# Test generated by: # ../variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform int index; uniform int col; uniform vec2 expect; uniform mat2 m[3]; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; } [fragment shader] uniform int index; uniform int col; uniform vec2 expect; uniform mat2 m[3]; varying vec4 color; void main() { gl_FragColor = (m[index][col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 0 uniform int col 0 uniform vec2 expect 1 2 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 3 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 1 uniform int col 0 uniform vec2 expect 5 6 draw rect 45 5 10 10 probe rgb 50 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 7 8 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform mat2x2 m[0] 1.0 2.0 3.0 4.0 uniform mat2x2 m[1] 5.0 6.0 7.0 8.0 uniform mat2x2 m[2] 9.0 10.0 11.0 12.0 uniform int index 2 uniform int col 0 uniform vec2 expect 9 10 draw rect 85 5 10 10 probe rgb 90 10 0.0 1.0 0.0 uniform int col 1 uniform vec2 expect 11 12 draw rect 100 5 10 10 probe rgb 105 10 0.0 1.0 0.0