/* * Copyright © 2011 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ /** * Test glDrawArrays with glColorMaterial. * This exercises a Mesa bug where glColor() calls didn't effect * the color of lit surfaces when color material mode was used. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END #define DX0 -0.6 static GLfloat pos0[4][3] = { { 0.5 + DX0, -0.5, 0.0 }, { 0.5 + DX0, 0.5, 0.0 }, { -0.5 + DX0, 0.5, 0.0 }, { -0.5 + DX0, -0.5, 0.0 } }; #define DX1 0.6 static GLfloat pos1[4][3] = { { 0.5 + DX1, -0.5, 0.0 }, { 0.5 + DX1, 0.5, 0.0 }, { -0.5 + DX1, 0.5, 0.0 }, { -0.5 + DX1, -0.5, 0.0 } }; static GLfloat norms[4][3] = { { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1} }; enum piglit_result piglit_display(void) { static const GLfloat red[3] = {1.0f, 0.0f, 0.0f}; static const GLfloat green[3] = {0.0f, 1.0f, 0.0f}; GLboolean pass = GL_TRUE; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glClearColor(0.3, 0.3, 0.3, 1); glClear(GL_COLOR_BUFFER_BIT); /* red */ glColor3f(1, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, pos0); glNormalPointer(GL_FLOAT, 0, norms); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); /* green */ glColor3f(0, 1, 0); glVertexPointer(3, GL_FLOAT, 0, pos1); glNormalPointer(GL_FLOAT, 0, norms); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisable(GL_LIGHTING); if (!piglit_probe_pixel_rgb(piglit_width * 1 / 3, piglit_height / 2, red)) { pass = GL_FALSE; } if (!piglit_probe_pixel_rgb(piglit_width * 2 / 3, piglit_height / 2, green)) { pass = GL_FALSE; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { /* nop */ }