/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file depthrange-clear.c * * Tests that clears are appropriately unaffected by glDepthRange(). * Caught a regression in the intel driver with the metaops clear code. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END /** * Convenience function to draw an axis-aligned rectangle. */ static void draw_rect(float x, float y, float w, float h, float d) { float verts[4][4]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = d; verts[0][3] = 1.0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = d; verts[1][3] = 1.0; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = d; verts[2][3] = 1.0; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = d; verts[3][3] = 1.0; glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); } static void draw_rect_set(int y) { draw_rect(10, y, 10, 10, -.75); draw_rect(30, y, 10, 10, -.25); draw_rect(50, y, 10, 10, .25); draw_rect(70, y, 10, 10, .75); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int x, y; static float red[] = {1.0, 0.0, 0.0, 0.0}; static float green[] = {0.0, 1.0, 0.0, 0.0}; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glEnable(GL_DEPTH_TEST); glClearColor(0.0, 1.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor4fv(red); glClearDepth(0.5); glClear(GL_DEPTH_BUFFER_BIT); draw_rect_set(10); glDepthRange(0.5, 1.0); glClearDepth(0.5); glClear(GL_DEPTH_BUFFER_BIT); glDepthRange(0.0, 1.0); draw_rect_set(30); glDepthRange(0.0, 0.5); glClearDepth(0.5); glClear(GL_DEPTH_BUFFER_BIT); glDepthRange(0.0, 1.0); draw_rect_set(50); for (y = 0; y < 3; y++) { for (x = 0; x < 4; x++) { float *expected; if (x < 2) expected = green; else expected = red; pass &= piglit_probe_pixel_rgb(15 + x * 20, 15 + y * 20, expected); } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }