/* [config] * expect_result: fail * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "If an array is indexed with an expression that is not an integral * constant expression, or if an array is passed as an argument to a * function, then its size must be declared before any such use." */ float a_function(vec4[6]); void main() { vec4 [] an_array; an_array[0] = vec4(0); an_array[1] = vec4(1); an_array[2] = vec4(2); an_array[3] = vec4(3); an_array[4] = vec4(4); an_array[5] = vec4(5); gl_Position = vec4(a_function(an_array)); }