uniform vec4 color; void main() { int count = int(color.w); int count1 = int(count / 4); int count2 = count - count1 * 4; vec3 c = color.xyz; int i, j; for (i = 0; i < count1; i++) { for (j = 0; j < count2; j++) { c = c.yzx; } } gl_FragColor = vec4(c, 1.0); }