/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glx-tfp.c * Tests the GLX_EXT_texture_from_pixmap extension, in particular the bug * reported in https://bugs.freedesktop.org/show_bug.cgi?id=19910 in which * the RGB/RGBA attribute of the drawable was misplaced, resulting in always * acting as if the pixmap had the alpha channel present. * * This test is based loosely on the testcase attached to that bug, by * Neil Roberts . */ #include "piglit-util-gl-common.h" #include "piglit-glx-util.h" #include "GL/glx.h" #include "X11/extensions/Xrender.h" GLfloat tex_data[4][4] = { { 1.0, 0.0, 0.0, 1.0 }, { 1.0, 0.0, 0.0, 0.5 }, { 0.0, 1.0, 0.0, 1.0 }, { 0.0, 1.0, 0.0, 0.5 }, }; #define WIN_WIDTH 256 #define WIN_HEIGHT 128 static GLXPixmap rgb_pixmap, rgba_pixmap; static Display *dpy; static Window win; int piglit_width = WIN_WIDTH; int piglit_height = WIN_HEIGHT; static PFNGLXBINDTEXIMAGEEXTPROC pglXBindTexImageEXT; static PFNGLXRELEASETEXIMAGEEXTPROC pglXReleaseTexImageEXT; static GLboolean check_pixel(GLboolean has_alpha, GLfloat *tex_color, int x, int y) { GLfloat color[3]; if (has_alpha) { color[0] = tex_color[0] * tex_color[3]; color[1] = tex_color[1] * tex_color[3]; color[2] = tex_color[2] * tex_color[3]; } else { color[0] = tex_color[0]; color[1] = tex_color[1]; color[2] = tex_color[2]; } return piglit_probe_pixel_rgb(x, y, color); } static GLboolean check_results(GLboolean has_alpha, int x, int y, int w, int h) { GLboolean pass = GL_TRUE; pass &= check_pixel(has_alpha, tex_data[0], x + w * 1 / 4, y + h * 1 / 4); pass &= check_pixel(has_alpha, tex_data[1], x + w * 3 / 4, y + h * 1 / 4); pass &= check_pixel(has_alpha, tex_data[2], x + w * 1 / 4, y + h * 3 / 4); pass &= check_pixel(has_alpha, tex_data[3], x + w * 3 / 4, y + h * 3 / 4); return pass; } static void draw_pixmap(GLXPixmap pixmap, int x, int y, int w, int h) { GLuint texname; GLfloat tex_coords[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; GLfloat vertex_coords[4][2]; vertex_coords[0][0] = x; vertex_coords[0][1] = y; vertex_coords[1][0] = x + w; vertex_coords[1][1] = y; vertex_coords[2][0] = x + w; vertex_coords[2][1] = y + h; vertex_coords[3][0] = x; vertex_coords[3][1] = y + h; /* Create the texture. */ glGenTextures(1, &texname); glBindTexture(GL_TEXTURE_2D, texname); glEnable(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); /* Set the texture combiner to give {r*a, g*a, b*a, a} so we can see * the effect of the alpha channel in terms of color. */ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE); /* ignored */ pglXBindTexImageEXT(dpy, pixmap, GLX_FRONT_LEFT_EXT, NULL); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, tex_coords); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertex_coords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); pglXReleaseTexImageEXT(dpy, pixmap, GLX_FRONT_LEFT_EXT); glDeleteTextures(1, &texname); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); } static enum piglit_result draw(Display *dpy) { GLboolean pass = GL_TRUE; int draw_w = piglit_width / 4; int draw_h = piglit_height / 2; int rgb_x = piglit_width / 8; int rgb_y = piglit_height / 4; int rgba_x = piglit_width * 5 / 8; int rgba_y = piglit_height / 4; /* Clear background to gray */ glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); draw_pixmap(rgb_pixmap, rgb_x, rgb_y, draw_w, draw_h); draw_pixmap(rgba_pixmap, rgba_x, rgba_y, draw_w, draw_h); pass &= check_results(GL_FALSE, rgb_x, rgb_y, draw_w, draw_h); pass &= check_results(GL_TRUE, rgba_x, rgba_y, draw_w, draw_h); glXSwapBuffers(dpy, win); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void set_pixel(Display *dpy, Picture picture, int x, int y, GLfloat *color) { XRectangle rect = {x, y, 1, 1}; XRenderColor render_color; render_color.red = 0xffff * color[0]; render_color.green = 0xffff * color[1]; render_color.blue = 0xffff * color[2]; render_color.alpha = 0xffff * color[3]; XRenderFillRectangles(dpy, PictOpSrc, picture, &render_color, &rect, 1); } /** * Creates a Pixmap and GLXPixmap with tex_data as the contents. */ static GLXPixmap create_pixmap(GLenum format) { static const int rgb_fb_config_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_BIND_TO_TEXTURE_RGB_EXT, 1, None }; static const int rgba_fb_config_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_BIND_TO_TEXTURE_RGBA_EXT, 1, None }; static const int rgb_pixmap_attribs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT, None }; static const int rgba_pixmap_attribs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT, None }; static const int *fb_config_attribs, *pixmap_attribs; GLXFBConfig *fb_configs; GLXFBConfig fb_config; int n_fb_configs; Pixmap pixmap; GLXPixmap glx_pixmap; XVisualInfo *vis; XRenderPictFormat *render_format; Picture picture; if (format == GL_RGBA) { fb_config_attribs = rgba_fb_config_attribs; pixmap_attribs = rgba_pixmap_attribs; render_format = XRenderFindStandardFormat(dpy, PictStandardARGB32); } else { fb_config_attribs = rgb_fb_config_attribs; pixmap_attribs = rgb_pixmap_attribs; render_format = XRenderFindStandardFormat(dpy, PictStandardRGB24); } fb_configs = glXChooseFBConfig(dpy, DefaultScreen(dpy), fb_config_attribs, &n_fb_configs); if (fb_configs == NULL || n_fb_configs < 1) { fprintf(stderr, "No %s TFP FB config found\n", format == GL_RGBA ? "RGBA" : "RGB"); return None; } fb_config = fb_configs[n_fb_configs - 1]; pixmap = XCreatePixmap(dpy, RootWindow(dpy, DefaultScreen(dpy)), 2, 2, render_format->depth); picture = XRenderCreatePicture(dpy, pixmap, render_format, 0, NULL); glx_pixmap = glXCreatePixmap(dpy, fb_config, pixmap, pixmap_attribs); vis = glXGetVisualFromFBConfig(dpy, fb_config); set_pixel(dpy, picture, 0, 0, tex_data[0]); set_pixel(dpy, picture, 1, 0, tex_data[1]); set_pixel(dpy, picture, 0, 1, tex_data[2]); set_pixel(dpy, picture, 1, 1, tex_data[3]); XFree(fb_configs); XFree(vis); return glx_pixmap; } static void init(void) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); rgb_pixmap = create_pixmap(GL_RGB); rgba_pixmap = create_pixmap(GL_RGBA); } int main(int argc, char**argv) { XVisualInfo *visinfo; GLXContext ctx; int i; for(i = 1; i < argc; ++i) { if (!strcmp(argv[i], "-auto")) piglit_automatic = 1; else fprintf(stderr, "Unknown option: %s\n", argv[i]); } dpy = XOpenDisplay(NULL); if (dpy == NULL) { fprintf(stderr, "couldn't open display\n"); piglit_report_result(PIGLIT_FAIL); } visinfo = piglit_get_glx_visual(dpy); ctx = piglit_get_glx_context(dpy, visinfo); win = piglit_get_glx_window(dpy, visinfo); XFree(visinfo); glXMakeCurrent(dpy, win, ctx); piglit_dispatch_default_init(); if (piglit_automatic) piglit_glx_set_no_input(); XMapWindow(dpy, win); piglit_require_glx_extension(dpy, "GLX_EXT_texture_from_pixmap"); if (!piglit_is_extension_supported("GL_ARB_texture_env_combine")) { fprintf(stderr, "Test requires GL_ARB_texture_env_combine\n"); piglit_report_result(PIGLIT_SKIP); } pglXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC) glXGetProcAddress((GLubyte *)"glXBindTexImageEXT"); pglXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC) glXGetProcAddress((GLubyte *)"glXReleaseTexImageEXT"); if (pglXBindTexImageEXT == NULL || pglXReleaseTexImageEXT == NULL) { fprintf(stderr, "Couldn't get TFP functions\n"); piglit_report_result(PIGLIT_FAIL); exit(1); } init(); if (!piglit_automatic) { printf("Left rectangle (RGB) should be green on the top and\n" "red on the bottom. The right rectangle (RGBA) should\n" "be the same, but darker on the right half.\n"); printf("Press Escape to quit\n"); } piglit_glx_event_loop(dpy, draw); return 0; }