[require] GLSL >= 1.10 [vertex shader] varying vec4 color; void main() { gl_Position = ftransform(); color = vec4(1.0, 1.0, 0.0, 0.0); } [fragment shader] /* Tests for what was a crasher bug in glsl_copy_propagation_elements */ varying vec4 color; void main() { vec4 col = color; for (int i = 0; i < 4; i++) { col.r = col.b; } gl_FragColor = col; } [test] draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0