#This test reproduces Mesa bug 34374. [require] GLSL >= 1.20 [vertex shader] #version 120 varying vec4 color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; float a[]; float a[] = float[](0,1); if (a[1] == 1) color = vec4(0.0, 1.0, 0.0, 1.0); else color = vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] varying vec4 color; void main() { gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe all rgb 0.0 1.0 0.0