# [description] # This test exercises a corner case of copy propagation found in Mesa: # double negation of a value should restore the original value. [require] GLSL >= 1.10 [vertex shader] #version 110 void main(void) { gl_Position = gl_Vertex; } [fragment shader] #version 110 uniform float x; void main(void) { float y = -x; float z = -y; gl_FragColor = vec4(0.5 + x, 0.5 + y, 0.5 + z, 1.0); } [test] uniform float x 0.25 draw rect -1 -1 2 2 probe all rgba 0.75 0.25 0.75 1.0