[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const vec4 v1 = vec4(1.0, 0.0, 2.0, 0.0); const vec4 v2 = vec4(0.0, 1.0, 0.0, 2.0); const vec4 v3 = vec4(0.5, 0.5, 0.75, 0.25); const vec4 vm = mix(v1, v2, v3); gl_FragColor = vm; } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.5 0.5 0.5