/* [config] * expect_result: fail * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "Only one-dimensional arrays may be declared." */ attribute vec4 vert; void foo(vec4 [2] x[2]) { gl_Position = vert; } void main() { gl_FragData[0] = vec4(0.0); }