/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glslparsertest.c * * Tests that compiling (but not linking or drawing with) a given * shader either succeeds or fails as expected. */ #include #include "piglit-util-gl-common.h" static unsigned parse_glsl_version_number(const char *str); PIGLIT_GL_TEST_CONFIG_BEGIN if (argc > 3) { const unsigned int int_version = parse_glsl_version_number(argv[3]); switch (int_version) { case 100: config.supports_gl_compat_version = 10; config.supports_gl_es_version = 20; break; case 300: config.supports_gl_compat_version = 10; config.supports_gl_es_version = 30; break; default: { const unsigned int gl_version = required_gl_version_from_glsl_version(int_version); config.supports_gl_compat_version = gl_version; if (gl_version < 31) config.supports_gl_core_version = 0; else config.supports_gl_core_version = gl_version; } break; } } else { config.supports_gl_compat_version = 10; config.supports_gl_es_version = 20; } config.window_width = 200; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static char *filename; static int expected_pass; static int gl_version_times_10 = 0; static int check_link = 0; static unsigned requested_version = 110; static bool test_requires_geometry_shader4 = false; static GLint get_shader_compile_status(GLuint shader) { GLint status; #if defined PIGLIT_USE_OPENGL if (gl_version_times_10 >= 20) { glGetShaderiv(shader, GL_COMPILE_STATUS, &status); } else { glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); } #elif defined PIGLIT_USE_OPENGL_ES2 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); #else # error #endif return status; } static GLsizei get_shader_info_log_length(GLuint shader) { GLsizei length; #if defined PIGLIT_USE_OPENGL if (gl_version_times_10 >= 20) { glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); } else { glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); } #elif defined PIGLIT_USE_OPENGL_ES2 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); #else # error #endif return length; } /** * Attach a dumy shader of the given type. */ static void attach_dummy_shader(GLuint shader_prog, GLenum type) { const char *shader_template; char shader_text[128]; GLint shader; switch (type) { case GL_VERTEX_SHADER: shader_template = "#version %d\n" "void main() { gl_Position = vec4(0.0); }"; break; case GL_FRAGMENT_SHADER: shader_template = "#version %d\n" "void main() { }"; break; default: printf("No dummy shader available for this shader type\n"); piglit_report_result(PIGLIT_FAIL); break; } sprintf(shader_text, shader_template, requested_version); shader = piglit_compile_shader_text(type, shader_text); glAttachShader(shader_prog, shader); } /** * GLES requires both vertex and fragment shaders to be present in * order to link. From section 2.10.3 (Program Objects) of the GLES 2.0 spec: * * "Linking will also fail ... if program does not contain both a * vertex shader and a fragment shader ..." * * So compile a dummy shader of type complementary to "type" and * attach it to shader_prog. */ static void attach_complementary_shader(GLuint shader_prog, GLenum type) { switch (type) { case GL_FRAGMENT_SHADER: attach_dummy_shader(shader_prog, GL_VERTEX_SHADER); break; case GL_VERTEX_SHADER: attach_dummy_shader(shader_prog, GL_FRAGMENT_SHADER); break; default: fprintf(stderr, "Unexpected type in attach_complementary_shader()"); piglit_report_result(PIGLIT_FAIL); exit(1); } } static void test(void) { GLint prog; GLint ok; GLchar *prog_string; FILE *out; GLboolean pass; GLchar *info; GLint size; GLenum type; char *failing_stage = NULL; if (strcmp(filename + strlen(filename) - 4, "frag") == 0) type = GL_FRAGMENT_SHADER; else if (strcmp(filename + strlen(filename) - 4, "vert") == 0) type = GL_VERTEX_SHADER; #ifdef PIGLIT_USE_OPENGL else if (strcmp(filename + strlen(filename) - 4, "geom") == 0) type = GL_GEOMETRY_SHADER; #endif else { fprintf(stderr, "Couldn't determine type of program %s\n", filename); piglit_report_result(PIGLIT_FAIL); exit(1); } piglit_require_vertex_shader(); piglit_require_fragment_shader(); prog_string = piglit_load_text_file(filename, NULL); if (prog_string == NULL) { fprintf(stderr, "Couldn't open program %s: %s\n", filename, strerror(errno)); exit(1); } prog = glCreateShader(type); glShaderSource(prog, 1, (const GLchar **)&prog_string, NULL); glCompileShader(prog); ok = get_shader_compile_status(prog); size = get_shader_info_log_length(prog); if (size != 0) { info = malloc(size); glGetShaderInfoLog(prog, size, NULL, info); } else { info = "(no compiler output)"; } if (!ok) { failing_stage = "compile"; } else { /* Try linking the shader if it compiled. We do this * even if --check-link wasn't specified, to