 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..a2b59571
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..ab2e7da5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-rd.shader_test
@@ -0,0 +1,59 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..8949806a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,125 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..f55cdb45
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,104 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..7a0623b9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,298 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 33
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 34
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 35
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 36
+draw rect 145 50 10 10
+probe rgb 150 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 41
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 42
+draw rect 175 20 10 10
+probe rgb 180 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 43
+draw rect 175 35 10 10
+probe rgb 180 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 44
+draw rect 175 50 10 10
+probe rgb 180 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 45
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 46
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 48
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..07329220
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..c5a21c7b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,104 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test
new file mode 100644
index 00000000..ade091db
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test
@@ -0,0 +1,41 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..fadf92d3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-row-rd.shader_test
@@ -0,0 +1,59 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-rd.shader_test
new file mode 100644
index 00000000..e746610f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-rd.shader_test
@@ -0,0 +1,43 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..3fccb2b1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-col-row-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-rd.shader_test
new file mode 100644
index 00000000..21adf9b9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-row-rd.shader_test
new file mode 100644
index 00000000..f0308704
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat2-row-rd.shader_test
@@ -0,0 +1,43 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-rd.shader_test
new file mode 100644
index 00000000..d8cf0f9d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-rd.shader_test
@@ -0,0 +1,48 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..9b7bf9d9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-col-row-rd.shader_test
@@ -0,0 +1,83 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-rd.shader_test
new file mode 100644
index 00000000..3ac08a78
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-row-rd.shader_test
new file mode 100644
index 00000000..ef9b606e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat3-row-rd.shader_test
@@ -0,0 +1,48 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-rd.shader_test
new file mode 100644
index 00000000..347eabc3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..e933419b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-col-row-rd.shader_test
@@ -0,0 +1,119 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test
new file mode 100644
index 00000000..b0e5349f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-row-rd.shader_test
new file mode 100644
index 00000000..132dd447
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-row-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..f6e18948
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..a55ef831
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..9490c599
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..ccd18dff
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,110 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..fb5b3c7f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..996da969
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-rd.shader_test
new file mode 100644
index 00000000..a732fac3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..c5774d54
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-row-rd.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..5bd5208a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..d84c8abe
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..dc696854
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..baef9e35
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,188 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..9eaf28bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..333f2209
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-rd.shader_test
new file mode 100644
index 00000000..a812ac5c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..31c02031
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat3-row-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..6dc38ec9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..3cb4de04
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,123 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..fba08678
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,102 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..d017a225
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,296 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 33
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 34
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 35
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 36
+draw rect 145 50 10 10
+probe rgb 150 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 41
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 42
+draw rect 175 20 10 10
+probe rgb 180 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 43
+draw rect 175 35 10 10
+probe rgb 180 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 44
+draw rect 175 50 10 10
+probe rgb 180 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 45
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 46
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 48
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..b2a09792
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..f2908a2f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,102 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-rd.shader_test
new file mode 100644
index 00000000..37075ccf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..acf00efe
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat4-row-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-rd.shader_test
new file mode 100644
index 00000000..e7a4a00f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-rd.shader_test
@@ -0,0 +1,45 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..965172d8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-col-row-rd.shader_test
@@ -0,0 +1,59 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-rd.shader_test
new file mode 100644
index 00000000..34dcf37e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-rd.shader_test
@@ -0,0 +1,37 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-row-rd.shader_test
new file mode 100644
index 00000000..1e7f5307
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat2-row-rd.shader_test
@@ -0,0 +1,45 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-rd.shader_test
new file mode 100644
index 00000000..bfb90277
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-rd.shader_test
@@ -0,0 +1,50 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..71cdc60e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-col-row-rd.shader_test
@@ -0,0 +1,85 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-rd.shader_test
new file mode 100644
index 00000000..0bb62f8a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-rd.shader_test
@@ -0,0 +1,37 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-row-rd.shader_test
new file mode 100644
index 00000000..33b85391
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat3-row-rd.shader_test
@@ -0,0 +1,50 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-rd.shader_test
new file mode 100644
index 00000000..df81b9b1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..f719693a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-col-row-rd.shader_test
@@ -0,0 +1,121 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-rd.shader_test
new file mode 100644
index 00000000..21b4dc96
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-rd.shader_test
@@ -0,0 +1,37 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-row-rd.shader_test
new file mode 100644
index 00000000..b1460a43
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-mat4-row-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/variable-indexing.out b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/variable-indexing.out
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/variable-indexing.out
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..2d2ee907
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-rd.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..983b3802
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..0694e6c8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,79 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..107c552c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
@@ -0,0 +1,60 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..87d54786
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..93b4ede0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,110 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..dd8000f0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,150 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..e1791a84
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,95 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..e73f83ce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..06e6ad81
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..ffdd2abe
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,96 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..9b57db0d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-rd.shader_test
