/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getactiveuniformsiv-uniform-type.c * * Tests that glGetActiveUniformsiv() returns the correct enum for * GL_UNIFORM_TYPE for variables in a UBO. */ #define _GNU_SOURCE #include "piglit-util-gl-common.h" #include "uniform-types.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.window_width = 10; config.window_height = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA; PIGLIT_GL_TEST_CONFIG_END static bool test_format(const struct uniform_type *type) { /* Using 140 to get unsigned ints. */ const char *fs_template = "#version 140\n" "layout(std140) uniform ubo {\n" " float align_test;\n" " %s u;\n" "};\n" "\n" "void main() {\n" " gl_FragColor = vec4(align_test);\n" "}\n"; char *fs_source; GLuint fs, prog; const char *uniform_name = "u"; GLuint uniform_index; GLint uniform_type; asprintf(&fs_source, fs_template, type->type); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); prog = piglit_link_simple_program(0, fs); if (!fs || !prog) { fprintf(stderr, "Failed to compile shader:\n%s", fs_source); free(fs_source); piglit_report_result(PIGLIT_FAIL); } else { free(fs_source); } glGetUniformIndices(prog, 1, &uniform_name, &uniform_index); glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_TYPE, &uniform_type); glDeleteShader(fs); glDeleteProgram(prog); printf("%-20s %20s %20s%s\n", type->type, piglit_get_gl_enum_name(uniform_type), piglit_get_gl_enum_name(type->gl_type), uniform_type == type->gl_type ? "" : " FAIL"); return uniform_type == type->gl_type; } void piglit_init(int argc, char **argv) { bool pass = true; unsigned int i; piglit_require_extension("GL_ARB_uniform_buffer_object"); piglit_require_GLSL_version(140); printf("%-20s %20s %20s\n", "type", "GL_UNIFORM_TYPE", "expected"); printf("--------------------------------------------------------------\n"); for (i = 0; uniform_types[i].type; i++) { pass = test_format(&uniform_types[i]) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }