// [config] // expect_result: fail // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL - * * From page 27 (page 33 of the PDF) of the GLSL 1.20 spec: * * "Only variables output from a vertex shader can be candidates for * invariance." */ #version 120 invariant uniform vec2 x; void main() { }