/* [config] * expect_result: fail * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: * * "There are no implicit array or structure conversions. For example, an * array of int cannot be implicitly converted to an array of float." */ uniform bvec4 a[2]; void main() { ivec4 b[2]; b = a; gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); }