// [config] // expect_result: pass // glsles_expect_result: fail // glsl_version: 1.10 // glsles_version: 1.00 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] uniform sampler2DRect samp; void main() { gl_FragColor = texture2DRect(samp, vec2(0.0, 0.0)); }