new file mode 100644
index 00000000..771ce237
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..81a666ee
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-rd.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..acdefb9e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-wr.shader_test
new file mode 100644
index 00000000..4c563c7d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat2-wr.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2[3] dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..1bc756d2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..b8d5ba29
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..c7d2fec0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,120 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..f9b75df6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..855b642a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..2b0c8541
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,188 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..c8574af6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,273 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..8555c1e7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,119 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..603d5b7a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..a9428ea2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,87 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..18deb57f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,120 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..24ccd462
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-rd.shader_test
new file mode 100644
index 00000000..d8ccdebf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..cc67904b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..fafac2ae
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
@@ -0,0 +1,69 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-wr.shader_test
new file mode 100644
index 00000000..5b402f58
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat3-wr.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..b074b8f8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..4e44e53c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,123 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..65fcb343
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,177 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..f2c32e62
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
@@ -0,0 +1,76 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..e38e0e8f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,102 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..efcfee10
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,296 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 33
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 34
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 35
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 36
+draw rect 145 50 10 10
+probe rgb 150 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 41
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 42
+draw rect 175 20 10 10
+probe rgb 180 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 43
+draw rect 175 35 10 10
+probe rgb 180 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 44
+draw rect 175 50 10 10
+probe rgb 180 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 45
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 46
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 48
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..8d870133
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,444 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
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+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..b5508c92
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,143 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..35d12153
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-rd.shader_test
@@ -0,0 +1,52 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..4df31eea
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,102 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..10e35489
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,144 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..7b5d494d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-rd.shader_test
new file mode 100644
index 00000000..e5f63045
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..2a164071
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-rd.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..d7718d5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
@@ -0,0 +1,77 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-wr.shader_test
new file mode 100644
index 00000000..e4f81d1b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-array-mat4-wr.shader_test
@@ -0,0 +1,51 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4[3] dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-rd.shader_test
new file mode 100644
index 00000000..4e9b8bdf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-rd.shader_test
@@ -0,0 +1,44 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..e29bea6b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-rd.shader_test
@@ -0,0 +1,58 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..e31bc395
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
@@ -0,0 +1,74 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-wr.shader_test
new file mode 100644
index 00000000..4e70f6f0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-col-wr.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test
new file mode 100644
index 00000000..e375eb1f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-rd.shader_test
new file mode 100644
index 00000000..0f750647
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-rd.shader_test
@@ -0,0 +1,44 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-wr.shader_test
new file mode 100644
index 00000000..e8438d9b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-row-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-wr.shader_test
new file mode 100644
index 00000000..5117b6a7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat2-wr.shader_test
@@ -0,0 +1,46 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2x2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-rd.shader_test
new file mode 100644
index 00000000..9e93244f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..46f8da62
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-rd.shader_test
@@ -0,0 +1,84 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..e38849c3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
@@ -0,0 +1,115 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-wr.shader_test
new file mode 100644
index 00000000..2510a7e7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-col-wr.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-rd.shader_test
new file mode 100644
index 00000000..5e7f0bc2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-rd.shader_test
new file mode 100644
index 00000000..f1e90f1b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-wr.shader_test
new file mode 100644
index 00000000..d059f114
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-row-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test
new file mode 100644
index 00000000..be579a1a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat3-wr.shader_test
@@ -0,0 +1,46 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3x3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-rd.shader_test
new file mode 100644
index 00000000..0cd35930
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..9caeb46c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-rd.shader_test
@@ -0,0 +1,120 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..d3459486
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
@@ -0,0 +1,172 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-wr.shader_test
new file mode 100644
index 00000000..e070e881
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-col-wr.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-rd.shader_test
new file mode 100644
index 00000000..b081a640
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-rd.shader_test
new file mode 100644
index 00000000..d614f085
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-wr.shader_test
new file mode 100644
index 00000000..21ec3183
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-row-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-wr.shader_test
new file mode 100644
index 00000000..1588eddd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-temp-mat4-wr.shader_test
@@ -0,0 +1,46 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4x4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..e54710e6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test
@@ -0,0 +1,50 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..dbe55722
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..0d392bb4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..39e2bf26
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,113 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..416b8976
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..a5ca8c92
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-rd.shader_test
new file mode 100644
index 00000000..3815d3cd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-rd.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..07f5cd46
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test
@@ -0,0 +1,50 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2[3] m = mat2x2[3](
+ mat2x2(1.0, 2.0, 3.0, 4.0),
+ mat2x2(5.0, 6.0, 7.0, 8.0),
+ mat2x2(9.0, 10.0, 11.0, 12.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..368804f7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..ced6051d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,90 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..0198c42a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,90 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..7490d993
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,191 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..4500d127
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..b7d5405c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,90 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-rd.shader_test
new file mode 100644
index 00000000..3ad8b6db
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-rd.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..b4731221
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..8011a820
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test
@@ -0,0 +1,60 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..d37e46ba
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,126 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..821729ef
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,105 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..44d34739
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,299 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 33
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 34
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 35
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 36
+draw rect 145 50 10 10
+probe rgb 150 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 41
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 42
+draw rect 175 20 10 10
+probe rgb 180 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 43
+draw rect 175 35 10 10
+probe rgb 180 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 44
+draw rect 175 50 10 10
+probe rgb 180 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 45
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 46
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 48
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..74f195d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..f25e5976
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,105 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-rd.shader_test
new file mode 100644
index 00000000..28dd319f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-rd.shader_test
@@ -0,0 +1,42 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..a87f0af2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test
@@ -0,0 +1,60 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-rd.shader_test
new file mode 100644
index 00000000..536d7c8b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-rd.shader_test
@@ -0,0 +1,44 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..7fb50d43
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test
@@ -0,0 +1,58 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-rd.shader_test
new file mode 100644
index 00000000..30703ad0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-row-rd.shader_test
new file mode 100644
index 00000000..178bc414
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat2-row-rd.shader_test
@@ -0,0 +1,44 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat2x2 m = mat2x2(1.0, 2.0, 3.0, 4.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-rd.shader_test
new file mode 100644
index 00000000..c9bc3b73
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..00d3d707
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test
@@ -0,0 +1,84 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-rd.shader_test
new file mode 100644
index 00000000..9b46f4f1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-row-rd.shader_test
new file mode 100644
index 00000000..ed6692ad
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat3-row-rd.shader_test
@@ -0,0 +1,49 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test
new file mode 100644
index 00000000..745a1220
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..1df828b4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test
@@ -0,0 +1,120 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-rd.shader_test
new file mode 100644
index 00000000..302cc257
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-rd.shader_test
@@ -0,0 +1,36 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-row-rd.shader_test
new file mode 100644
index 00000000..2e6e5d90
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-row-rd.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
new file mode 100644
index 00000000..9c3a8415
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..6d14f4bf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-rd.shader_test
@@ -0,0 +1,77 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..9843980e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,90 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..8903c222
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
new file mode 100644
index 00000000..e18b2f53
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-rd.shader_test
@@ -0,0 +1,88 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 expect 9 10
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
new file mode 100644
index 00000000..7a6ecd29
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-rd.shader_test
@@ -0,0 +1,126 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 5
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 9
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..cd068d3c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,161 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..51755f35
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,105 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
new file mode 100644
index 00000000..0e39c390
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-rd.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 expect 11 12
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
new file mode 100644
index 00000000..ecffc136
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test
@@ -0,0 +1,88 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 11
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 12
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..0064b114
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,107 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..2928ae82
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
@@ -0,0 +1,78 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-rd.shader_test
new file mode 100644
index 00000000..a9f3feb9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
new file mode 100644
index 00000000..19661fea
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-rd.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 7
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..67bfa34b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-wr.shader_test
new file mode 100644
index 00000000..01e3df10
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat2-wr.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat2x2[3](mat2x2(0.0), mat2x2(0.0), mat2x2(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2x2[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
new file mode 100644
index 00000000..4a522a2c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-rd.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..f5a694cf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-rd.shader_test
@@ -0,0 +1,103 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..0f18fe15
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,131 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..7c5fe6d4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
@@ -0,0 +1,78 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
new file mode 100644
index 00000000..769137c0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-rd.shader_test
@@ -0,0 +1,103 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 expect 10 11 12
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 16 17 18
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 expect 19 20 21
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 25 26 27
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..adb50a40
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,204 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..0c283090
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,284 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..23e87f70
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,129 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
new file mode 100644
index 00000000..4e320a0e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-rd.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 expect 22 23 24
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
new file mode 100644
index 00000000..1e1871ec
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-rd.shader_test
@@ -0,0 +1,103 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..3f403739
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,131 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..2c14a6fb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
@@ -0,0 +1,78 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-rd.shader_test
new file mode 100644
index 00000000..70941ebc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 13 14 15
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
new file mode 100644
index 00000000..58a6f47d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-rd.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
+ m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat3x3[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..df32fb8e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
@@ -0,0 +1,80 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-wr.shader_test
new file mode 100644
index 00000000..c57fb29c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat3-wr.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3x3[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
new file mode 100644
index 00000000..35b6edd5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-rd.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..ef73b498
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-rd.shader_test
@@ -0,0 +1,139 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..ebe2f395
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,188 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..0918e208
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
@@ -0,0 +1,86 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
new file mode 100644
index 00000000..276ff3b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-rd.shader_test
@@ -0,0 +1,118 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 expect 17 18 19 20
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 25 26 27 28
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 29 30 31 32
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 expect 33 34 35 36
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 41 42 43 44
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 45 46 47 48
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
new file mode 100644
index 00000000..265bcf2a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
@@ -0,0 +1,312 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 17
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 18
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 19
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 20
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 28
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 29
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 30
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 31
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 32
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 33
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 34
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 35
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 36
+draw rect 145 50 10 10
+probe rgb 150 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 41
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 42
+draw rect 175 20 10 10
+probe rgb 180 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 43
+draw rect 175 35 10 10
+probe rgb 180 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 44
+draw rect 175 50 10 10
+probe rgb 180 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 45
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 46
+draw rect 190 20 10 10
+probe rgb 195 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 47
+draw rect 190 35 10 10
+probe rgb 195 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 48
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..8b865f09
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,455 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
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+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
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+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
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+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.365674411003021
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+uniform int row 3
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 190 50 10 10
+probe rgb 195 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..f045a3bf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,153 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
new file mode 100644
index 00000000..983d1dff
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-rd.shader_test
@@ -0,0 +1,68 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 expect 37 38 39 40
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
new file mode 100644
index 00000000..118b865f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,118 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[index][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..5baaf329
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,155 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..351238bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
@@ -0,0 +1,78 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-rd.shader_test
new file mode 100644
index 00000000..47cfcf99
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-rd.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 21 22 23 24
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
new file mode 100644
index 00000000..4fa8525a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-rd.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+ m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
+ m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat4x4[3] m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..1374bce0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
@@ -0,0 +1,88 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-wr.shader_test
new file mode 100644
index 00000000..3eb0a508
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-array-mat4-wr.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix = mat4x4[3](mat4x4(0.0), mat4x4(0.0), mat4x4(0.0));
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4x4[3] dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-rd.shader_test
new file mode 100644
index 00000000..fa2b2707
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-rd.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 1 2
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
new file mode 100644
index 00000000..d475dbde
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-rd.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..93f37707
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
@@ -0,0 +1,83 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-wr.shader_test
new file mode 100644
index 00000000..d5c79ba7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-col-wr.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-rd.shader_test
new file mode 100644
index 00000000..c7f1827c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec2 expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 expect 3 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-rd.shader_test
new file mode 100644
index 00000000..4fccf9ce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-rd.shader_test
@@ -0,0 +1,61 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat2x2(1.0, 2.0, 3.0, 4.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat2x2 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 3
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 4
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-wr.shader_test
new file mode 100644
index 00000000..773ffc5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-row-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-wr.shader_test
new file mode 100644
index 00000000..e07316b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat2-wr.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+uniform mat2x2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2x2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-rd.shader_test
new file mode 100644
index 00000000..3ad7ccef
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-rd.shader_test
@@ -0,0 +1,66 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 expect 1 2 3
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 expect 7 8 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
new file mode 100644
index 00000000..ff386787
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-rd.shader_test
@@ -0,0 +1,101 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..b1c04006
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
@@ -0,0 +1,124 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-wr.shader_test
new file mode 100644
index 00000000..00af416a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-col-wr.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-rd.shader_test
new file mode 100644
index 00000000..dd663ab4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec3 expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-rd.shader_test
new file mode 100644
index 00000000..b76f8ca6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-rd.shader_test
@@ -0,0 +1,66 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat3x3 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-wr.shader_test
new file mode 100644
index 00000000..1addf038
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-row-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-wr.shader_test
new file mode 100644
index 00000000..1c5f63e5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat3-wr.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+uniform mat3x3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3x3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test
new file mode 100644
index 00000000..9a26d661
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 expect 1 2 3 4
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 expect 9 10 11 12
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 expect 13 14 15 16
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
new file mode 100644
index 00000000..f21244e9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
@@ -0,0 +1,137 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[col][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 4
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 9
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 10
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 11
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 12
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform float expect 13
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 16
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..9c16d067
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
@@ -0,0 +1,181 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-wr.shader_test
new file mode 100644
index 00000000..fbb374d6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-wr.shader_test
@@ -0,0 +1,79 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-rd.shader_test
new file mode 100644
index 00000000..175bed8e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-rd.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform vec4 expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-rd.shader_test
new file mode 100644
index 00000000..ea05c6ab
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-rd.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+
+ /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "A vertex shader may also read varying variables, getting back the
+ * same values it has written. Reading a varying variable in a vertex
+ * shader returns undefined values if it is read before being
+ * written."
+ */
+ color = (m[1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int row;
+uniform float expect;
+varying mat4x4 m;
+varying vec4 color;
+
+void main()
+{
+ /* There is some trickery here. The fragment shader has to actually use
+ * the varyings generated by the vertex shader, or the compiler (more
+ * likely the linker) might demote the varying outputs to just be vertex
+ * shader global variables. Since the point of the test is the vertex
+ * shader reading from a varying, that would defeat the test.
+ */
+ gl_FragColor = (m[1][row] == expect)
+ ? color : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-wr.shader_test
new file mode 100644
index 00000000..2ed0d6c3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-row-wr.shader_test
@@ -0,0 +1,81 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-wr.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-wr.shader_test
new file mode 100644
index 00000000..a55c8ba1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-wr.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+uniform mat4x4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4x4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-all-equal-bool-array.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-all-equal-bool-array.shader_test
new file mode 100644
index 00000000..c9c1e6f1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-all-equal-bool-array.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+varying vec4 color;
+
+uniform bool[2] ub = bool[2](bool(0), bool(1));
+
+void main()
+{
+ if (ub == bool[2](bool(1), bool(1))) {
+ color = vec4(1, 0, 0, 1);
+ } else {
+ color = vec4(0, 1, 0, 1);
+ }
+
+ gl_Position = vertex;
+}
+
+[fragment shader]
+
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-assign-varied-struct.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-assign-varied-struct.shader_test
new file mode 100644
index 00000000..e275bba9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-assign-varied-struct.shader_test
@@ -0,0 +1,39 @@
+# Test initialization of an array of structures where the elements of
+# the structure do not all have the same vector size.
+#
+# This test reproduces the problem described in
+# https://bugs.freedesktop.org/show_bug.cgi?id=40865#c9.
+
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+void main(void)
+{
+ float x = 3.0;
+ struct s { float f; vec3 v; };
+ s a[1]=s[](s(x,vec3(x)));
+ if (a[0].f==3.0)
+ gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); // green
+ else
+ gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); // red
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2-ivec.shader_test
new file mode 100644
index 00000000..c02a01de
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec2 r = ivec2(4, 5);
+uniform mat2 expected = mat2(8, 12, 10, 15);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2.shader_test
new file mode 100644
index 00000000..44434694
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec2 c = vec2(2, 3);
+const vec2 r = vec2(4, 5);
+uniform mat2 expected = mat2(8, 12, 10, 15);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2-ivec.shader_test
new file mode 100644
index 00000000..b45e696e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec2 r = ivec2(4, 5);
+uniform mat2x2 expected = mat2x2(8, 12, 10, 15);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2.shader_test
new file mode 100644
index 00000000..61a26e47
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x2.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec2 c = vec2(2, 3);
+const vec2 r = vec2(4, 5);
+uniform mat2x2 expected = mat2x2(8, 12, 10, 15);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3-ivec.shader_test
new file mode 100644
index 00000000..49210b24
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec2 r = ivec2(5, 6);
+uniform mat2x3 expected = mat2x3(10, 15, 20, 12, 18, 24);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3.shader_test
new file mode 100644
index 00000000..54c9231e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x3.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec2 r = vec2(5, 6);
+uniform mat2x3 expected = mat2x3(10, 15, 20, 12, 18, 24);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4-ivec.shader_test
new file mode 100644
index 00000000..7d2daed2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec2 r = ivec2(6, 7);
+uniform mat2x4 expected = mat2x4(12, 18, 24, 30, 14, 21, 28, 35);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4.shader_test
new file mode 100644
index 00000000..d7098643
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat2x4.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec2 r = vec2(6, 7);
+uniform mat2x4 expected = mat2x4(12, 18, 24, 30, 14, 21, 28, 35);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3-ivec.shader_test
new file mode 100644
index 00000000..0ca67e25
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec3 r = ivec3(5, 6, 7);
+uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3.shader_test
new file mode 100644
index 00000000..ba727bce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec3 r = vec3(5, 6, 7);
+uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2-ivec.shader_test
new file mode 100644
index 00000000..7af7ce1d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec3 r = ivec3(4, 5, 6);
+uniform mat3x2 expected = mat3x2(8, 12, 10, 15, 12, 18);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2.shader_test
new file mode 100644
index 00000000..894dfb41
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x2.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec2 c = vec2(2, 3);
+const vec3 r = vec3(4, 5, 6);
+uniform mat3x2 expected = mat3x2(8, 12, 10, 15, 12, 18);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3-ivec.shader_test
new file mode 100644
index 00000000..fa11bd0e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec3 r = ivec3(5, 6, 7);
+uniform mat3x3 expected = mat3x3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3.shader_test
