/* * Copyright (c) The Piglit project 2008 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * Test whether rendering does not bleed into areas outside the window. * This is done by creating a subwindow and verifying that rendering in * the main window vs. in the sub window is clipped correctly. * * This test was prompted by http://bugs.freedesktop.org/show_bug.cgi?id=16123 */ #include "piglit-util-gl-common.h" static const int MainWidth = 128, MainHeight = 128; static const int SubX = 32, SubY = 32; static const int SubWidth = 64, SubHeight = 64; static int Automatic = 0; static int MainWindow; static int SubWindow; static int verify(float mainr, float maing, float mainb, float subr, float subg, float subb, const char* testname) { float mainf[128][128][3]; float sub[64][64][3]; int x, y; glutSetWindow(MainWindow); glReadPixels(0, 0, 128, 128, GL_RGB, GL_FLOAT, mainf); glutSetWindow(SubWindow); glReadPixels(0, 0, 64, 64, GL_RGB, GL_FLOAT, sub); for(x = 0; x < 128; ++x) { for(y = 0; y < 128; ++y) { float delta; if (x >= 32 && x < 96 && y >= 32 && y < 96) continue; delta = fabs(mainr - mainf[y][x][0]) + fabs(maing - mainf[y][x][1]) + fabs(mainb - mainf[y][x][2]); if (delta > 0.01) { printf("Test %s: Fail at main window pixel %i,%i\n", testname, x, y); printf(" Expected: %5.3f %5.2f %5.3f\n", mainr, maing, mainb); printf(" Actual: %5.3f %5.2f %5.3f\n", mainf[y][x][0], mainf[y][x][1], mainf[y][x][2]); return 0; } } } for(x = 0; x < 64; ++x) { for(y = 0; y < 64; ++y) { float delta; delta = fabs(subr - sub[y][x][0]) + fabs(subg - sub[y][x][1]) + fabs(subb - sub[y][x][2]); if (delta > 0.01) { printf("Test %s: Fail at sub window pixel %i,%i\n", testname, x, y); printf(" Expected: %5.3f %5.2f %5.3f\n", subr, subg, subb); printf(" Actual: %5.3f %5.2f %5.3f\n", sub[y][x][0], sub[y][x][1], sub[y][x][2]); return 0; } } } return 1; } static void test(void) { int success = 1; glutSetWindow(MainWindow); glClearColor(1, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glFinish(); glutSetWindow(SubWindow); glClearColor(0, 1, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glFinish(); success = success && verify(1, 0, 0, 0, 1, 0, "initial clear"); glutSetWindow(MainWindow); glClearColor(0, 0, 1, 0); glClear(GL_COLOR_BUFFER_BIT); glFinish(); success = success && verify(0, 0, 1, 0, 1, 0, "re-clear main window"); glutSetWindow(SubWindow); glColor3f(1, 1, 0); glBegin(GL_QUADS); glVertex2f(-1, -1); glVertex2f( 2, -1); glVertex2f( 2, 2); glVertex2f(-1, 2); glEnd(); glFinish(); success = success && verify(0, 0, 1, 1, 1, 0, "render in sub window"); glutSetWindow(MainWindow); glColor3f(0, 1, 1); glBegin(GL_QUADS); glVertex2f(-1, -1); glVertex2f( 2, -1); glVertex2f( 2, 2); glVertex2f(-1, 2); glEnd(); glFinish(); success = success && verify(0, 1, 1, 1, 1, 0, "render in main window"); if (Automatic) piglit_report_result(success ? PIGLIT_PASS : PIGLIT_FAIL); } static void RedisplayMain(void) { test(); } static void RedisplaySub(void) { test(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); if (argc == 2 && !strcmp(argv[1], "-auto")) Automatic = 1; glutInitWindowPosition(0, 0); glutInitWindowSize(MainWidth, MainHeight); glutInitDisplayMode(PIGLIT_GL_VISUAL_RGB); glutCreateWindow(argv[0]); piglit_dispatch_default_init(); glutReshapeFunc(Reshape); glutDisplayFunc(RedisplayMain); if (!Automatic) glutKeyboardFunc(Key); MainWindow = glutGetWindow(); SubWindow = glutCreateSubWindow(MainWindow, SubX, SubY, SubWidth, SubHeight); glutReshapeFunc(Reshape); glutDisplayFunc(RedisplaySub); glutMainLoop(); return 0; }