/* * Copyright (c) The Piglit project 2008 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * Test a number of basic TexGen functions. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 128; config.window_height = 128; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static int CurrentTest = 0; static int UseFragmentProgram = 0; /** * The test uses a 4x4 clamped, nearest-filtered texture with the following * RGB colors. The pattern matches what @ref TextureFP produces and is filled * in in @ref Init. */ static GLfloat TextureData[4][4][3]; /** * Implement the inner part of the above texture in a fragment program. */ static const char TextureFP[] = "!!ARBfp1.0\n" "TEMP r0;\n" "MUL r0, fragment.texcoord, 4;\n" "FLR r0, r0;\n" "MUL result.color, r0, 0.25;\n" "END\n"; static void probe_cell(const char* testname, int x, int y, const float* expected) { if (!piglit_probe_pixel_rgb((2*x+1)*piglit_width/8, (2*y+1)*piglit_height/8, expected)) { fprintf(stderr, "%s: %i,%i failed\n", testname, x, y); if (piglit_automatic) piglit_report_result(PIGLIT_FAIL); } } /** * Sanity test whether the texture is rendered correctly at all. */ static void test_sanity(void) { int x, y; glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(0, 1); glVertex2f(0, 1); glEnd(); for(y = 0; y < 4; ++y) { for(x = 0; x < 4; ++x) probe_cell("test_sanity", x, y, TextureData[y][x]); } piglit_present_results(); } static void do_test_texgen_eye(const char* testname) { static GLfloat sPlane1[4] = { 1.0, 0.0, 0.0, 0.25 }; static GLfloat sPlane2[4] = { 1.0, 0.0, 0.0, -0.25 }; static GLfloat sPlane3[4] = { -1.0, 0.0, 0.0, 1.25 }; int x, y; glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); // Note: Modelview matrix is identity glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGenfv(GL_S, GL_EYE_PLANE, sPlane1); glEnable(GL_TEXTURE_GEN_S); // Draw lower left quad glBegin(GL_QUADS); glTexCoord2f(0, 0.25); glVertex2f(0.0, 0.0); glTexCoord2f(0, 0.25); glVertex2f(0.5, 0.0); glTexCoord2f(0, 0.75); glVertex2f(0.5, 0.5); glTexCoord2f(0, 0.75); glVertex2f(0.0, 0.5); glEnd(); // Draw lower right quad glTexGenfv(GL_S, GL_EYE_PLANE, sPlane2); glPushMatrix(); glTranslatef(0.5, -0.5, 0.0); glScalef(2.0, 1.0, 1.0); glBegin(GL_QUADS); glTexCoord2f(0, 0.25); glVertex2f(0.0, 0.5); glTexCoord2f(0, 0.25); glVertex2f(0.25, 0.5); glTexCoord2f(0, 0.75); glVertex2f(0.25, 1.0); glTexCoord2f(0, 0.75); glVertex2f(0.0, 1.0); glEnd(); glPopMatrix(); // Draw upper left quad glPushMatrix(); glTranslatef(1.0, 0.5, 0.0); glScalef(-1.0, 1.0, 1.0); glTexGenfv(GL_S, GL_EYE_PLANE, sPlane3); glBegin(GL_QUADS); glTexCoord2f(0, 0.25); glVertex2f(1.0, 0.0); glTexCoord2f(0, 0.25); glVertex2f(0.5, 0.0); glTexCoord2f(0, 0.75); glVertex2f(0.5, 0.5); glTexCoord2f(0, 0.75); glVertex2f(1.0, 0.5); glEnd(); glPopMatrix(); glDisable(GL_TEXTURE_GEN_S); for(y = 0; y < 2; ++y) { for(x = 0; x < 2; ++x) probe_cell(testname, x, y, TextureData[y+1][x+1]); } piglit_present_results(); } static void test_texgen_eye(void) { do_test_texgen_eye("test_texgen_eye"); } static void test_texgen_eye_fp(void) { if (UseFragmentProgram) { glEnable(GL_FRAGMENT_PROGRAM_ARB); do_test_texgen_eye("test_texgen_eye_fp"); glDisable(GL_FRAGMENT_PROGRAM_ARB); } } static struct { const char* name; void (*function)(void); } Tests[] = { { "sanity", &test_sanity }, { "texgen_eye", &test_texgen_eye }, { "texgen_eye_fp", &test_texgen_eye_fp } }; #define NrTests (ARRAY_SIZE(Tests)) enum piglit_result piglit_display(void) { if (piglit_automatic) { int i; for(i = 0; i < NrTests; ++i) Tests[i].function(); return PIGLIT_PASS; } else { Tests[CurrentTest].function(); return PIGLIT_PASS; } } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 't': CurrentTest++; if (CurrentTest >= NrTests) CurrentTest = 0; printf("Test: %s\n", Tests[CurrentTest].name); break; case 27: exit(0); break; } piglit_post_redisplay(); } void piglit_init(int argc, char *argv[]) { int x, y; if (!piglit_automatic) { printf("Press 't' to switch tests; Escape to quit\n"); piglit_set_keyboard_func(Key); } if (piglit_use_fragment_program()) { UseFragmentProgram = 1; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, TextureFP)); } for(y = 0; y < 4; ++y) { for(x = 0; x < 4; ++x) { TextureData[y][x][0] = x * 0.25; TextureData[y][x][1] = y * 0.25; TextureData[y][x][2] = 0.0; } } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_FLOAT, TextureData); glEnable(GL_TEXTURE_2D); piglit_ortho_projection(1.0, 1.0, GL_FALSE); }