From 38ae2658c4b4add786d39f4f323490de8f57b5cf Mon Sep 17 00:00:00 2001 From: Tom Gall Date: Mon, 7 Jan 2013 14:45:29 -0600 Subject: gles2: glslparser tests ported to glsl es 1.00 --- .../array-not-equal-matrix.vert | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert') diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert new file mode 100644 index 00000000..88bda2ae --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert @@ -0,0 +1,22 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "The equality operators and assignment operator are only allowed if the + * two operands are same size and type....Both array operands must be + * explicitly sized. When using the equality operators ... two arrays are + * equal if and only if all the elements are element-wise equal. + */ + + +uniform vec4 a[4]; +uniform mat4 b; + +void main() +{ + gl_Position = vec4(a != b); +} -- cgit v1.2.3