/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file arb_es2_compatibility-maxvectors.c * * Tests that MAX_*_VECTORS = MAX_*_COMPONENTS / 4. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 100; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { #ifdef GL_ARB_ES2_compatibility GLboolean pass = GL_TRUE; GLint floats, vecs; piglit_require_gl_version(20); if (!piglit_is_extension_supported("GL_ARB_ES2_compatibility")) { printf("Requires ARB_ES2_compatibility\n"); piglit_report_result(PIGLIT_SKIP); } glGetIntegerv(GL_MAX_VARYING_FLOATS, &floats); glGetIntegerv(GL_MAX_VARYING_VECTORS, &vecs); if (floats / 4 != vecs) { printf("GL_MAX_VARYING_FLOATS / 4 != GL_MAX_VARYING_VECTORS " "(%d, %d)\n", floats, vecs); pass = GL_FALSE; } glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &floats); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &vecs); if (floats / 4 != vecs) { printf("GL_MAX_VERTEX_UNIFORM_COMPONENTS / 4 != " "GL_MAX_VERTEX_UNIFORM_VECTORS " "(%d, %d)\n", floats, vecs); pass = GL_FALSE; } glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &floats); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &vecs); if (floats / 4 != vecs) { printf("GL_MAX_FRAGMENT_UNIFORM_COMPONENTS / 4 != " "GL_MAX_FRAGMENT_UNIFORM_VECTORS " "(%d, %d)\n", floats, vecs); pass = GL_FALSE; } assert(!glGetError()); if (!pass) piglit_report_result(PIGLIT_FAIL); else piglit_report_result(PIGLIT_PASS); #else piglit_report_result(PIGLIT_SKIP); #endif /* GL_ARB_ES2_compatibility */ }