/* [config] * expect_result: fail * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: * * "In total, only the following operators are allowed to operate on * arrays and structures as whole entities: * * field or method selector . * equality == != * assignment = * indexing (arrays only) []" */ uniform vec4 a[2]; uniform vec4 b[2]; void main() { gl_Position = vec4(a > b); }