[require] GLSL >= 1.10 [vertex shader] varying vec4 color; void main() { ivec4 val = ivec4(0, 01, 010, 04); gl_Position = gl_Vertex; color = vec4(val) / vec4(1.0, 2.0, 16.0, 8.0); } [fragment shader] varying vec4 color; void main() { gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe rgba 1 1 0.0 0.5 0.5 0.5