# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform vec2 expect; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; } [fragment shader] precision highp float; precision highp int; uniform vec2 expect; varying vec4 color; void main() { mat2 m = mat2(1.0, 2.0, 3.0, 4.0); gl_FragColor = (m[1] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform vec2 expect 3 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0