/* [config] * expect_result: pass * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "All basic types and structures can be formed into arrays." */ struct s { float x; int y; }; void main() { s a[2]; gl_Position = vec4(a.length()); }