/* [config] * expect_result: pass * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "It is legal to declare an array without a size and then later * re-declare the same name as an array of the same type and specify a * size." */ float a_function(vec4[6]); void main() { vec4 [] an_array; an_array[0] = vec4(0); an_array[1] = vec4(1); an_array[2] = vec4(2); an_array[3] = vec4(3); an_array[4] = vec4(4); an_array[5] = vec4(5); vec4 [6] an_array; gl_Position = vec4(a_function(an_array)); }