/* [config] * expect_result: fail * glsl_version: 1.20 * glsles_version: 1.00 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "When an array size is specified in a declaration, it must be an * integral constant expression (see Section 4.3.3 "Constant Expressions") * greater than zero." */ uniform vec4 [0] a; void main() { gl_Position = vec4(0.0); }