/* © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl-common.h" /** * @file getactiveuniform-beginend.c * * Tests for a missing error condition in Mesa: * * "Executing any other GL command between the execution of Begin * and the corresponding execution of End results in the error * INVALID OPERATION." */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 32; config.window_height = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* Not reached */ return PIGLIT_FAIL; } const char *vs_source = "uniform vec4 u;\n" "void main()\n" "{\n" " gl_Position = u;\n" "}\n"; void piglit_init(int argc, char **argv) { GLuint vs, prog; char name[4]; GLint size, len; GLenum type; piglit_require_vertex_shader(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); prog = piglit_link_simple_program(vs, 0); glUseProgram(prog); if (!vs || !prog) piglit_report_result(PIGLIT_FAIL); glGetActiveUniformARB(prog, 0, sizeof(name), &len, &size, &type, name); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); glBegin(GL_TRIANGLES); glGetActiveUniformARB(prog, 0, sizeof(name), &len, &size, &type, name); glEnd(); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(PIGLIT_PASS); }