/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * @file line-aa-width.c * * Tests that width 1.0 AA lines are of the appropriate thickness. * * The 965 driver was rendering them so that when the line was * centered on a pixel it was fullly lit and when it was off the pixel * center neither of the neighbors would be lit at all. It's quite * ugly. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 300; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static float y_from_x(float x) { return 2.0 + (piglit_height - 4.0) * (1.0 - cos(x / piglit_width * M_PI / 2)); } /* Check that the color is approximately gray. There was a report that * Gen3 Intel is failing at this. */ static GLboolean check_color(float *color) { float max = 0.0; static GLboolean reported = GL_FALSE; if (fabs(color[1] - color[0]) > max) max = fabs(color[1] - color[0]) > 0.01; if (fabs(color[2] - color[0]) > max) max = fabs(color[2] - color[0]) > 0.01; if (max > 0.02) { if (!reported) { printf("Found color %f, %f, %f, expected %f, %f, %f\n", color[0], color[1], color[2], color[0], color[0], color[0]); reported = GL_TRUE; } return GL_FALSE; } return GL_TRUE; } enum piglit_result piglit_display(void) { int x1; int seg_width = 30; float *screen; GLboolean pass = GL_TRUE; /* The coverage checking assumes that we'll be sampling along * the major axis, so a tall window will break that. */ if (piglit_width / piglit_height < 3) return PIGLIT_SKIP; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor4f(1.0, 1.0, 1.0, 1.0); glEnable(GL_LINE_SMOOTH); /* GL AA lines produce an alpha value */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ZERO); /* Draw a bunch of line segments with varying slopes across * the window. They're separated by a bit of space so that we * can see which regions we're going to sample in while * avoiding any need to worry about end caps. */ for (x1 = 0; x1 < piglit_width; x1 += seg_width) { int x2 = x1 + seg_width - 2; float y1, y2; if (x2 > piglit_width) x2 = piglit_width; y1 = y_from_x(x1); y2 = y_from_x(x2); glBegin(GL_LINES); glVertex2f(x1, y1); glVertex2f(x2, y2); glEnd(); } screen = malloc(piglit_width * piglit_height * 4 * sizeof(float)); glReadPixels(0, 0, piglit_width, piglit_height, GL_RGBA, GL_FLOAT, screen); /* Now, sample the middles of the segments and compare the total * coverage in each column */ for (x1 = 2; x1 < piglit_width; x1 += seg_width) { int x2 = x1 + seg_width - 4; int sample_x; float y1, y2; float avg = 0.0; float min = 100.0; float max = -100.0; char *err = NULL; if (x2 > piglit_width - 4) x2 = piglit_width - 4; /* If we don't have a couple of pixels to sample because we've * hit the edge of the window, we're done. */ if (x2 - x1 < 2) break; y1 = y_from_x(x1) - 2; y2 = y_from_x(x2) + 2; avg = 0; for (sample_x = x1; sample_x < x2; sample_x++) { int y; float col_total = 0.0; for (y = y1; y < y2; y++) { if (y < 0 || y >= piglit_height) continue; pass = pass && check_color(&screen[(y * piglit_width + sample_x) * 4]); col_total += screen[(y * piglit_width + sample_x) * 4]; } if (col_total > max) max = col_total; if (col_total < min) min = col_total; avg += col_total / (x2 - x1); } if (min < 0.25) err = "min < 0.25"; else if (avg / min > 2.0) err = "avg / min > 2.0"; else if (max / avg > 2.0) err = "max / avg > 2.0"; else if (max > 1.5) err = "max > 1.5"; if (err) { printf("Line from %d,%d-%d,%d had bad thickness (%s):\n", x1 - 2, (int)y_from_x(x1 - 2), x2 + 2, (int)y_from_x(x2 + 2), err); printf("min coverage: %f\n", min); printf("avg coverage: %f\n", avg); printf("max coverage: %f\n", max); pass = GL_FALSE; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }