[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const vec2 p0 = vec2(1.2, 3.4); const vec2 p1 = vec2(4.9, -5.6); const float dist1 = distance(p0, p1); const float dist2 = distance(p1, p0); gl_FragColor = vec4(dist1 - 9.0, dist2 - 9.0, 0.0, 1.0); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.73087868591526 0.73087868591526