new file mode 100644
index 00000000..c01f50ed
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x3.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec3 r = vec3(5, 6, 7);
+uniform mat3x3 expected = mat3x3(10, 15, 20, 12, 18, 24, 14, 21, 28);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4-ivec.shader_test
new file mode 100644
index 00000000..41565eb7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec3 r = ivec3(6, 7, 8);
+uniform mat3x4 expected = mat3x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4.shader_test
new file mode 100644
index 00000000..734d3513
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3x4.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec3 r = vec3(6, 7, 8);
+uniform mat3x4 expected = mat3x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4-ivec.shader_test
new file mode 100644
index 00000000..7c634497
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec4 r = ivec4(6, 7, 8, 9);
+uniform mat4 expected = mat4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4.shader_test
new file mode 100644
index 00000000..df346d47
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec4 r = vec4(6, 7, 8, 9);
+uniform mat4 expected = mat4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2-ivec.shader_test
new file mode 100644
index 00000000..9592645f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec2 c = ivec2(2, 3);
+const ivec4 r = ivec4(4, 5, 6, 7);
+uniform mat4x2 expected = mat4x2(8, 12, 10, 15, 12, 18, 14, 21);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2.shader_test
new file mode 100644
index 00000000..2e37c9f1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x2.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec2 c = vec2(2, 3);
+const vec4 r = vec4(4, 5, 6, 7);
+uniform mat4x2 expected = mat4x2(8, 12, 10, 15, 12, 18, 14, 21);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3-ivec.shader_test
new file mode 100644
index 00000000..39dc2ad0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3-ivec.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec3 c = ivec3(2, 3, 4);
+const ivec4 r = ivec4(5, 6, 7, 8);
+uniform mat4x3 expected = mat4x3(10, 15, 20, 12, 18, 24, 14, 21, 28, 16, 24, 32);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3.shader_test
new file mode 100644
index 00000000..61493be6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x3.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec3 c = vec3(2, 3, 4);
+const vec4 r = vec4(5, 6, 7, 8);
+uniform mat4x3 expected = mat4x3(10, 15, 20, 12, 18, 24, 14, 21, 28, 16, 24, 32);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4-ivec.shader_test
new file mode 100644
index 00000000..cad7a261
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4-ivec.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+
+const ivec4 c = ivec4(2, 3, 4, 5);
+const ivec4 r = ivec4(6, 7, 8, 9);
+uniform mat4x4 expected = mat4x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4.shader_test
new file mode 100644
index 00000000..9c7ca0d1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat4x4.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+const vec4 c = vec4(2, 3, 4, 5);
+const vec4 r = vec4(6, 7, 8, 9);
+uniform mat4x4 expected = mat4x4(12, 18, 24, 30, 14, 21, 28, 35, 16, 24, 32, 40, 18, 27, 36, 45);
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2-ivec.shader_test
new file mode 100644
index 00000000..78e20f90
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec2 r;
+uniform mat2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2.shader_test
new file mode 100644
index 00000000..00d6b55e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec2 c;
+uniform vec2 r;
+uniform mat2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2-ivec.shader_test
new file mode 100644
index 00000000..5feb409b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec2 r;
+uniform mat2x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2.shader_test
new file mode 100644
index 00000000..88bb5404
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x2.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec2 c;
+uniform vec2 r;
+uniform mat2x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec2 r 4 5
+uniform mat2x2 expected 8 12 10 15
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec2 r 5 6
+uniform mat2x2 expected 15 20 18 24
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec2 r 6 7
+uniform mat2x2 expected 24 30 28 35
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec2 r 7 8
+uniform mat2x2 expected 35 42 40 48
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3-ivec.shader_test
new file mode 100644
index 00000000..dc6682c4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec2 r;
+uniform mat2x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec2 r 5 6
+uniform mat2x3 expected 10 15 20 12 18 24
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec2 r 6 7
+uniform mat2x3 expected 18 24 30 21 28 35
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec2 r 7 8
+uniform mat2x3 expected 28 35 42 32 40 48
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec2 r 8 9
+uniform mat2x3 expected 40 48 56 45 54 63
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3.shader_test
new file mode 100644
index 00000000..8cbb5172
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x3.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec3 c;
+uniform vec2 r;
+uniform mat2x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec2 r 5 6
+uniform mat2x3 expected 10 15 20 12 18 24
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec2 r 6 7
+uniform mat2x3 expected 18 24 30 21 28 35
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec2 r 7 8
+uniform mat2x3 expected 28 35 42 32 40 48
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec2 r 8 9
+uniform mat2x3 expected 40 48 56 45 54 63
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4-ivec.shader_test
new file mode 100644
index 00000000..9ced3cee
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec2 r;
+uniform mat2x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec2 r 6 7
+uniform mat2x4 expected 12 18 24 30 14 21 28 35
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec2 r 7 8
+uniform mat2x4 expected 21 28 35 42 24 32 40 48
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec2 r 8 9
+uniform mat2x4 expected 32 40 48 56 36 45 54 63
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec2 r 9 10
+uniform mat2x4 expected 45 54 63 72 50 60 70 80
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4.shader_test
new file mode 100644
index 00000000..a7645321
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat2x4.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix2x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec4 c;
+uniform vec2 r;
+uniform mat2x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat2x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec2 r 6 7
+uniform mat2x4 expected 12 18 24 30 14 21 28 35
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec2 r 7 8
+uniform mat2x4 expected 21 28 35 42 24 32 40 48
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec2 r 8 9
+uniform mat2x4 expected 32 40 48 56 36 45 54 63
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec2 r 9 10
+uniform mat2x4 expected 45 54 63 72 50 60 70 80
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3-ivec.shader_test
new file mode 100644
index 00000000..b45d27db
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec3 r;
+uniform mat3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3.shader_test
new file mode 100644
index 00000000..16fc0a87
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec3 c;
+uniform vec3 r;
+uniform mat3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2-ivec.shader_test
new file mode 100644
index 00000000..e577dfc1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec3 r;
+uniform mat3x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec3 r 4 5 6
+uniform mat3x2 expected 8 12 10 15 12 18
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x2 expected 15 20 18 24 21 28
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x2 expected 24 30 28 35 32 40
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x2 expected 35 42 40 48 45 54
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2.shader_test
new file mode 100644
index 00000000..e7d332da
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x2.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec2 c;
+uniform vec3 r;
+uniform mat3x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec3 r 4 5 6
+uniform mat3x2 expected 8 12 10 15 12 18
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec3 r 5 6 7
+uniform mat3x2 expected 15 20 18 24 21 28
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec3 r 6 7 8
+uniform mat3x2 expected 24 30 28 35 32 40
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec3 r 7 8 9
+uniform mat3x2 expected 35 42 40 48 45 54
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3-ivec.shader_test
new file mode 100644
index 00000000..2106548c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec3 r;
+uniform mat3x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3.shader_test
new file mode 100644
index 00000000..863544d6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x3.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec3 c;
+uniform vec3 r;
+uniform mat3x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec3 r 5 6 7
+uniform mat3x3 expected 10 15 20 12 18 24 14 21 28
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x3 expected 18 24 30 21 28 35 24 32 40
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x3 expected 28 35 42 32 40 48 36 45 54
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x3 expected 40 48 56 45 54 63 50 60 70
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4-ivec.shader_test
new file mode 100644
index 00000000..f06744ed
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec3 r;
+uniform mat3x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec3 r 6 7 8
+uniform mat3x4 expected 12 18 24 30 14 21 28 35 16 24 32 40
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec3 r 7 8 9
+uniform mat3x4 expected 21 28 35 42 24 32 40 48 27 36 45 54
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec3 r 8 9 10
+uniform mat3x4 expected 32 40 48 56 36 45 54 63 40 50 60 70
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec3 r 9 10 11
+uniform mat3x4 expected 45 54 63 72 50 60 70 80 55 66 77 88
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4.shader_test
new file mode 100644
index 00000000..7779535c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat3x4.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix3x4fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec4 c;
+uniform vec3 r;
+uniform mat3x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat3x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec3 r 6 7 8
+uniform mat3x4 expected 12 18 24 30 14 21 28 35 16 24 32 40
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec3 r 7 8 9
+uniform mat3x4 expected 21 28 35 42 24 32 40 48 27 36 45 54
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec3 r 8 9 10
+uniform mat3x4 expected 32 40 48 56 36 45 54 63 40 50 60 70
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec3 r 9 10 11
+uniform mat3x4 expected 45 54 63 72 50 60 70 80 55 66 77 88
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4-ivec.shader_test
new file mode 100644
index 00000000..df564a1f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec4 r;
+uniform mat4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4.shader_test
new file mode 100644
index 00000000..f27e5754
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec4 c;
+uniform vec4 r;
+uniform mat4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2-ivec.shader_test
new file mode 100644
index 00000000..3aa1565a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec2 c;
+uniform ivec4 r;
+uniform mat4x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec2 c 2 3
+uniform ivec4 r 4 5 6 7
+uniform mat4x2 expected 8 12 10 15 12 18 14 21
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec2 c 3 4
+uniform ivec4 r 5 6 7 8
+uniform mat4x2 expected 15 20 18 24 21 28 24 32
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec2 c 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x2 expected 24 30 28 35 32 40 36 45
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec2 c 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x2 expected 35 42 40 48 45 54 50 60
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2.shader_test
new file mode 100644
index 00000000..f16ad09e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x2.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x2fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec2 c;
+uniform vec4 r;
+uniform mat4x2 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x2 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec2 c 2 3
+uniform vec4 r 4 5 6 7
+uniform mat4x2 expected 8 12 10 15 12 18 14 21
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec2 c 3 4
+uniform vec4 r 5 6 7 8
+uniform mat4x2 expected 15 20 18 24 21 28 24 32
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec2 c 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x2 expected 24 30 28 35 32 40 36 45
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec2 c 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x2 expected 35 42 40 48 45 54 50 60
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3-ivec.shader_test
new file mode 100644
index 00000000..30eb3ad7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3-ivec.shader_test
@@ -0,0 +1,79 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec3 c;
+uniform ivec4 r;
+uniform mat4x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec3 c 2 3 4
+uniform ivec4 r 5 6 7 8
+uniform mat4x3 expected 10 15 20 12 18 24 14 21 28 16 24 32
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec3 c 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x3 expected 18 24 30 21 28 35 24 32 40 27 36 45
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec3 c 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x3 expected 28 35 42 32 40 48 36 45 54 40 50 60
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec3 c 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x3 expected 40 48 56 45 54 63 50 60 70 55 66 77
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3.shader_test
new file mode 100644
index 00000000..57c3af98
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x3.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later.
+
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec3 c;
+uniform vec4 r;
+uniform mat4x3 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x3 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec3 c 2 3 4
+uniform vec4 r 5 6 7 8
+uniform mat4x3 expected 10 15 20 12 18 24 14 21 28 16 24 32
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec3 c 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x3 expected 18 24 30 21 28 35 24 32 40 27 36 45
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec3 c 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x3 expected 28 35 42 32 40 48 36 45 54 40 50 60
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec3 c 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x3 expected 40 48 56 45 54 63 50 60 70 55 66 77
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4-ivec.shader_test
new file mode 100644
index 00000000..e0e450d8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4-ivec.shader_test
@@ -0,0 +1,77 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and the
+ * exact match is used. Otherwise, if no exact match is found, then the
+ * implicit conversions in Section 4.1.10 "Implicit Conversions" will be
+ * applied to the calling arguments if this can make their types match a
+ * signature."
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4"
+ */
+
+uniform ivec4 c;
+uniform ivec4 r;
+uniform mat4x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform ivec4 c 2 3 4 5
+uniform ivec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform ivec4 c 3 4 5 6
+uniform ivec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform ivec4 c 4 5 6 7
+uniform ivec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform ivec4 c 5 6 7 8
+uniform ivec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test
new file mode 100644
index 00000000..fe146fac
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-mat4x4.shader_test
@@ -0,0 +1,57 @@
+[require]
+GLSL >= 1.00 es
+GL >= 2.0 es
+
+[vertex shader]
+attribute vec4 vertex;
+mat4 proj = mat4(
+ 2.0/250.0, 0.0, 0.0, -1.0,
+ 0.0, 2.0/250.0, 0.0, -1.0,
+ 0.0, 0.0, -1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+uniform vec4 c;
+uniform vec4 r;
+uniform mat4x4 expected;
+varying vec4 color;
+
+void main() {
+ gl_Position = vertex;
+ gl_Position *= proj;
+ mat4x4 result = outerProduct(c, r);
+ color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[fragment shader]
+
+varying vec4 color;
+void main() { gl_FragColor = color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.0
+clear
+
+
+uniform vec4 c 2 3 4 5
+uniform vec4 r 6 7 8 9
+uniform mat4x4 expected 12 18 24 30 14 21 28 35 16 24 32 40 18 27 36 45
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
+
+uniform vec4 c 3 4 5 6
+uniform vec4 r 7 8 9 10
+uniform mat4x4 expected 21 28 35 42 24 32 40 48 27 36 45 54 30 40 50 60
+draw rect 30 10 10 10
+probe rgb 35 15 0.0 1.0 0.0
+
+uniform vec4 c 4 5 6 7
+uniform vec4 r 8 9 10 11
+uniform mat4x4 expected 32 40 48 56 36 45 54 63 40 50 60 70 44 55 66 77
+draw rect 50 10 10 10
+probe rgb 55 15 0.0 1.0 0.0
+
+uniform vec4 c 5 6 7 8
+uniform vec4 r 9 10 11 12
+uniform mat4x4 expected 45 54 63 72 50 60 70 80 55 66 77 88 60 72 84 96
+draw rect 70 10 10 10
+probe rgb 75 15 0.0 1.0 0.0