// [config] // expect_result: pass // glsl_version: 1.10 // glsles_version: 1.00 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] struct S2 { float f; }; struct S1 { float f; S2 s2; }; float process(S1 s1); float process(S2 s2); void main() { S1 s1 = S1(1.0, S2(1.0)); gl_Position = vec4(process(s1)); } float process(S1 s1) { return s1.f + process(s1.s2); } float process(S2 s2) { return s2.f; }