[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const bvec4 res = notEqual(vec4(-2.0, 0.0, 0.123, -1000.5), vec4(-2.4, 0.0, 0.456, 12.5)); gl_FragColor = (res == bvec4(true, false, true, true)) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 1.0 0.0