/* * Copyright (c) 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * @file * Tests GL_ARB_draw_instanced */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 500; config.window_height = 500; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "draw-instanced"; static GLint PosUniform, ColorUniform; #define PRIMS 8 static const char *VertShaderText = "#extension GL_ARB_draw_instanced: enable \n" "uniform vec2 Pos[8]; \n" "uniform vec4 Color[8]; \n" "void main() \n" "{ \n" #if 0 " vec4 p = ftransform(); \n" " vec2 pos = Pos[gl_InstanceIDARB]; \n" " p.x += pos.x; \n" " p.y += pos.y; \n" " gl_Position = p; \n" #else " vec4 p = gl_Vertex; \n" " vec2 pos = Pos[gl_InstanceIDARB]; \n" " p.x += pos.x; \n" " p.y += pos.y; \n" " gl_Position = gl_ModelViewProjectionMatrix * p; \n" #endif " gl_FrontColor = Color[gl_InstanceIDARB]; \n" "} \n"; static const char *FragShaderText = "void main() \n" "{ \n" " gl_FragColor = gl_Color; \n" "} \n"; static GLuint VertShader, FragShader, Program; static const GLfloat Positions[PRIMS][2] = { { -6, 6 }, { -4, 4 }, { -2, 2 }, { 0, 0 }, { 2, -2 }, { 4, -4 }, { 6, -6 }, { 8, -8 } }; static const GLfloat Colors[PRIMS][4] = { {1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {0.5, 0.5, 0.5, 1}, }; static GLboolean test_instancing(void) { static const GLfloat verts[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1} }; glVertexPointer(2, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(Program); glDrawArraysInstancedARB(GL_POLYGON, 0, 4, PRIMS); glUseProgram(0); { GLint i; GLint pos[4]; for (i = 0; i < PRIMS; i++) { /* use glRasterPos to determine where to read a sample pixel */ glRasterPos2fv(Positions[i]); glGetIntegerv(GL_CURRENT_RASTER_POSITION, pos); if (!piglit_probe_pixel_rgba(pos[0], pos[1], Colors[i])) { fprintf(stderr, "%s: instance %d failed to draw correctly\n", TestName, i); piglit_present_results(); return GL_FALSE; } } } piglit_present_results(); return GL_TRUE; } enum piglit_result piglit_display(void) { if (!test_instancing()) return PIGLIT_FAIL; return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_draw_instanced"); VertShader = piglit_compile_shader_text(GL_VERTEX_SHADER, VertShaderText); assert(VertShader); FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText); assert(FragShader); Program = piglit_link_simple_program(VertShader, FragShader); glUseProgram(Program); PosUniform = glGetUniformLocation(Program, "Pos"); ColorUniform = glGetUniformLocation(Program, "Color"); glUniform2fv(PosUniform, PRIMS, (GLfloat *) Positions); glUniform4fv(ColorUniform, PRIMS, (GLfloat *) Colors); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-5, 5, -5, 5, 10, 20); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -11.0); glScalef(0.5, 0.5, 1.0); }