/* * Copyright © 2013 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ /** * Test glPolygonMode + glPolygonOffset. * * Brian Paul * Feb 2013 */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = (PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH); PIGLIT_GL_TEST_CONFIG_END /** * Check that we drew a white outline around the blue polygon */ static bool check_lines_visible(int number) { static const float white[3] = {1, 1, 1}; static const float blue[3] = {0, 0, 1}; const int w = piglit_width, h = piglit_height; const int mx = w / 2, my = h / 2; float p[4]; bool pass = true; /* probe bottom */ if (!piglit_probe_pixel_rgb_silent(mx, 1, white, p)) { piglit_report_subtest_result(PIGLIT_FAIL, "config %d: Expected white pixel on bottom edge", number); pass = false; } /* probe top */ if (!piglit_probe_pixel_rgb_silent(mx, h-2, white, p)) { piglit_report_subtest_result(PIGLIT_FAIL, "config %d: Expected white pixel on top edge", number); pass = false; } /* probe left */ if (!piglit_probe_pixel_rgb_silent(1, my, white, p)) { piglit_report_subtest_result(PIGLIT_FAIL, "config %d: Expected white pixel on left edge", number); pass = false; } /* probe right */ if (!piglit_probe_pixel_rgb_silent(w-2, my, white, p)) { piglit_report_subtest_result(PIGLIT_FAIL, "config %d: Expected white pixel on right edge", number); pass = false; } /* probe center */ if (!piglit_probe_pixel_rgb_silent(mx, my, blue, p)) { piglit_report_subtest_result(PIGLIT_FAIL, "config %d: Expected blue pixel in center", number); pass = false; } return pass; } /** Draw rect with clockwise vertices */ static void rect_cw(float coords[2][2]) { glBegin(GL_POLYGON); glVertex2f(coords[0][0], coords[0][0]); glVertex2f(coords[0][0], coords[1][0]); glVertex2f(coords[1][0], coords[1][0]); glVertex2f(coords[1][0], coords[0][0]); glEnd(); } /** Draw rect with counter clockwise vertices */ static void rect_ccw(float coords[2][2]) { glBegin(GL_POLYGON); glVertex2f(coords[0][0], coords[0][0]); glVertex2f(coords[1][0], coords[0][0]); glVertex2f(coords[1][0], coords[1][0]); glVertex2f(coords[0][0], coords[1][0]); glEnd(); } enum color { WHITE, BLUE }; struct test_config { GLenum offsetEnable; float offsetFactor, offsetUnits; /* first prim: */ GLenum frontMode1, backMode1; enum color color1; GLenum winding1; /* second prim: */ GLenum frontMode2, backMode2; enum color color2; GLenum winding2; }; /** * For all these test configurations, we should wind up drawing a * blue filled quad with a white outline. */ static const struct test_config configs[] = { { GL_POLYGON_OFFSET_FILL, 1.0, 1.0, /* first prim */ GL_LINE, GL_LINE, WHITE, GL_CCW, /* second prim */ GL_FILL, GL_FILL, BLUE, GL_CCW }, { GL_POLYGON_OFFSET_FILL, 1.0, 1.0, /* first prim */ GL_FILL, GL_FILL, BLUE, GL_CCW, /* second prim */ GL_LINE, GL_LINE, WHITE, GL_CCW }, { GL_POLYGON_OFFSET_FILL, 1.0, 1.0, /* first prim */ GL_FILL, GL_LINE, BLUE, GL_CCW, /* second prim */ GL_FILL, GL_LINE, WHITE, GL_CW }, { GL_POLYGON_OFFSET_FILL, 1.0, 1.0, /* first prim */ GL_LINE, GL_FILL, WHITE, GL_CCW, /* second prim */ GL_LINE, GL_FILL, BLUE, GL_CW }, { GL_POLYGON_OFFSET_LINE, 1.0, -1.0, /* first prim */ GL_LINE, GL_FILL, WHITE, GL_CCW, /* second prim */ GL_LINE, GL_FILL, BLUE, GL_CW }, { GL_POLYGON_OFFSET_LINE, 1.0, -1.0, /* first prim */ GL_LINE, GL_FILL, BLUE, GL_CW, /* second prim */ GL_LINE, GL_FILL, WHITE, GL_CCW }, { GL_POLYGON_OFFSET_LINE, 1.0, -1.0, /* first prim */ GL_FILL, GL_LINE, BLUE, GL_CCW, /* second prim */ GL_FILL, GL_LINE, WHITE, GL_CW } }; /** Test one configuration */ static bool test(int config_number) { const struct test_config *config = &configs[config_number]; bool pass; float white_coords[2][2], blue_coords[2][2], (*coords)[2]; /* for drawing the filled quad (cover the whole window) */ blue_coords[0][0] = 0; blue_coords[0][1] = 0; blue_coords[1][0] = piglit_width; blue_coords[1][1] = piglit_height; /* for drawing the outline (2 pixels smaller than the window size) */ white_coords[0][0] = 1; white_coords[0][1] = 1; white_coords[1][0] = piglit_width - 2; white_coords[1][1] = piglit_height - 2; assert(config->offsetEnable == GL_POLYGON_OFFSET_FILL || config->offsetEnable == GL_POLYGON_OFFSET_LINE || config->offsetEnable == GL_POLYGON_OFFSET_POINT); assert(config->frontMode1 == GL_LINE || config->frontMode1 == GL_FILL || config->frontMode1 == GL_POINT); assert(config->backMode1 == GL_LINE || config->backMode1 == GL_FILL || config->backMode1 == GL_POINT); assert(config->winding1 == GL_CW || config->winding1 == GL_CCW); assert(config->winding2 == GL_CW || config->winding2 == GL_CCW); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(config->offsetEnable); glPolygonOffset(config->offsetFactor, config->offsetUnits); /* draw first prim */ glPolygonMode(GL_FRONT, config->frontMode1); glPolygonMode(GL_BACK, config->backMode1); if (config->color1 == WHITE) { glColor3f(1, 1, 1); coords = white_coords; } else { glColor3f(0, 0, 1); coords = blue_coords; } if (config->winding1 == GL_CW) rect_cw(coords); else rect_ccw(coords); /* draw second prim */ glPolygonMode(GL_FRONT, config->frontMode2); glPolygonMode(GL_BACK, config->backMode2); if (config->color2 == WHITE) { glColor3f(1, 1, 1); coords = white_coords; } else { glColor3f(0, 0, 1); coords = blue_coords; } if (config->winding2 == GL_CW) rect_cw(coords); else rect_ccw(coords); /* check results */ pass = check_lines_visible(config_number); piglit_present_results(); glDisable(config->offsetEnable); return pass; } enum piglit_result piglit_display(void) { int i; bool pass = true; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); /* Sub-pixel translation so that lines hit specific pixels */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.375, 0.375, 0.0); for (i = 0; i < ARRAY_SIZE(configs); i++) { pass = test(i) && pass; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glClearColor(1, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); }