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2013-01-18
glsl-fs-color-matrix: Check result of piglit_link_check_status.
Vinson Lee
2013-01-18
attribute0: Check result of piglit_link_check_status.
Vinson Lee
2013-01-17
glsl-mat-attribute: Use result of link status check.
Vinson Lee
2013-01-16
Accept array uniform names with or without [0] from glGetActiveUniform
Ian Romanick
2013-01-16
shader_runner: Alter GL/GLSL ES version requirement syntax.
Stuart Abercrombie
2013-01-14
test/shaders: remove explicit 100x100 window sizes
Brian Paul
2013-01-14
shader_runner_gles2: Remove cast warning
Chad Versace
2013-01-14
shader_runner_gles2: Remove unused variable warnings
Chad Versace
2013-01-09
shader_runner: add gles2 support
Tom Gall
2013-01-03
Convert glsl-fs-mix-constant to a shader runner test.
Kenneth Graunke
2013-01-03
Convert glsl-fs-mix to a shader runner test.
Kenneth Graunke
2012-12-16
glsl-routing: Fix off-by-one error in for loop.
Vinson Lee
2012-12-14
shader_runner: Fix memory leak.
Vinson Lee
2012-12-13
shader_runner: s/version/component_version/
Vinson Lee
2012-12-11
shader_runner: fix MSVC build
Brian Paul
2012-12-11
glsl-uniform-out-of-bounds-2: remove unused variable j
Brian Paul
2012-12-11
shader_runner: Build shader_runner_gles3
Chad Versace
2012-12-11
shader_runner: Add GLES workarounds (v2)
Chad Versace
2012-12-11
shader_runner: Remove extension suffixes when possible
Chad Versace
2012-12-11
shader_runner: Remove unneeded MSVC workarounds
Chad Versace
2012-12-11
shader_runner: Create an ES context if test requests one
Chad Versace
2012-12-11
shader_runner: Parse ES versions
Chad Versace
2012-12-11
shader_runner: Allow struct version to represent ES versions
Chad Versace
2012-12-11
shader_runner: Add func version_string()
Chad Versace
2012-12-11
shader_runner: Add new func version_compare()
Chad Versace
2012-12-11
shader_runner: Change version type from uint to struct
Chad Versace
2012-12-07
Add test glsl-uniform-out-of-bounds-2.c
Frank Henigman
2012-12-04
glsl-fs-clamp-5: New test for a bug in the i965 driver.
Eric Anholt
2012-11-30
util/gl: Kill shader wrapper functions
Chad Versace
2012-11-30
shader_runner: Remove unused variable
Chad Versace
2012-11-16
shader_runner: Partially process the requirements section before creating the...
Ian Romanick
2012-11-16
shader_runner: Set a VAO in a GL 3.1 context
Ian Romanick
2012-11-16
shader_runner: Use integers for GL and GLSL versions
Ian Romanick
2012-11-16
shader_runner: Refactor version comparisons
Ian Romanick
2012-11-15
glsl-max-varyings: Add a variant that also tests >MAX_VARYING_COMPONENTS.
Eric Anholt
2012-11-11
glsl-arb-fragment-coord-conventions: fix window size regression
Brian Paul
2012-11-11
glsl-orangebook-ch06-bump: fix regression after default window size change
Brian Paul
2012-11-11
glsl-kwin-blur: fix regressions after default window size change
Brian Paul
2012-11-06
shaders: remove config.window_width/height = 100 lines
Brian Paul
2012-11-06
shaders: remove config.window_width/height = 100 lines
Brian Paul
2012-10-29
fp-fragment-position: use auto mipmap generation instead of gluBuild2DMipmaps()
Brian Paul
2012-10-15
Fix missing glu.h inclusions
Marek Olšák
2012-10-09
util: Add fields to piglit_gl_test_config for listing supported GL flavors (v2)
Chad Versace
2012-10-09
util: Convert GL tests to use PIGLIT_GL_CONFIG_BEGIN/END
Chad Versace
2012-10-09
tests: Remove direct includes of piglit-framework.h
Chad Versace
2012-10-09
util,tests: Replace GLUT visual enums with PIGLTI_GL_VISUAL enums (v2)
Chad Versace
2012-10-09
tests,util: Wrap glutKeyboardFunc with piglit_set_keyboard_func
Chad Versace
2012-09-20
shader_runner: add casts to silence char** vs const GLchar** warnings
Brian Paul
2012-09-17
Make shader_runner add a #version directive to shaders lacking one.
Stuart Abercrombie
2012-09-10
Convert simple if(piglit_get_gl_version() < N) { SKIP } to require
Chris Forbes
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