/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file glsl-vs-user-varying-ff.c * Test a vertex shader with a user-defined varying used with fixed function * * \author Ian Romanick */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " color = vec4(0.0, 1.0, 0.0, 1.0);\n" " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n" ; GLuint prog; enum piglit_result piglit_display(void) { static const float green[3] = { 0.0, 1.0, 0.0 }; enum piglit_result result = PIGLIT_PASS; glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(10, 10, 10, 10); if (!piglit_probe_pixel_rgb(15, 15, green)) result = PIGLIT_FAIL; if (!piglit_automatic) piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLuint vs; piglit_require_gl_version(20); glClearColor(0.3, 0.3, 0.3, 0.0); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); prog = piglit_link_simple_program(vs, 0); glDeleteShader(vs); /* Don't try to render if the program failed to link, and linking * had better succeed! */ if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); }