increase * coverage of linker code. */ GLuint shader_prog; shader_prog = glCreateProgram(); glAttachShader(shader_prog, prog); if (requested_version == 100) attach_complementary_shader(shader_prog, type); #if PIGLIT_USE_OPENGL if (type == GL_GEOMETRY_SHADER) attach_dummy_shader(shader_prog, GL_VERTEX_SHADER); if (test_requires_geometry_shader4) { /* The default value of * GL_GEOMETRY_VERTICES_OUT_ARB is zero, which * is useless for testing. Use a value of 3. */ glProgramParameteriARB(prog, GL_GEOMETRY_VERTICES_OUT_ARB, 3); } #endif glLinkProgram(shader_prog); if (check_link) { ok = piglit_link_check_status_quiet(shader_prog); if (!ok) { failing_stage = "link"; } } glDeleteProgram(shader_prog); } pass = (expected_pass == ok); if (pass) out = stdout; else out = stderr; if (!ok) { fprintf(out, "Failed to %s %s shader %s: %s\n", failing_stage, type == GL_FRAGMENT_SHADER ? "fragment" : "vertex", filename, info); if (expected_pass) { printf("Shader source:\n"); printf("%s\n", prog_string); } } else { fprintf(out, "Successfully %s %s shader %s: %s\n", check_link ? "compiled and linked" : "compiled", type == GL_FRAGMENT_SHADER ? "fragment" : "vertex", filename, info); if (!expected_pass) { printf("Shader source:\n"); printf("%s\n", prog_string); } } if (size != 0) free(info); free(prog_string); glDeleteShader(prog); piglit_report_result (pass ? PIGLIT_PASS : PIGLIT_FAIL); } static void usage(char *name) { printf("%s {options} " "{requested GLSL vesion} {list of required GL extensions}\n", name); printf("\nSupported options:\n"); printf(" --check-link: also detect link failures\n"); exit(1); } /** * Process any options and remove them from the argv array. Return * the new argc. */ int process_options(int argc, char **argv) { int i = 1; int new_argc = 1; while (i < argc) { if (argv[i][0] == '-') { if (strcmp(argv[i], "--check-link") == 0) check_link = 1; else usage(argv[0]); /* do not retain the option; we've processed it */ i++; } else { /* retain the option in the argv array */ argv[new_argc++] = argv[i++]; } } return new_argc; } static unsigned parse_glsl_version_number(const char *str) { unsigned major = 0; unsigned minor = 0; /* Accept a return value of either 1 or 2 from sscanf(), so * that the version number may be supplied as either "" * or ".". */ if (sscanf(str, "%u.%u", &major, &minor) == 0) { printf("Ill-formed GLSL version number: %s\n", str); piglit_report_result(PIGLIT_FAIL); } return (major * 100) + minor; } static unsigned parse_glsl_version_string(const char *str) { if (piglit_is_gles()) { /* In GLSL ES, the string returned by * glGetString(GL_SHADING_LANGUAGE_VERSION) is * prefixed by some text. Verify that the expected * text is there and skip it before calling * parse_glsl_version_number(). */ const char *expected_prefix = "OpenGL ES GLSL ES "; if (strncmp(str, expected_prefix, strlen(expected_prefix)) != 0) { printf("Ill-formed GLSL version string: %s\n", str); piglit_report_result(PIGLIT_FAIL); } str += strlen(expected_prefix); } return parse_glsl_version_number(str); } static void check_version(unsigned glsl_version) { if (!piglit_is_gles()) { if (requested_version == 100) { piglit_require_extension("GL_ARB_ES2_compatibility"); return; } else if (requested_version == 300) { piglit_require_extension("GL_ARB_ES3_compatibility"); return; } } if (glsl_version < requested_version) { fprintf(stderr, "GLSL version is %u.%u, but requested version %u.%u is required\n", glsl_version / 100, glsl_version % 100, requested_version / 100, requested_version % 100); piglit_report_result(PIGLIT_SKIP); } } void piglit_init(int argc, char**argv) { const char *glsl_version_string; unsigned glsl_version = 0; int i; argc = process_options(argc, argv); if (argc < 3) usage(argv[0]); if (strlen(argv[1]) < 5) usage(argv[0]); filename = argv[1]; if (strcmp(argv[2], "pass") == 0) expected_pass = 1; else if (strcmp(argv[2], "fail") == 0) expected_pass = 0; else usage(argv[0]); if (argc > 3) requested_version = parse_glsl_version_number(argv[3]); gl_version_times_10 = piglit_get_gl_version(); if (gl_version_times_10 < 20 && !piglit_is_extension_supported("GL_ARB_shader_objects")) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); exit(1); } glsl_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); if (glsl_version_string != NULL) glsl_version = parse_glsl_version_string(glsl_version_string); check_version(glsl_version); for (i = 4; i < argc; i++) { if (argv[i][0] == '!') { piglit_require_not_extension(argv[i] + 1); } else { piglit_require_extension(argv[i]); if (strstr(argv[i], "geometry_shader4") != NULL) test_requires_geometry_shader4 = true; } } test(); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }